Search found 54 matches

by Psychojack88
Sat Nov 15, 2025 1:09 pm
Forum: Tutorials
Topic: Is there a definitive guide for setting up GZ/UZDoom for VR?
Replies: 1
Views: 179

Re: Is there a definitive guide for setting up GZ/UZDoom for VR?

If you're looking for a standalone VR setup like the Quest 3 or the Pico4, there is a page made by Team Beef, the group responsible for the port.

Here's a link for QuestZDoom(Meta Quest 3/Pico 4) if that's the headset you have.
https://www.questzdoom.com/
by Psychojack88
Thu Oct 30, 2025 6:50 am
Forum: Scripting
Topic: Monsters that Wall Jump/Wall Run towards Target [WIP]
Replies: 4
Views: 233

Re: Monsters that Wall Jump/Wall Run towards Target [WIP]

Was able to get my Daisy Eternal mod jumping towards an enemy based on elevation (z-height). If they're higher than her somewhere, she jumps, if not then she acts regular. There's a hard limit for the jump at the moment but this can probably be altered later on Zscript to be more dynamic and adapted ...
by Psychojack88
Thu Oct 30, 2025 6:43 am
Forum: Scripting
Topic: ZScript: Make monster give item to player. [UNRESOLVED/WIP]
Replies: 3
Views: 185

Re: ZScript: Make monster give item to player. [UNRESOLVE/WIP]

Hey there FakeMai. Ah, I see. I'm pretty much going for GiveInventoryType, at least for now at my level, based on its wiki description. From the ZDoom wiki it sounds simple and straightforward which is what I'm looking for at this time. I can always upgrade later as I go and get better with the ...
by Psychojack88
Wed Oct 29, 2025 4:59 pm
Forum: Scripting
Topic: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/IGNORE]
Replies: 3
Views: 259

Re: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/IGNORE

Oh I see. Apologies Enjay, I didn't know. I figured that if it wasn't something that was going to be resolved then best not to waste the site space and was just placing a notification that I don't really need to resolve the issue. With that said, I understand. I just say scrapped as in I'm probably ...
by Psychojack88
Wed Oct 29, 2025 2:23 pm
Forum: Scripting
Topic: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]
Replies: 7
Views: 164

Re: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]

Thank you so much for helping, Enjay. I'm glad that I was able to make this as compatible as possible with games like Hexen and potentially other wads with similar return scripts. Definitely helps set the base for any rpg-oriented wads or more hub based wads.
by Psychojack88
Wed Oct 29, 2025 2:21 pm
Forum: Scripting
Topic: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/IGNORE]
Replies: 3
Views: 259

Re: Errors with ZScript in ULTIMATE DOOM BUILDER [SCRAPPED/NOT NEEDED]

I'm posting this as scrapped because this particular issue has long been resolved and has no need of any more help. It was just a simple syntax error on my part and I have been able to go around this issue just fine. Consider this post for the scrapyard.
by Psychojack88
Wed Oct 29, 2025 2:17 pm
Forum: Scripting
Topic: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]
Replies: 7
Views: 164

Re: HEXEN HUB MONSTER CLONING GLITCH - SETTING A SPAWN LIMIT [RESOLVED]

Just wanted to post an update I was able to get the cloning glitch to stop within the ZScript using a check in the Daisy SpawnEventHandler. Thank you @Enjay for the help you have given me and really appreciate the efforts you put to explaining things for me to keep in mind when dealing with the ...
by Psychojack88
Wed Oct 29, 2025 2:13 pm
Forum: Scripting
Topic: ZScript: Make monster give item to player. [UNRESOLVED/WIP]
Replies: 3
Views: 185

ZScript: Make monster give item to player. [UNRESOLVED/WIP]

I am trying to make a monster give an item to the player during a state. Specifically an armor or health item. I know that I can make an item with A_HealThing to provide health but how do I make a monster "give" the player an item within ZScript? Anyone know how? Any help would be greatly ...
by Psychojack88
Wed Oct 29, 2025 8:09 am
Forum: Scripting
Topic: ZScript: Monster Who You Can Command [UNRESOLVED/WIP]
Replies: 1
Views: 216

ZScript: Monster Who You Can Command [UNRESOLVED/WIP]

I am working on a potential update for my Daisy Eternal mod, specifically commands. I was able to get basic randomized interactions working when you are close to her, but want to upgrade into something that really cooks for custom monsters when from a distance. Ideally, I would like to make it based ...
by Psychojack88
Tue Oct 28, 2025 5:48 pm
Forum: Gameplay Mods
Topic: Companion Mod: Daisy Eternal
Replies: 6
Views: 1884

Re: Companion Mod: Daisy Eternal

Just updated Daisy Eternal Companion Mod version 12! You'll find it in the links in the original post. 1.) Patched up a pretty glaring issue with Daisy when trying to play with her on Hexen, where she would duplicate herself in hub levels as early as the Seven Portals. So far from my end I haven't ...
by Psychojack88
Tue Oct 28, 2025 12:38 pm
Forum: Scripting
Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
Replies: 6
Views: 203

Re: HEXEN HELP: CUSTOM MONSTER WEAK [UNRESOLVED/WIP]

Hey Fakemai. Just wanted to post the update here. Your solution worked perfectly. After inputting the +LAXTELEFRAGDMG, as well as reducing the DamageFactor "Telefrag" to 0, Daisy no longer automatically dies the moment she uses her jump attack. I highly thank you for the time that you took out of ...
by Psychojack88
Tue Oct 28, 2025 8:31 am
Forum: Scripting
Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
Replies: 6
Views: 203

Re: HEXEN HELP: CUSTOM MONSTER WEAK [UNRESOLVED/WIP]

I tried using the SelfDamageFactor and the Falling Damage Factors to 0, even set more invulnerability frames. Unfortunately, she still ends up offing herself with the jump attack. 😅 I'll have to keep expeimenting, if not then I'm assuming the change velocity is the culprit. No velocity/little ve ...
by Psychojack88
Tue Oct 28, 2025 6:04 am
Forum: Scripting
Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
Replies: 6
Views: 203

Re: HEXEN HELP: CUSTOM MONSTER WEAK [UNRESOLVED/WIP]

Thank you Fakemai for replying. So even though the falling damage is off it still manages to slip through? 😩 If that's the case I'll see to it to put your recommendation. If that at least stops most of the instant-death falling damage that would be an improvement. If anything else I'll extend the in ...
by Psychojack88
Mon Oct 27, 2025 8:21 pm
Forum: Scripting
Topic: HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]
Replies: 6
Views: 203

HEXEN HELP: CUSTOM MONSTER WEAK [RESOLVED]

I have been updating my Daisy Eternal mod on Doom to increase compatibility with other id games and am recently testing it with Hexen. On Hexen I noticed that she seems to quickly die due to one of her own attacks, as if being effected by splash damage, or die very quickly without any prompt like ...
by Psychojack88
Sun Oct 26, 2025 3:38 pm
Forum: Gameplay Mods
Topic: Companion Mod: Daisy Eternal
Replies: 6
Views: 1884

Re: Companion Mod: Daisy Eternal

Facínora thank you for the play test on Daisy and the video showcasing the mod combo. Looks like you had fun ther and glad that Daisy was helpful as a companion. The latest updates has fixed a lot of her animation loop issues that were there during your playthrough. Thanks for the shout-out and love ...

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