Search found 22 matches
- Thu Feb 21, 2013 4:07 pm
- Forum: Levels
- Topic: Carson City Wad.. try it!
- Replies: 6
- Views: 3088
Re: Carson City Wad.. try it!
I like the maps. I've always loved urban maps that actually looked like cities. I'm a little confused, though. The intro said there are only monsters now, yet I frequently battle humans in black armor. Where did they come from? EDIT: Spotted a couple of bugs. The freeze rifle turns into a plasma ...
- Mon Feb 18, 2013 6:43 pm
- Forum: Levels
- Topic: Carson City Wad.. try it!
- Replies: 6
- Views: 3088
Carson City Wad.. try it!
This is one of the first wads i've made for Zdoom... it contains 5 maps in the urban style of Duke Nukem 3D... please check it out and tell me what you think.. :) http://i1327.photobucket.com/albums/u680/darkwyder/carson1_zps2e3ddd12.png http://i1327.photobucket.com/albums/u680/darkwyder/carson2 ...
- Fri Jan 07, 2011 10:39 pm
- Forum: Editing (Archive)
- Topic: Spectre recovers "visibility"...
- Replies: 3
- Views: 189
Spectre recovers "visibility"...
Hey... I was trying to find out a way to make a spectre demon lose its fuzzy effect when killed... so I was thinking adding a demon in the DECORATE with the fuzzy effect, but does anyone know how could i make him recover its apperance via script (or even better DECORATE)? Note: Death: SARG I 8 A ...
- Thu Dec 23, 2010 11:37 pm
- Forum: Editing (Archive)
- Topic: Predator blood...
- Replies: 3
- Views: 345
Re: Predator blood...
I also was thinking to add invisible predators (with the fuzzy effect) and when killed or wounded they recover their visible body... mmm, that sounds tricky.
By the way... I'm just modyfing the predator on the AvPvT wad, i haven't managed it to create a new one
By the way... I'm just modyfing the predator on the AvPvT wad, i haven't managed it to create a new one
- Thu Dec 23, 2010 2:04 pm
- Forum: Editing (Archive)
- Topic: Predator blood...
- Replies: 3
- Views: 345
Predator blood...
I'm working with a predator monster and I tried the BloodColor Green for his classic green blood, the thing is that the standard green is not a brightful as the original color... does anyone know how can i give it a lighter green? 
- Wed Jul 28, 2010 2:22 pm
- Forum: Editing (Archive)
- Topic: Speed change in decorate...
- Replies: 3
- Views: 170
Re: Speed change in decorate...
It worked out just fine!... thank you both! 
- Wed Jul 28, 2010 12:07 pm
- Forum: Editing (Archive)
- Topic: Speed change in decorate...
- Replies: 3
- Views: 170
Speed change in decorate...
Right now i'm working on the decorate of a scientist that is usually walking at normal speed in its spawn state (A_Wander).. however, i would like it walks faster when he sees the player... is there a way i can change its speed in the decorate when it gets to the see state? here's what i'm doing ...
- Mon Feb 01, 2010 11:12 pm
- Forum: Editing (Archive)
- Topic: display fullscreen images...
- Replies: 4
- Views: 451
Re: display fullscreen images...
I did it that way, and this is what I got:

That small screen with the 2 marines was supposed to use the whole screen
help!

That small screen with the 2 marines was supposed to use the whole screen
help!
- Mon Feb 01, 2010 9:54 pm
- Forum: Editing (Archive)
- Topic: display fullscreen images...
- Replies: 4
- Views: 451
display fullscreen images...
Is there a way to display fullscreen images via script in zdoom? (fullscreen like the images appearing at the end of EP1 or EP3 of Ultimate Doom) 
- Fri Jan 15, 2010 5:30 pm
- Forum: Editing (Archive)
- Topic: Help with custom swimming suit...
- Replies: 7
- Views: 322
Re: Help with custom swimming suit...
The first time I didn't add the ARTI- to the the graphic name, and it marked me error. It worked out fine when I added it... must be my old version of zdoom. (well... not old, just outdated
)
- Fri Jan 15, 2010 5:09 pm
- Forum: Editing (Archive)
- Topic: Help with custom swimming suit...
- Replies: 7
- Views: 322
Re: Help with custom swimming suit...
Thank you very much!
It worked out fine...
For those who haven't tried this, the icon name must have the ARTI- term before its name (ARTISWIM for example)
I also based in Hexen decorate of artifacts to get this conclusion...
It worked out fine...
For those who haven't tried this, the icon name must have the ARTI- term before its name (ARTISWIM for example)
I also based in Hexen decorate of artifacts to get this conclusion...
- Fri Jan 15, 2010 3:20 pm
- Forum: Editing (Archive)
- Topic: Help with custom swimming suit...
- Replies: 7
- Views: 322
Re: Help with custom swimming suit...
Would i need to make it a new actor for the power-up?
Something like this?...
ACTOR PowerOxigen : Powerup native
{
Powerup.Duration -60
}
Something like this?...
ACTOR PowerOxigen : Powerup native
{
Powerup.Duration -60
}
- Fri Jan 15, 2010 11:06 am
- Forum: Editing (Archive)
- Topic: Help with custom swimming suit...
- Replies: 7
- Views: 322
Help with custom swimming suit...
I'm working on a decorate of a suit to breath under Deep water areas (I know the Radiation suit have this function but the green screen looks awful in blue coloured sectors)... so i was wondering if there was a way to make it just like the Radiation suit but without that green screen appearing when ...
- Mon Jul 27, 2009 7:49 pm
- Forum: Editing (Archive)
- Topic: mugshot use in means of death
- Replies: 7
- Views: 359
Re: mugshot use in means of death
I've written already the zcommon.acs to the 1st line...
what I need is to define the setmugshotstate. (I'm not sure how, but i think is done via SBARINFO lump)
what I need is to define the setmugshotstate. (I'm not sure how, but i think is done via SBARINFO lump)
- Mon Jul 27, 2009 4:00 pm
- Forum: Editing (Archive)
- Topic: mugshot use in means of death
- Replies: 7
- Views: 359
Re: mugshot use in means of death
It occured to me a more simple way to achieve this thing i wanna do... There's a really deep cliff in my map in which it's assured you will die due if you fall there, so i was thinking in putting a line at the edge of the cliff; that line will execute a script that will show the OUCH face... I wrote ...