Search found 19 matches

by Julius Clonkus
Wed Jul 29, 2009 12:55 am
Forum: Abandoned/Dead Projects
Topic: Released-- Klubelriech
Replies: 14
Views: 1034

Re: Released-- Klubelriech

I enjoyed the map, detailing was cool and I liked the scripting. The water texture in that pool you can see from the "Fall out and die" window reminds me of the one used in Dungeon Keeper. But there is too little ammo on UV. I don't think it counts as fair and funny when you have to beat the crap ...
by Julius Clonkus
Mon Jul 27, 2009 7:46 am
Forum: Abandoned/Dead Projects
Topic: Runaway Items
Replies: 51
Views: 3086

Re: Runaway Items

I did that once with a painelemental, but couldn't get it to work the way I wanted because of the way A_CheckSight works. I tried it with A_JumpIfInTargetLOS but I didn't manage to get it to work properly. It crashed everytime I looked at a barrel after 'pissing it off' (On second thought, it could ...
by Julius Clonkus
Sun Jul 26, 2009 7:11 pm
Forum: Abandoned/Dead Projects
Topic: Runaway Items
Replies: 51
Views: 3086

Re: Runaway Items

Ichor wrote:How about barrels that chase after you, but only if you're not looking at them (like those Boo ghosts in Super Mario World)? If they get too close...BOOM!
Imagine Barrels o' fun with that.
Spoiler:
That'd turn out quite interesting :twisted:
by Julius Clonkus
Sun Jul 05, 2009 7:16 pm
Forum: General
Topic: Question about DooM 4...
Replies: 68
Views: 3307

Re: Question about DooM 4...

I don't think anyone will stop modding the first Dooms. While so simple to modify (compared to the new OMGWTFBBQIGOTALLTHATFANCYMODELSANDSHADERSANDALLTHATCRAP games) , it offers many features to use since the source code was given out. Its graphics may not be up to date with the new games, but it ...
by Julius Clonkus
Mon Apr 20, 2009 1:11 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Phobos Anomaly
Replies: 5
Views: 819

Re: [WIP] Phobos Anomaly

I like this map. It plays nicely, but there was one nasty part: I fell for the ambush near the Cyberdemon hall and got my ass whooped by the radioactive sludge pit after crawling out of the battle BARELY alive with three shells and 12 Health points left. Also you overdid with marine corpses. In the ...
by Julius Clonkus
Sat Apr 18, 2009 7:41 am
Forum: Resources
Topic: Reincarnation of Evil - Remaking Doom 3/4 Content in 2
Replies: 1383
Views: 175029

Re: RoE Monster Pack - Beta released. First post

Ghastly_dragon wrote:Nice, thanks!

@Mr. Green: What did you have in mind, exactly, for how to implement rolling sprites in the Decorate?
You could thrust the Zombie forward/to the side, that'd work, right?

Also, the shields look cool. What's the difference with the three versions?
by Julius Clonkus
Wed Apr 15, 2009 4:44 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_AlertMonsters - Distance parameter?
Replies: 4
Views: 573

Re: A_AlertMonsters - Distance parameter?

Yeah, that'd be awesome. I can't stand the modified zombieman to wake up the cyberdemon that's waiting 5000 mapunits away with its growl. Really.
by Julius Clonkus
Sun Apr 12, 2009 4:44 am
Forum: Abandoned/Dead Projects
Topic: doom2 meets zdoom( new progress page1 )
Replies: 365
Views: 19175

Re: doom2 meets zdoom d2mzd

Instead of more detail in Wolfenstein levels, you could make an ACS script which swaps the Doom weapons with MUCH MORE pixelized Doom weapons and revert to the original monster placement. In short: Make MAP31/32 even more Wolfish.
by Julius Clonkus
Sat Mar 21, 2009 3:54 pm
Forum: Abandoned/Dead Projects
Topic: [Contest] The Beast 2009 - Results Up!
Replies: 344
Views: 25399

Re: [Contest] The Beast 2009 - Compete Now! Deadline 20th April

That dream creeper is some scary shit on dark maps. Needs a better sprite than a recolored Lost Soul, thou'. It just doesn't do the monster any justice.
by Julius Clonkus
Mon Mar 16, 2009 2:25 pm
Forum: General
Topic: What kind of jokewad do YOU prefer?
Replies: 46
Views: 1713

Re: What kind of jokewad do YOU prefer?

Some are funny, but I never really liked jokewads because most are not. Best example for unfunny premature primary school humor is UAC:MN . The reviewer was right, f*ck you Terry. We hate you. I already thought about making a jokewad involving hacking your PC and having to delete your horrible butt ...
by Julius Clonkus
Sun Mar 15, 2009 1:40 pm
Forum: Abandoned/Dead Projects
Topic: doom2 meets zdoom( new progress page1 )
Replies: 365
Views: 19175

Re: doom2 meets zdoom d2mzd

when i said remake im taking the original level and adding rooms and details to existing rooms, to give doom2 a better feel. That's the problem. It's not allowed. Not many people care, but those who care, may sue the f**k out of you (I vaguely remember someone saying "It's not like we care about it ...
by Julius Clonkus
Sun Mar 15, 2009 11:32 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Status Bar selections
Replies: 8
Views: 540

Re: Status Bar selections

hmm...multiple Status bars being offered. Just like a HUD skin you mean? That sounds nice, but I can't think of many mods which would use it. And existing mods with SBARINFO would have to be configured for this.
by Julius Clonkus
Sun Mar 15, 2009 11:05 am
Forum: Abandoned/Dead Projects
Topic: doom2 meets zdoom( new progress page1 )
Replies: 365
Views: 19175

Re: doom2 meets zdoom d2mzd

Some areas look as if they were copied straight from the original level and filled with some detail. If you're doing that, you're going to bump into the same situation as the KdiZD team.
by Julius Clonkus
Tue Mar 10, 2009 12:45 pm
Forum: Abandoned/Dead Projects
Topic: doom2 meets zdoom( new progress page1 )
Replies: 365
Views: 19175

Re: doom2 meets zdoom d2mzd

Looks good, really. But I'll wait to see what's becoming of this, you know.
But the idea isn't new, so you're better off describing even more.
by Julius Clonkus
Sun Mar 01, 2009 1:00 pm
Forum: Abandoned/Dead Projects
Topic: Super Mastermind draft
Replies: 41
Views: 3508

Re: Super Mastermind draft

Now this is really awesome. I never though this'd be possible. The only problem is, you're not going to have the possibility to add more than one of those suckers in your map (Too bad, I thought about non-boss monsters like zombies you can shoot apart.)

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