Search found 12 matches
- Fri Jul 07, 2023 2:41 pm
- Forum: Gameplay Mods
- Topic: AZURYTE - Withdrawal
- Replies: 23
- Views: 18807
Re: AZURYTE - Withdrawal
very solid arsenal of weapons,but sometimes the AW-50's first shot against a sleeping monster doesn't wake them (I noticed this with SpiderMasterminds and Cyberdemons)
- Sat Jun 03, 2023 3:57 am
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50721
Re: Dehacked Attack v4.0 & Dehacked Defense v3.0
Idk, the Bandoliers upgrades and the infinite backpack mod works on my end and carries ammo value into the next level with no problem. What,exactly, is your load order?
- Fri Jun 02, 2023 5:40 am
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50721
Re: Dehacked Attack v4.0 & Dehacked Defense v3.0
I see. But what do you mean by "it doesn't work with mods that allow increasing ammo capacity"? Like does it crash when playing it with GunBonsai, or does it just not start at all?
- Thu May 25, 2023 10:46 am
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50721
Re: Dehacked Attack v4.0 & Dehacked Defense v3.0
Sorry for the bump, but if you're not too busy with other projects, have you considered porting Fletcher's rf_1024? It's an megawad made in 2016 with new sounds and graphics for monsters and a new arsenal for the player. Maybe you could check it out?
- Mon Apr 03, 2023 2:43 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7951
Re: BountySlayer v. RC1
The recoil on the weapons is a bit too much, other than that i think this is a good start for the mod.
- Wed Feb 01, 2023 12:03 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 205833
Re: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
On the download page of the webzone, the mod is listed as version 2.4.2
- Fri Dec 02, 2022 2:12 pm
- Forum: Gameplay Mods
- Topic: Inferno Suture - Burn
- Replies: 23
- Views: 12323
Re: Inferno Suture - Burn
Fun Mod. The Sprite Work Is fantastic and smooth,while also giving a "futuristic" and scavenger" vibe to the weapons. Few things i noticed:The sprite for crouching sprite switches to a different one and when picking up the stealth suit power-up the firing sound for the weapons gets lower,almost ...
- Fri Aug 19, 2022 3:28 pm
- Forum: Gameplay Mods
- Topic: Bratwurst Weapons - Wolf3D Weapons for Doom
- Replies: 11
- Views: 6134
Re: Bratwurst Weapons - Wolf3D Weapons for Doom
Found a bug:You can briefly see the "High Definition" skin when lowering the rocket launcher with the "Doom" skin on.
- Thu Jul 14, 2022 11:49 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1408
- Views: 335053
Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F
-The back of the Crusader should have more details (a belt, or an armor)
-The collar of the Mage would look cool with some yellow or blue lines
Anyhow nice intermission scenes.
-The collar of the Mage would look cool with some yellow or blue lines
Anyhow nice intermission scenes.
- Sat Jul 09, 2022 10:30 am
- Forum: Gameplay Mods
- Topic: [v2.00] Buckshootin' Season: Benellus' Gift Update
- Replies: 13
- Views: 3612
Re: [v2.00] Buckshootin' Season: Benellus' Gift Update
Played through the update.Really nice Power Up, but i have to ask: What changes does it bring to the Spas-12 and the Explosive Coach-gun.I didn't seem to notice any.
- Sun Jun 19, 2022 10:37 am
- Forum: Gameplay Mods
- Topic: [v2.00] Buckshootin' Season: Benellus' Gift Update
- Replies: 13
- Views: 3612
Re: [v1.08] Buckshootin' Season: Shotguns and More Shotguns!
The altfire on the "Fudd"ge Hunting Shotgun" makes the monsters wake up even when fully loaded.
- Fri Jun 17, 2022 6:14 am
- Forum: Gameplay Mods
- Topic: [v2.00] Buckshootin' Season: Benellus' Gift Update
- Replies: 13
- Views: 3612
Re: [v1.0] Buckshootin' Season: Shotguns and Even More Shotg
Great mod with some cool weapons, however i do think that the firing sound for the Wste-M55 is a bit too silent compared to the other weapons.