If you're looking for a standalone VR setup like the Quest 3 or the Pico4, there is a page made by Team Beef, the group responsible for the port.
Here's a link for QuestZDoom(Meta Quest 3/Pico 4) if that's the headset you have.
https://www.questzdoom.com/
Search found 54 matches
- Sat Nov 15, 2025 1:09 pm
- Forum: Tutorials
- Topic: Is there a definitive guide for setting up GZ/UZDoom for VR?
- Replies: 1
- Views: 179
- Thu Oct 30, 2025 6:50 am
- Forum: Scripting
- Topic: Monsters that Wall Jump/Wall Run towards Target [WIP]
- Replies: 4
- Views: 233
Re: Monsters that Wall Jump/Wall Run towards Target [WIP]
Was able to get my Daisy Eternal mod jumping towards an enemy based on elevation (z-height). If they're higher than her somewhere, she jumps, if not then she acts regular. There's a hard limit for the jump at the moment but this can probably be altered later on Zscript to be more dynamic and adapted ...
- Thu Oct 30, 2025 6:43 am
- Forum: Scripting
- Topic: ZScript: Make monster give item to player. [UNRESOLVED/WIP]
- Replies: 3
- Views: 185
Re: ZScript: Make monster give item to player. [UNRESOLVE/WIP]
Hey there FakeMai. Ah, I see. I'm pretty much going for GiveInventoryType, at least for now at my level, based on its wiki description. From the ZDoom wiki it sounds simple and straightforward which is what I'm looking for at this time. I can always upgrade later as I go and get better with the ...
- Wed Oct 29, 2025 4:59 pm
- Forum: Scripting
- Topic: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/IGNORE]
- Replies: 3
- Views: 259
Re: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/IGNORE
Oh I see. Apologies Enjay, I didn't know. I figured that if it wasn't something that was going to be resolved then best not to waste the site space and was just placing a notification that I don't really need to resolve the issue. With that said, I understand. I just say scrapped as in I'm probably ...
- Wed Oct 29, 2025 2:23 pm
- Forum: Scripting
- Topic: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]
- Replies: 7
- Views: 164
Re: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]
Thank you so much for helping, Enjay. I'm glad that I was able to make this as compatible as possible with games like Hexen and potentially other wads with similar return scripts. Definitely helps set the base for any rpg-oriented wads or more hub based wads.
- Wed Oct 29, 2025 2:21 pm
- Forum: Scripting
- Topic: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/IGNORE]
- Replies: 3
- Views: 259
Re: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/NOT NEEDED]
I'm posting this as scrapped because this particular issue has long been resolved and has no need of any more help. It was just a simple syntax error on my part and I have been able to go around this issue just fine. Consider this post for the scrapyard.
- Wed Oct 29, 2025 2:17 pm
- Forum: Scripting
- Topic: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]
- Replies: 7
- Views: 164
Re: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]
Just wanted to post an update I was able to get the cloning glitch to stop within the ZScript using a check in the Daisy SpawnEventHandler. Thank you @Enjay for the help you have given me and really appreciate the efforts you put to explaining things for me to keep in mind when dealing with the ...
- Wed Oct 29, 2025 2:13 pm
- Forum: Scripting
- Topic: ZScript: Make monster give item to player. [UNRESOLVED/WIP]
- Replies: 3
- Views: 185
ZScript: Make monster give item to player. [UNRESOLVED/WIP]
I am trying to make a monster give an item to the player during a state. Specifically an armor or health item. I know that I can make an item with A_HealThing to provide health but how do I make a monster "give" the player an item within ZScript? Anyone know how? Any help would be greatly ...
- Wed Oct 29, 2025 8:09 am
- Forum: Scripting
- Topic: ZScript: Monster Who You Can Command [UNRESOLVED/WIP]
- Replies: 1
- Views: 216
ZScript: Monster Who You Can Command [UNRESOLVED/WIP]
I am working on a potential update for my Daisy Eternal mod, specifically commands. I was able to get basic randomized interactions working when you are close to her, but want to upgrade into something that really cooks for custom monsters when from a distance. Ideally, I would like to make it based ...
- Tue Oct 28, 2025 5:48 pm
- Forum: Gameplay Mods
- Topic: Companion Mod: Daisy Eternal
- Replies: 6
- Views: 1884
Re: Companion Mod: Daisy Eternal
Just updated Daisy Eternal Companion Mod version 12! You'll find it in the links in the original post. 1.) Patched up a pretty glaring issue with Daisy when trying to play with her on Hexen, where she would duplicate herself in hub levels as early as the Seven Portals. So far from my end I haven't ...
- Tue Oct 28, 2025 12:38 pm
- Forum: Scripting
- Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
- Replies: 6
- Views: 203
Re: HEXEN HELP: CUSTOM MONSTER WEAK [UNRESOLVED/WIP]
Hey Fakemai. Just wanted to post the update here. Your solution worked perfectly. After inputting the +LAXTELEFRAGDMG, as well as reducing the DamageFactor "Telefrag" to 0, Daisy no longer automatically dies the moment she uses her jump attack. I highly thank you for the time that you took out of ...
- Tue Oct 28, 2025 8:31 am
- Forum: Scripting
- Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
- Replies: 6
- Views: 203
Re: HEXEN HELP: CUSTOM MONSTER WEAK [UNRESOLVED/WIP]
I tried using the SelfDamageFactor and the Falling Damage Factors to 0, even set more invulnerability frames. Unfortunately, she still ends up offing herself with the jump attack. 😅 I'll have to keep expeimenting, if not then I'm assuming the change velocity is the culprit. No velocity/little ve ...
- Tue Oct 28, 2025 6:04 am
- Forum: Scripting
- Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
- Replies: 6
- Views: 203
Re: HEXEN HELP: CUSTOM MONSTER WEAK [UNRESOLVED/WIP]
Thank you Fakemai for replying. So even though the falling damage is off it still manages to slip through? 😩 If that's the case I'll see to it to put your recommendation. If that at least stops most of the instant-death falling damage that would be an improvement. If anything else I'll extend the in ...
- Mon Oct 27, 2025 8:21 pm
- Forum: Scripting
- Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
- Replies: 6
- Views: 203
HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
I have been updating my Daisy Eternal mod on Doom to increase compatibility with other id games and am recently testing it with Hexen. On Hexen I noticed that she seems to quickly die due to one of her own attacks, as if being effected by splash damage, or die very quickly without any prompt like ...
- Sun Oct 26, 2025 3:38 pm
- Forum: Gameplay Mods
- Topic: Companion Mod: Daisy Eternal
- Replies: 6
- Views: 1884
Re: Companion Mod: Daisy Eternal
Facínora thank you for the play test on Daisy and the video showcasing the mod combo. Looks like you had fun ther and glad that Daisy was helpful as a companion. The latest updates has fixed a lot of her animation loop issues that were there during your playthrough. Thanks for the shout-out and love ...