Search found 13 matches

by TheMIDIMan
Fri Feb 07, 2025 1:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Unfortunately, on gzdoom 4.14, I get a VM abort on the intermission screen Version 1.0.2 is now released and should be downloadable through the download link in the main post. I made a very small change that seems to have made it work with GZDoom 4.14 while still working on 4.11. Side note: the ...
by TheMIDIMan
Fri Sep 27, 2024 4:23 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

This is cool as hell! Love your comic sensibility, and you seem a dab hand with clay (or simulating it in the Doom engine?). I'm glad you enjoyed it! The graphics aren't actually clay; they are modeled and rendered in Blender, a computer graphics software. The little setup I've made for myself for ...
by TheMIDIMan
Sat Aug 03, 2024 12:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Bumping this so someone might even see the cool new 10 second FMV thing I posted.
by TheMIDIMan
Wed Jul 03, 2024 11:48 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Lately I've been working on a second chapter to KLOINKS! I got kind of sidetracked while brainstorming new ideas for the new levels, and came up with a friendly Hupert. I'll probably add a special level with him as a reward for collecting every Hupert in the game. Here's a short video of an army of ...
by TheMIDIMan
Tue May 28, 2024 2:36 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

I'm on the fence about few things, so I'd appreciate some outside opinions on the matter... Recently I've been toying with the idea of adding little cutscenes here and there in the game to kind of serve as little moments of relief. They wouldn't be very high resolution (or high framerate) as I feel ...
by TheMIDIMan
Tue May 21, 2024 2:52 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Only two issues I noticed, both of which could honestly be filed as "not even a complaint." The scripted explosions hurt my ears . I'm not sure if I just had my volume up too high (using earbuds, which I don't usually use) or if the lack of a sound limit just made them incredibly horrendously loud ...
by TheMIDIMan
Fri May 17, 2024 5:41 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Updated KLOINKS to version 1.0.1; reworked some areas of maps to be less mean. I won't go into specifics, but it should be a lot more fun now.
by TheMIDIMan
Sun Mar 31, 2024 12:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

Re: [RELEASED] KLOINKS! - A Claymation-like TC for GZDoom

KLOINKS! is now released!
Edited the main post to include a download link and a cobbled together release video/trailer thing.
Enjoy!
by TheMIDIMan
Fri Mar 08, 2024 12:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11610

[RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

I'm hijacking the top of this post to brag about the little snippet of the opening* FMV I've just posted on YouTube, check it out! It's my first time doing actual animation (apart from the little animations in the game), so I'd appreciate some feedback on the movement/pacing. The sound effects and ...
by TheMIDIMan
Thu Mar 23, 2023 10:32 am
Forum: Closed Bugs [GZDoom]
Topic: PostBeginPlay() doesn't get called in certain situations
Replies: 4
Views: 920

Re: PostBeginPlay() doesn't get called in certain situations

So the newly spawned PlayerPawn and the player carried over from the previous level both call BeginPlay but neither of them call PostBeginPlay?
by TheMIDIMan
Wed Mar 22, 2023 8:52 am
Forum: Closed Bugs [GZDoom]
Topic: PostBeginPlay() doesn't get called in certain situations
Replies: 4
Views: 920

PostBeginPlay() doesn't get called in certain situations

When starting a new game from the menu the custom PlayerPawn calls BeginPlay() and PostBeginPlay() correctly. (see console) But when starting another lever (in the example level, by pulling the switch) the custom PlayerPawn calls BeginPlay() twice and doesn't even call PostBeginPlay() once! (see ...
by TheMIDIMan
Fri Oct 21, 2022 9:13 am
Forum: TCs, Full Games, and Other Projects
Topic: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)
Replies: 4
Views: 2398

Re: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)

I fixed some stuff, made sure the addon works for Reelism 2 version 1.23 and updated the link to the addon.
Please make sure you're running the (slightly less shitty) EASE v.1.1.0!
by TheMIDIMan
Sun Jul 24, 2022 3:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)
Replies: 4
Views: 2398

'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)

Have you ever wanted a handful of questionably made status modifiers added to your favourite DOOM mod? No? Well, here's 12 of them anyway. Delivered straight to your first reel. These 12 reels include new classics such as: KickBACK : enemies (and the player) violently fly away from the source of ...

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