Search found 109 matches

by DarkQuill
Thu Dec 21, 2023 7:30 pm
Forum: Scripting
Topic: Item replacer/spawner to drop multiple items
Replies: 2
Views: 418

Re: Item replacer/spawner to drop multiple items

RandomSpawner can only spawn one actor and the Pickup state only works with CustomInventory actors. What you want to do is create a new actor that spawns both the weapon and the item and then disappears: ACTOR FirestormSpawner 2005 { States { Spawn: TNT1 A 0 NoDelay A_SpawnItemEx("DustFireStorm2 ...
by DarkQuill
Wed Dec 20, 2023 5:07 am
Forum: Scripting
Topic: Item replacer/spawner to drop multiple items
Replies: 2
Views: 418

Item replacer/spawner to drop multiple items

I am trying to make a mod patch that replaces one weapon with another, however it has an accompanying inventory item thats required too. I have set up a lazy RandomSpawner to spawn the weapon replacement with a 100% chance, but want to know if there's a way to make it drop that resource at the same ...
by DarkQuill
Sat Dec 09, 2023 7:56 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257595

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

I'm not sure what you're talking about, because the only things in the top right are the level and score. Do you mean the accrued score indicator that pops up when you attain score? If so, I'll add an option for it to my to-do list. Ah sorry, I meant the stuff like the map name, weather info, time ...
by DarkQuill
Sun Dec 03, 2023 12:11 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257595

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Playing with the latest build, it's super great. Is there any way to disable all the info that keeps appearing under your level/score? Finding it distracting the way it keeps appearing and disappearing. Also would like to request an option under Environment to disable the extra coloured fog effects ...
by DarkQuill
Sat Dec 02, 2023 11:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM Infinite - [DEMO 0.978.5]
Replies: 25
Views: 34627

Re: DOOM Infinite - [DEMO 0.978.5]

OFFICIALDOOMFUY wrote: Wed Nov 29, 2023 7:58 am Gonna spoil this just in case, but:
That's correct, that's what they're for. Some of the objects they're used on are permanent, others are only a one-off.
by DarkQuill
Sat Oct 07, 2023 5:45 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 245
Views: 196472

Re: Dusted's Pandemonia (v2.4.1) (+ Monsters-only) (Anarchy and Insurrection addons!)

Enjoying the new update :D

Edit 4: Corrected several issues with the AZ patch, all changes documented in the readme. The link for the patch has been changed to this.
by DarkQuill
Thu Sep 28, 2023 5:41 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1408
Views: 334894

Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

Ahh fair. Yes they are full player copies. Usually voodoo dolls are far away enough that they don't cause problems, but the one instance where one was very close to the map border was the one I had tripped, so using a Disc pushed it to the side of the stopper and down the conveyor to trip the map ...
by DarkQuill
Wed Sep 27, 2023 7:42 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1408
Views: 334894

Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

Just noticed that apart from Hexen's SummonSkelly and Doom's HootADoots, everything else doesn't have the NOINFIGHTSPECIES flag, so Disc of Repulsion can trivialize a giant Caco Cloud with just one use. Pretty sure this isn't intentional, but just in case. In a similar vein, may need to have the ...
by DarkQuill
Mon Sep 25, 2023 7:00 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1408
Views: 334894

Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

Okay, I have found the culprit with the Bishop's attack. In MonstersMain.txt, changing line 2923 from BISH F 2 {A_SpawnProjectile("BishopFXWalp",60); A_StartSound("BishopAttack",50,CHANF_OVERLAP,0.6,false,ATTN_NORM);} to BISH F 2 {A_SpawnProjectile("BishopFXWalp",60); A_StartSound("BishopAttack",50 ...
by DarkQuill
Sun Sep 24, 2023 1:33 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1408
Views: 334894

Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

Korax working good now, very cool fight. Did notice a few odd things with the map though, no rush to fix them cause its all still playable. Not sure how many of these are intentional or simply "don't want to deal with Hexens weird map logic" which is totally understandable. - The bridge at the start ...
by DarkQuill
Fri Sep 22, 2023 6:28 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1408
Views: 334894

Re: Walpurgis 0.98 (For Doom/Heretic/Hexen) [0.98 RELEASE!!]

Tested out the new weapons. Hohoho, they're so good. - Pilums for Myrmidon are pretty good, but maybe need a slightly slower fire rate to offset the no mana cost. As a starter weapon, I don't think adding a mana cost to them would be appropriate IMO. - The +25 popup when using the Quartz Flasks is ...
by DarkQuill
Tue Sep 12, 2023 7:43 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM Infinite - [DEMO 0.978.5]
Replies: 25
Views: 34627

Re: DOOM Infinite - [DEMO 0.978.5]

Super fun, on a 27 map streak at the moment. Bit uncertain as to what I'm supposed to do to unlock the hub doors with the Infinite symbols. If there's an item or key of some kind, I don't have any. Is there also a debug command of sorts to re-enable cheats without it encountering an error ...
by DarkQuill
Sat Apr 29, 2023 5:40 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1188
Views: 461245

Re: [4.5a] Corruption Cards - Daily Challenge update!

Idea for a new card; Teir-1 Card All-In Bonus All Health/Armor bonuses are swapped over to a single type for the rest of the map. So if it selects Health Bonuses, all Armor Bonuses will become Health Bonuses instead. Was thinking of different ways to do this, including having the chosen bonus drop a ...
by DarkQuill
Thu Apr 27, 2023 2:11 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 245
Views: 196472

Re: Dusted's Pandemonia (v2.3) (+ A Monster-only version!)

I've made a patch for this to use with the AugerZenith mapset, available on Mediafire here . The following is in the readme within; What does this do? Removes the changes that Pandemonia does to the tall and short torch decorations, as well as the small candle and candelabra. Auger Zenith uses these ...
by DarkQuill
Sat Apr 15, 2023 2:17 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 245
Views: 196472

Re: Dusted's Pandemonia (v2.3) (+ A Monster-only version!)

That sounds awesome.

Yep just unlucky, mostly Dreamweavers and Dark Cardinals, I had to play through Speed of Doom and invoke the absurdity of Twilight Massacre to finally get the Ecclesiarch to show up and drop the staff. It's pretty good.

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