Search found 42 matches

by Fragger
Fri Dec 27, 2024 4:37 pm
Forum: Mapping
Topic: Moving/Extending 3d Bridges?
Replies: 6
Views: 3061

Re: Moving/Extending 3d Bridges?

A much simpler solution, using ACS, decorate and 3d models. It doesn't carry players while it's extending, but it does once it's fully deployed.
https://youtu.be/qe1-aE7XzCU
by Fragger
Fri May 03, 2024 8:20 am
Forum: Mapping
Topic: How do i make destructible walls in udmf?
Replies: 4
Views: 1056

Re: How do i make destructible walls in udmf?

I would create models in ultimate doom builder. A whole wall, then a damaged wall, and use the models as frames in decorate/zscript. I've been thinking about destructible columns, to eventually bring the ceiling down on monsters (or on you, as a trap). Imagine your cover gets destroyed by a well ...
by Fragger
Thu May 02, 2024 6:25 am
Forum: Assets (and other stuff)
Topic: Simple model help
Replies: 9
Views: 2987

Re: Simple model help

Let me start at step 1 - what modeler program should I use? Blender? I just want to create a cube, so don't need anything fancy. If I could create a model by hand in a text file I'd be fine with that. If a cube is all you need, you can use ultimate Doom builder and export it as obj, then import the ...
by Fragger
Sat Mar 23, 2024 7:48 pm
Forum: Mapping
Topic: How do i make destructible walls in udmf?
Replies: 4
Views: 1056

Re: How do i make destructible walls in udmf?

You could use an actor as your wall.
by Fragger
Mon May 15, 2023 4:49 pm
Forum: Assets (and other stuff)
Topic: Swinging Door, no polyobjects
Replies: 13
Views: 2293

Re: Swinging Door, no polyobjects

https://youtu.be/4Y-JHZiicKQ

Quake Style Secret Door
by Fragger
Thu May 11, 2023 6:12 am
Forum: Scripting
Topic: How can I run a script a set number of times then stop?
Replies: 3
Views: 246

Re: How can I run a script a set number of times then stop?

So, it's:
Script 1 (void)
for(int i=0; i<64; i++)
{
//Do code here
}
by Fragger
Wed May 10, 2023 7:14 pm
Forum: Scripting
Topic: How can I run a script a set number of times then stop?
Replies: 3
Views: 246

How can I run a script a set number of times then stop?

I need a loop, but my knowledge is limited. I need to move an actor in one unit increments, and writing the same line 64 times seems too much.
Maybe someone knows how to do it, or can point me to a tutorial. The examples in the wiki don't help.

Thanks.
by Fragger
Sat May 06, 2023 1:42 pm
Forum: Assets (and other stuff)
Topic: Swinging Door, no polyobjects
Replies: 13
Views: 2293

Re: Swinging Door, no polyobjects

https://youtu.be/uI0y7uvawA0
Sliding door. No polyobjects.
Hybrid because of an accident.
by Fragger
Fri Apr 28, 2023 1:55 pm
Forum: Resources
Topic: Swing. Instructional map with a door, a chest, a lever, a bridge and a valve.
Replies: 0
Views: 983

Swing. Instructional map with a door, a chest, a lever, a bridge and a valve.

https://youtu.be/pgF64CJJtGg https://www.doomworld.com/applications/core/interface/file/attachment.php?id=232387 Updated valve script Code: script "VALVE" (void) { ACS_Execute(1,0,100,0,0); PlaySound(29,"VALVE"); Delay(20); Ceiling_RaiseByValueTimes8(23,8,11); Delay(1); PlaySound(66,"WATER ...
by Fragger
Fri Apr 28, 2023 12:45 pm
Forum: Assets (and other stuff)
Topic: Swinging Door, no polyobjects
Replies: 13
Views: 2293

Re: Swinging Door, no polyobjects

As promised, here's the map. Just a few rooms and no monsters. Sorry about the sounds. They were picked in a hurry. If you know how to create models in Ultimate Doom Builder, this will be a piece of cake. Maybe someone with more experience could simplify the scripts, or even make interactive ...
by Fragger
Thu Apr 27, 2023 10:47 am
Forum: Assets (and other stuff)
Topic: Swinging Door, no polyobjects
Replies: 13
Views: 2293

Re: Swinging Door, no polyobjects

Apologies.

It seems the pk3 I uploaded has an extra decorate file that needs to be removed.

Decorate.txt.bak



I'm sorry.



I'm preparing a sample map with everything I have:

Door

Bridge

Chest

Lever

Valve
by Fragger
Wed Apr 26, 2023 7:18 pm
Forum: Assets (and other stuff)
Topic: Swinging Door, no polyobjects
Replies: 13
Views: 2293

Re: Swinging Door, no polyobjects

Yes, they can. Set the line flags to "block everything" and "monster activates" and the activation to "repeatable action", "when player presses use" and "when monster bumps".

I tried and they open the door, but find it hard to go through.
by Fragger
Wed Apr 26, 2023 4:30 pm
Forum: Assets (and other stuff)
Topic: Swinging Door, no polyobjects
Replies: 13
Views: 2293

Re: Swinging Door, no polyobjects

https://www.doomworld.com/applications/core/interface/file/attachment.php?id=232098 Sample map with one fully functional door. I'll be happy to answer your questions. Once you figure it out, you'll see how easy it is. There are 2 scripts: Swing Bump One for each side of the door. And there's 2 lines ...
by Fragger
Mon Apr 24, 2023 4:02 pm
Forum: Tutorials
Topic: Kappes Buur's Tutorials
Replies: 6
Views: 8423

Re: Kappes Buur's Tutorials

Thanks

These tutorials helped me a lot, and continue to do so.

Keep up the good work.

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