Search found 57 matches
- Sun Aug 10, 2025 2:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
Just wanted to say this is one of the greatest doom mods I've ever played, it's up there with Ashes 2063 for me. Just a couple quick questions, the first one is what are you currently up to? Will there be a sequel to this mod or are you working on another mod? Would love to know! Next question is ...
- Sun Aug 10, 2025 2:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
Its basically the MP40 and the Luger sound for now. The MG42 is a bit tricky - but thats always the case given its firerate and imitating it has never really worked out in any game so far. Probably the beefy sound of the MG34 could fit a little better and is close to your idea of a deep sound. I ...
- Fri Aug 08, 2025 9:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
I can also take a look at it if you wish, so you dont need to bother with it at all. Enjay brings up a good point. And while I appreciate you offering to take a look, I don't think it's a good use of your time. I'm constantly tweaking stuff and chasing bugs, so the available pk3 is already out of ...
- Fri Aug 08, 2025 2:20 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
Would replacing all instances of A_Playsound with A_Startsound + CHANF_OVERLAP solve that? Then I can easily fix that. As long as every sound doesn't also need the $limit thing in sndinfo.txt
- Wed Aug 06, 2025 10:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
i get the following error trying to run the PK3 GScript error, "Venturous1.6.5b.pk3:zscript/gearbox/weapon_menu.zs" line 292: GNumeric type expected, got a TextureID GScript error, "Venturous1.6.5b.pk3:zscript/gearbox/weapon_menu.zs" line 314: GNumeric type expected, got a TextureID GScript error ...
- Tue Jul 29, 2025 1:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
I spent waaaaay too long in the first map wandering around looking for what to do next, Thanks for highlighting that, I'll take a look at how I can improve the flow of that map. I think I know what the problem is. Hello! Please, help. Apologies about that, I sent you a private message with ...
- Sat Jul 26, 2025 4:57 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
so anyway,i noticed the mod isnt compatible with universal weapon sway https://github.com/Boondorl/Universal-Weapon-Sway,here is the deal though most weapons work with the mod save for tnt and that claw that freezes enemies,the tnt freezes the game and the claw is stuck in its ready animation so in ...
- Thu Jul 24, 2025 12:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
- Fri Jul 18, 2025 1:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6.5 Episode 6 Release
Episode 6 is now available , along with major updates all around, and tweaks and improvements to previous levels.
- Tue Mar 18, 2025 7:25 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
- Sat Feb 22, 2025 3:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6 Release
Do you have any total conversions to recommend? Definitely the Ashes series, and PirateDoom 1 and 2. But that's about all I've really tried, off the top of my head. I don't get around to checking out as many of others' mods as I probably should, nearly all my gaming time goes into making my own ...
- Fri Feb 21, 2025 4:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6 Release
I finished the mod and for me this is one of the best mods ever. The level design is fantastic, the weapons are creative and interesting. The music is superb. Simply put, this should be the mod of the year in my opinion. As for the negative sides, Tibet is conceptually weaker, the last level in the ...
- Sat Feb 15, 2025 9:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6 Release
Just finished the mod. Glad you enjoyed it, thank you for the detailed feedback. Yeah, I've been getting a lot of comments about the difficulty, it will be rebalanced a bit for the next version. Players who go for headshots and hunt for secrets seem to have a much easier time than those who don't ...
- Sat Dec 28, 2024 5:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6 Release
Yep, 1.6 and 1.6.1 simply refuse to run in the latest GZDoom Dev Build of December 17. Every time I die and try to reload the game crashes on me. I'm using GZDoom 4.13.2 Thanks to beyondWX, here is an update that will work on GZDoom 4.14. Everybody on GZDoom 4.11 and earlier should continue to use ...
- Tue Dec 24, 2024 12:58 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 158
- Views: 91016
Re: Venturous 1.6 Release
Possible to make the weapon wheel an addon perhaps as a seperate PK3? Yes, the weapon wheel used to be a separate pk3 before I integrated it, so I was going to remove it again. But then someone on the Discord found the problem and posted a fix, which I'll implement as soon as I'm back from holiday.