Search found 4 matches
- Wed Nov 23, 2022 11:19 pm
- Forum: Assets (and other stuff)
- Topic: Shader Help Thread
- Replies: 67
- Views: 69173
Re: Shader Help Thread
Ah it's actually hilarious what a mistake I made. It was brighter because of a mistake in the triplanar shader not because the engine was making things brighter. I tried regular solid colored textures and the same odd artifacts were visible for me. The brightness came from this: return // North ...
- Sat Nov 19, 2022 12:29 pm
- Forum: Assets (and other stuff)
- Topic: Shader Help Thread
- Replies: 67
- Views: 69173
Re: Shader Help Thread
My account works again so I'm able to post here. Made the original post here just now but I'm sure this is a better thread to ask questions. https://www.doomworld.com/forum/topic/132535-gzdoom-and-custom-shaders/ I normally consider myself somewhat of an expert with GLSL and computer graphics so I ...
- Sat Nov 19, 2022 3:16 am
- Forum: Assets (and other stuff)
- Topic: Shader Help Thread
- Replies: 67
- Views: 69173
Re: Shader Help Thread
I agree. This needs to be better documented for sure. I had to peice info together from looking at other shaders. There are keywords that aren’t documented. On the [wiki]GLDEFS[/wiki] wiki page, it says: The following uniform variables are always available to your shaders: int fogenabled vec4 f ...
- Wed Feb 02, 2022 11:22 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398625
Re: SLADE Discussion - Latest: v3.1.13 (01/Jun/2021)
So I made some new texture cleanup tools for SLADE in a pull request. https://github.com/sirjuddington/SLADE/pull/1313 Similar post here: https://www.doomworld.com/forum/topic/127207-i-made-some-new-texture-cleanup-tools-for-slade/ I'm not sure how active SLADE is these days but I'm hoping the next ...