Search found 19 matches
- Wed Jul 29, 2009 12:55 am
- Forum: Abandoned/Dead Projects
- Topic: Released-- Klubelriech
- Replies: 14
- Views: 1034
Re: Released-- Klubelriech
I enjoyed the map, detailing was cool and I liked the scripting. The water texture in that pool you can see from the "Fall out and die" window reminds me of the one used in Dungeon Keeper. But there is too little ammo on UV. I don't think it counts as fair and funny when you have to beat the crap ...
- Mon Jul 27, 2009 7:46 am
- Forum: Abandoned/Dead Projects
- Topic: Runaway Items
- Replies: 51
- Views: 3086
Re: Runaway Items
I did that once with a painelemental, but couldn't get it to work the way I wanted because of the way A_CheckSight works. I tried it with A_JumpIfInTargetLOS but I didn't manage to get it to work properly. It crashed everytime I looked at a barrel after 'pissing it off' (On second thought, it could ...
- Sun Jul 26, 2009 7:11 pm
- Forum: Abandoned/Dead Projects
- Topic: Runaway Items
- Replies: 51
- Views: 3086
Re: Runaway Items
Imagine Barrels o' fun with that.Ichor wrote:How about barrels that chase after you, but only if you're not looking at them (like those Boo ghosts in Super Mario World)? If they get too close...BOOM!
Spoiler:That'd turn out quite interesting
- Sun Jul 05, 2009 7:16 pm
- Forum: General
- Topic: Question about DooM 4...
- Replies: 68
- Views: 3307
Re: Question about DooM 4...
I don't think anyone will stop modding the first Dooms. While so simple to modify (compared to the new OMGWTFBBQIGOTALLTHATFANCYMODELSANDSHADERSANDALLTHATCRAP games) , it offers many features to use since the source code was given out. Its graphics may not be up to date with the new games, but it ...
- Mon Apr 20, 2009 1:11 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Phobos Anomaly
- Replies: 5
- Views: 819
Re: [WIP] Phobos Anomaly
I like this map. It plays nicely, but there was one nasty part: I fell for the ambush near the Cyberdemon hall and got my ass whooped by the radioactive sludge pit after crawling out of the battle BARELY alive with three shells and 12 Health points left. Also you overdid with marine corpses. In the ...
- Sat Apr 18, 2009 7:41 am
- Forum: Resources
- Topic: Reincarnation of Evil - Remaking Doom 3/4 Content in 2
- Replies: 1383
- Views: 175029
Re: RoE Monster Pack - Beta released. First post
You could thrust the Zombie forward/to the side, that'd work, right?Ghastly_dragon wrote:Nice, thanks!
@Mr. Green: What did you have in mind, exactly, for how to implement rolling sprites in the Decorate?
Also, the shields look cool. What's the difference with the three versions?
- Wed Apr 15, 2009 4:44 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_AlertMonsters - Distance parameter?
- Replies: 4
- Views: 573
Re: A_AlertMonsters - Distance parameter?
Yeah, that'd be awesome. I can't stand the modified zombieman to wake up the cyberdemon that's waiting 5000 mapunits away with its growl. Really.
- Sun Apr 12, 2009 4:44 am
- Forum: Abandoned/Dead Projects
- Topic: doom2 meets zdoom( new progress page1 )
- Replies: 365
- Views: 19175
Re: doom2 meets zdoom d2mzd
Instead of more detail in Wolfenstein levels, you could make an ACS script which swaps the Doom weapons with MUCH MORE pixelized Doom weapons and revert to the original monster placement. In short: Make MAP31/32 even more Wolfish.
- Sat Mar 21, 2009 3:54 pm
- Forum: Abandoned/Dead Projects
- Topic: [Contest] The Beast 2009 - Results Up!
- Replies: 344
- Views: 25399
Re: [Contest] The Beast 2009 - Compete Now! Deadline 20th April
That dream creeper is some scary shit on dark maps. Needs a better sprite than a recolored Lost Soul, thou'. It just doesn't do the monster any justice.
- Mon Mar 16, 2009 2:25 pm
- Forum: General
- Topic: What kind of jokewad do YOU prefer?
- Replies: 46
- Views: 1713
Re: What kind of jokewad do YOU prefer?
Some are funny, but I never really liked jokewads because most are not. Best example for unfunny premature primary school humor is UAC:MN . The reviewer was right, f*ck you Terry. We hate you. I already thought about making a jokewad involving hacking your PC and having to delete your horrible butt ...
- Sun Mar 15, 2009 1:40 pm
- Forum: Abandoned/Dead Projects
- Topic: doom2 meets zdoom( new progress page1 )
- Replies: 365
- Views: 19175
Re: doom2 meets zdoom d2mzd
when i said remake im taking the original level and adding rooms and details to existing rooms, to give doom2 a better feel. That's the problem. It's not allowed. Not many people care, but those who care, may sue the f**k out of you (I vaguely remember someone saying "It's not like we care about it ...
- Sun Mar 15, 2009 11:32 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Status Bar selections
- Replies: 8
- Views: 540
Re: Status Bar selections
hmm...multiple Status bars being offered. Just like a HUD skin you mean? That sounds nice, but I can't think of many mods which would use it. And existing mods with SBARINFO would have to be configured for this.
- Sun Mar 15, 2009 11:05 am
- Forum: Abandoned/Dead Projects
- Topic: doom2 meets zdoom( new progress page1 )
- Replies: 365
- Views: 19175
Re: doom2 meets zdoom d2mzd
Some areas look as if they were copied straight from the original level and filled with some detail. If you're doing that, you're going to bump into the same situation as the KdiZD team.
- Tue Mar 10, 2009 12:45 pm
- Forum: Abandoned/Dead Projects
- Topic: doom2 meets zdoom( new progress page1 )
- Replies: 365
- Views: 19175
Re: doom2 meets zdoom d2mzd
Looks good, really. But I'll wait to see what's becoming of this, you know.
But the idea isn't new, so you're better off describing even more.
But the idea isn't new, so you're better off describing even more.
- Sun Mar 01, 2009 1:00 pm
- Forum: Abandoned/Dead Projects
- Topic: Super Mastermind draft
- Replies: 41
- Views: 3508
Re: Super Mastermind draft
Now this is really awesome. I never though this'd be possible. The only problem is, you're not going to have the possibility to add more than one of those suckers in your map (Too bad, I thought about non-boss monsters like zombies you can shoot apart.)