Search found 15 matches

by Mush256
Sat Feb 15, 2025 6:39 am
Forum: Scripting
Topic: RenderRadius on objects
Replies: 5
Views: 615

Re: RenderRadius on objects

Found it, thank you! Checked the zscript again and sure enough, forgot to remove A_CheckSight :D
by Mush256
Fri Feb 14, 2025 7:49 pm
Forum: Scripting
Topic: RenderRadius on objects
Replies: 5
Views: 615

Re: RenderRadius on objects

First of all, thank you for the reply. The way it's supposed to work is like on the image (pic 1) attached below. (Hopefully it's visible enough, had to compress it to oblivion) Snow flies underneath the slightly open door, for atmosphere. The issue is, that as soon as I walk away far enough (pic 2 ...
by Mush256
Fri Feb 14, 2025 6:54 pm
Forum: Scripting
Topic: RenderRadius on objects
Replies: 5
Views: 615

RenderRadius on objects

Hey, just wanted to ask, how does RenderRadius in zscript work? As no matter what I try, it just doesn't work for me. I'm trying to make a particle effect behind a slightly open door and the game just doesn't draw the spawner + particles until I crouch and look into the sector they're placed in.
by Mush256
Sun May 19, 2024 1:57 pm
Forum: Scripting
Topic: Projectile bullet ricochet
Replies: 2
Views: 253

Re: Projectile bullet ricochet

Thanks! Made it work now
by Mush256
Fri May 17, 2024 4:12 pm
Forum: Scripting
Topic: Projectile bullet ricochet
Replies: 2
Views: 253

Projectile bullet ricochet

Hey, just wanted to ask, is it possible to make a projectile not make an explosion sound, just a ricochet sound if it hits a wall? (not an actor) I'm trying to make a projectile-based pistol instead of a hitscan one for the player, and I'm having trouble implementing this, as I'm quite a newbie to ...
by Mush256
Sat Jul 01, 2023 1:14 pm
Forum: Mapping
Topic: Finitely tall polyobject doors and shadowmaps
Replies: 2
Views: 1053

Re: Finitely tall polyobject doors and shadowmaps

Okay, thanks for the reply
by Mush256
Fri Jun 30, 2023 4:25 pm
Forum: Mapping
Topic: Finitely tall polyobject doors and shadowmaps
Replies: 2
Views: 1053

Finitely tall polyobject doors and shadowmaps

Is there a way to make finitely tall polyobject doors block gzdoom's shadowmaps, like a normal polyobject door does? I can't put normal polyobjects there, as it would not look good.

by Mush256
Tue Sep 20, 2022 4:53 am
Forum: Scripting
Topic: Player name in hudmessage
Replies: 1
Views: 253

Player name in hudmessage

I've been trying to show the player's name on a hudmessage without any luck. Is it possible? If yes, can someone help me with it?
by Mush256
Fri Sep 02, 2022 9:36 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1048
Views: 415174

Re: Ultimate Doom Builder

Hey, just wanted to ask if it's possible to make a hudmessage that you can skip message by message (not the whole thing) by pressing a key (like e). I tried to do it but I failed miserably.
by Mush256
Sat Jul 23, 2022 2:20 am
Forum: Tutorials
Topic: Strife's Dialog System - UDMF Flavor
Replies: 151
Views: 101634

Re: Strife's Dialog System - UDMF Flavor

Okay, thank you so much for the help!
by Mush256
Wed Jul 20, 2022 3:40 pm
Forum: Tutorials
Topic: Strife's Dialog System - UDMF Flavor
Replies: 151
Views: 101634

Re: Strife's Dialog System - UDMF Flavor

Hello, I just wanted to ask if it's possible for the dialog to activate a script that uses mapspots, so I can make a store where the item spawns in front of the player first.
by Mush256
Tue Jun 21, 2022 3:29 pm
Forum: Scripting
Topic: Multiple INVBARs
Replies: 2
Views: 288

Re: Multiple INVBARs

Okay, thank you!
by Mush256
Sat Jun 18, 2022 5:31 pm
Forum: Scripting
Topic: Multiple INVBARs
Replies: 2
Views: 288

Multiple INVBARs

Hey, I'm pretty new to Decorate and just wanted to ask, is it possible to have more INVENTORY.INVBAR shown at the same time? I have two types of pickups in my mod but only the first one that is picked up shows up. I would like to have both of them on the screen at the same time, as shown on the ...
by Mush256
Wed Jun 01, 2022 8:40 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1048
Views: 415174

Re: Ultimate Doom Builder

Yes.
by Mush256
Tue May 31, 2022 2:09 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1048
Views: 415174

Re: Ultimate Doom Builder

Hey, just had to create a new account because my old one got deleted, does anyone else here experience UDB crashing right after loading resources to open a map on Windows 11? (Dev channel, build 25126.1000) I wanted to finish my maps but now I am stuck with the slade lever editor.

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