Search found 16 matches

by ThatKidBobo
Sun Aug 17, 2025 4:36 pm
Forum: Resources
Topic: GZDoom Compatibility Patch for Hexen Re-Release
Replies: 12
Views: 2823

Re: GZDoom Compatibility Patch for Hexen Re-Release

Couldn't morphing allow for the "Hexen Chronicle" to work? What's the problem there?
by ThatKidBobo
Sat Aug 09, 2025 2:11 pm
Forum: Feature Suggestions [GZDoom]
Topic: HeXen update
Replies: 26
Views: 3414

Re: HeXen update

If these changes get implemented, will they be toggleable? Although I really have no idea how that would work with the maps. Where are the new maps and assets stored anyway? I'm guessing they are in wad files too, but if they are not, how would that be implemented?
by ThatKidBobo
Thu Jan 30, 2025 5:02 pm
Forum: Scripting
Topic: How to make Custom Movement with ZScript?
Replies: 1
Views: 422

Re: How to make Custom Movement with ZScript?

Bumping this.
by ThatKidBobo
Sun Oct 06, 2024 3:31 pm
Forum: Scripting
Topic: How to make Custom Movement with ZScript?
Replies: 1
Views: 422

How to make Custom Movement with ZScript?

I want to change the movement of my game from the regular doom movement to a less slippery, more precise movement. But I want to keep slower acceleration and the low air control. I will use Zscript for this, and I am %100 sure that I lack the knowledge required to make this, so i'd be really ...
by ThatKidBobo
Thu Dec 28, 2023 10:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Universal Level Select Menu for GZDoom - v2.2
Replies: 8
Views: 6329

Re: Universal Level Select Menu for GZDoom - v1.0

Deserves to be in gzdoom itself tbh
by ThatKidBobo
Thu Dec 28, 2023 9:51 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1060
Views: 420335

Re: Ultimate Doom Builder

My antivirus, Kaspersky, deletes UDB claiming that it is a Trojan. I have downloaded the program again and around 10 minutes later the same happened again. This has not happened to me before. I have no idea why this is happenning, may be an issue with the latest version. Has this happened to anyone ...
by ThatKidBobo
Fri Nov 03, 2023 4:50 pm
Forum: Feature Suggestions [GZDoom]
Topic: Sprites that are affected by the angle of dynamic lights
Replies: 0
Views: 982

Sprites that are affected by the angle of dynamic lights

When something is in front of a light source, it will look darker, since you will see the face that does not get any light. This is not the case in Gzdoom, actors react to light without keeping the angle they are facing in mind. What I am requesting here is: If an actor's front is facing a light ...
by ThatKidBobo
Sat Sep 23, 2023 4:50 am
Forum: Scripting
Topic: How to make artifacts?
Replies: 1
Views: 200

How to make artifacts?

How tf am I supposed to make an artifact item like Heretic/Hexen when using ZScript? I failed to find anything that was usefull to me, other than the INVENTORY.INVBAR flag. When I set that flag, the pickup state still happens without activation and the item also goes into the inventory. How do I ...
by ThatKidBobo
Fri Sep 01, 2023 2:20 pm
Forum: Resources
Topic: [Resource] Toon Doom
Replies: 5
Views: 3110

Re: [Resource] Toon Doom

That looks cool
by ThatKidBobo
Fri Sep 01, 2023 2:14 pm
Forum: Assets (and other stuff)
Topic: Changing the HUD.
Replies: 1
Views: 1334

Re: Changing the HUD.

All these changes can be done by just replacing the image lumps.
by ThatKidBobo
Tue Aug 15, 2023 12:56 pm
Forum: Mapping
Topic: Changing the default sound for doors
Replies: 6
Views: 1965

Re: Changing the default sound for doors

Does the same apply to elevators?
by ThatKidBobo
Tue Aug 15, 2023 11:19 am
Forum: Mapping
Topic: Changing the default sound for doors
Replies: 6
Views: 1965

Re: Changing the default sound for doors

Allright, I understand. Thank you both very much for the help.
by ThatKidBobo
Mon Aug 14, 2023 5:08 pm
Forum: Mapping
Topic: Changing the default sound for doors
Replies: 6
Views: 1965

Re: Changing the default sound for doors

So you just put the thing into the door's sector?
by ThatKidBobo
Mon Aug 14, 2023 3:34 pm
Forum: Mapping
Topic: Changing the default sound for doors
Replies: 6
Views: 1965

Changing the default sound for doors

How can I change the default sound made by doors, without replacing Doom's sound effects? I know this is probably done with SNDSEQ, but I do not know and could not figure out how to assign the sound sequence to a door. And I wonder if a default sound sequence can be set for all doors to use.

Go to advanced search