Search found 18 matches

by abelar
Sat Jan 04, 2025 11:13 pm
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21265

Re: Alice: Toys of Madness v1.1.1 - Dec. 6, 2024

A little update on the situation: I've reinstalled Windows, updated my GPU drivers, GZDoom itself to v4.14.0 and Alice mod to 1.1.1 and seems like crashes are gone.
But I getting this error from time to time, when trying to load a quicksave:
05-01-2025 080549.jpg


Impressive, I like it. Any ...
by abelar
Mon Sep 23, 2024 7:50 am
Forum: Bugs [GZDoom]
Topic: [4.12.2] Crash : Access Violation C0000005
Replies: 5
Views: 2100

Re: [4.12.2] Crash : Access Violation C0000005

I am getting a same access violation crash, but under a bit different conditions. I just cannot play on particular mod long enough, maybe these errors are somehow related... But seems like you have an nVidia graphics card, so this not related to the gpu vendor as I thought earlier.
by abelar
Mon Sep 23, 2024 7:42 am
Forum: Closed Bugs [GZDoom]
Topic: [4.12.2 and 4.13-pre] Crash with code C0000005 when playing Alice:ToM mod
Replies: 1
Views: 2413

[4.12.2 and 4.13-pre] Crash with code C0000005 when playing Alice:ToM mod

I've created an issue on Github, but seems no one has responded yet: https://github.com/ZDoom/gzdoom/issues/2724


A clear and concise description of what the bug is.
GZDoom crashes with these two mods in particular: Alice: Toys of Madness v1.0.1 and mercilessmonsv0.7 .

In fact, any mod that ...
by abelar
Sat Sep 21, 2024 6:49 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21265

Re: Alice: Toys of Madness v1.0.1 - Updated 19.09.2024


Upd: Nope, this doesn't trigger for me. I tried with merciless monsters, with another monster pack, with and without DarkDoomZ, with AutoAutoSave, multiple save/loads, getting damaged, killed. No fatal errors, no freezes. Sorry :(


Then it's time for me to reinstall Windows, I guess :) Also I've ...
by abelar
Fri Sep 20, 2024 9:32 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21265

Re: Alice: Toys of Madness v1.0.1 - Updated 19.09.2024

Finally GZDoom gave me something to work with: https://github.com/ZDoom/gzdoom/issues/2724 :)
Changed the mod loading order and got a complete detailed report with minidump.

So, I playtested your load order for a little over an hour, and alas, that I've seen no freezes, VM aborts or crashes. I'm ...
by abelar
Fri Sep 20, 2024 6:15 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21265

Re: Alice: Toys of Madness v1.0.1 - Updated 19.09.2024

I don't see any unusual behavior myself: https://jmp.sh/s/p1ZhCqanu9Apoo8oj03A (is this txt hosting site is ok?)
Now it got frozen when I used knife, as you can see by the log.

Those looking suspicious though:


...
Invalid data encountered for texture AliceToysOfMadness101.pk3:sprites/items ...
by abelar
Fri Sep 20, 2024 3:11 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21265

Re: Alice: Toys of Madness v1.0.1 - Updated 19.09.2024

Where gzdoom stores it's log files? how to activate logging? Because It is impossible to see any error messages in console for me - game just hangs and the only way to deal with this is just to kill it through task manager. Other then that it doesn't shows anything unusual, just info about pickups ...
by abelar
Thu Sep 19, 2024 6:39 pm
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21265

Re: Alice: Toys of Madness v1.0.1 - Updated 19.09.2004

Awesome mod, but it crashes like hell. I am using the latest GZDoom v4.12.2 with mk-crits, damnums, intelligent-supplies and some monster packs. It seems like it crashes with certain monster packs more often than the others, still not sure about this.
Also using "eye-on-a-stick" weapon specifically ...
by abelar
Mon Sep 11, 2023 3:21 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: DSDHacked
Replies: 23
Views: 6167

Re: DSDHacked

Does GZDoom nightly builds support this? How do I enable it? I've downloaded this version: https://github.com/ZDoom/gzdoom/actions/runs/6139067183 and want to try it on Crusader WAD that was mentioned above, but cannot find any new compatibility options.
by abelar
Wed Aug 30, 2023 7:40 pm
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 100
Views: 98793

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]



Skip to 50:46


For some reason your video is completely black with no audio. Stranger still, I can see frames in the thumbnail preview when browsing through the progress bar on the video player.


Yeah, I am so sorry. Wrong timing, skip to 51:20. Then I have to trim it a little more, I guess ...
by abelar
Mon Aug 14, 2023 4:04 am
Forum: Gameplay Mods
Topic: [minimod][v1.0.0-beta] Final Custom Doom
Replies: 52
Views: 62267

Re: [v0.5.0] Ultimate Custom Doom

Also this. This is a pretty annoying bug. Btw, your mod is great. Keep up the great work!
by abelar
Mon Aug 14, 2023 3:07 am
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 100
Views: 98793

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Skip to 51:20:
by abelar
Sat Jul 08, 2023 1:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Interstellar Enforcer - (Hiatus)
Replies: 49
Views: 25666

Re: [WIP] Interstellar Enforcer - (Hiatus)

Seems like this mod was even deleted both from ModDB and MediaFire, does anyone still have it? From the screenshots it looks really cool, and I love collecting mysterious projects that have disappeared from the internet.
by abelar
Wed Jun 14, 2023 1:57 pm
Forum: Gameplay Mods
Topic: Payback {Modern human/monster Replacer}
Replies: 32
Views: 21988

Re: Payback {Modern human/monster Replacer}

Played this monster pack recently with Aracnocide 2.5b:
https://youtu.be/PgFKKEyT40c
https://youtu.be/G--S2z85iyk
https://youtu.be/ZKhnjJZAYLY
So, as far as I played it I personally preferred this mod more over a "Hell from earth" one, because of more coherent art-style and absence of asset flips ...

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