
Search found 15 matches
- Sat Feb 15, 2025 6:39 am
- Forum: Scripting
- Topic: RenderRadius on objects
- Replies: 5
- Views: 615
Re: RenderRadius on objects
Found it, thank you! Checked the zscript again and sure enough, forgot to remove A_CheckSight 

- Fri Feb 14, 2025 7:49 pm
- Forum: Scripting
- Topic: RenderRadius on objects
- Replies: 5
- Views: 615
Re: RenderRadius on objects
First of all, thank you for the reply. The way it's supposed to work is like on the image (pic 1) attached below. (Hopefully it's visible enough, had to compress it to oblivion) Snow flies underneath the slightly open door, for atmosphere. The issue is, that as soon as I walk away far enough (pic 2 ...
- Fri Feb 14, 2025 6:54 pm
- Forum: Scripting
- Topic: RenderRadius on objects
- Replies: 5
- Views: 615
RenderRadius on objects
Hey, just wanted to ask, how does RenderRadius in zscript work? As no matter what I try, it just doesn't work for me. I'm trying to make a particle effect behind a slightly open door and the game just doesn't draw the spawner + particles until I crouch and look into the sector they're placed in.
- Sun May 19, 2024 1:57 pm
- Forum: Scripting
- Topic: Projectile bullet ricochet
- Replies: 2
- Views: 253
Re: Projectile bullet ricochet
Thanks! Made it work now
- Fri May 17, 2024 4:12 pm
- Forum: Scripting
- Topic: Projectile bullet ricochet
- Replies: 2
- Views: 253
Projectile bullet ricochet
Hey, just wanted to ask, is it possible to make a projectile not make an explosion sound, just a ricochet sound if it hits a wall? (not an actor) I'm trying to make a projectile-based pistol instead of a hitscan one for the player, and I'm having trouble implementing this, as I'm quite a newbie to ...
- Sat Jul 01, 2023 1:14 pm
- Forum: Mapping
- Topic: Finitely tall polyobject doors and shadowmaps
- Replies: 2
- Views: 1053
Re: Finitely tall polyobject doors and shadowmaps
Okay, thanks for the reply
- Fri Jun 30, 2023 4:25 pm
- Forum: Mapping
- Topic: Finitely tall polyobject doors and shadowmaps
- Replies: 2
- Views: 1053
- Tue Sep 20, 2022 4:53 am
- Forum: Scripting
- Topic: Player name in hudmessage
- Replies: 1
- Views: 253
Player name in hudmessage
I've been trying to show the player's name on a hudmessage without any luck. Is it possible? If yes, can someone help me with it?
- Fri Sep 02, 2022 9:36 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1048
- Views: 415174
Re: Ultimate Doom Builder
Hey, just wanted to ask if it's possible to make a hudmessage that you can skip message by message (not the whole thing) by pressing a key (like e). I tried to do it but I failed miserably.
- Sat Jul 23, 2022 2:20 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101634
Re: Strife's Dialog System - UDMF Flavor
Okay, thank you so much for the help!
- Wed Jul 20, 2022 3:40 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101634
Re: Strife's Dialog System - UDMF Flavor
Hello, I just wanted to ask if it's possible for the dialog to activate a script that uses mapspots, so I can make a store where the item spawns in front of the player first.
- Tue Jun 21, 2022 3:29 pm
- Forum: Scripting
- Topic: Multiple INVBARs
- Replies: 2
- Views: 288
Re: Multiple INVBARs
Okay, thank you!
- Sat Jun 18, 2022 5:31 pm
- Forum: Scripting
- Topic: Multiple INVBARs
- Replies: 2
- Views: 288
Multiple INVBARs
Hey, I'm pretty new to Decorate and just wanted to ask, is it possible to have more INVENTORY.INVBAR shown at the same time? I have two types of pickups in my mod but only the first one that is picked up shows up. I would like to have both of them on the screen at the same time, as shown on the ...
- Wed Jun 01, 2022 8:40 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1048
- Views: 415174
- Tue May 31, 2022 2:09 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1048
- Views: 415174
Re: Ultimate Doom Builder
Hey, just had to create a new account because my old one got deleted, does anyone else here experience UDB crashing right after loading resources to open a map on Windows 11? (Dev channel, build 25126.1000) I wanted to finish my maps but now I am stuck with the slade lever editor.