Search found 107 matches
- Fri Mar 20, 2026 9:00 am
- Forum: Off-Topic
- Topic: Help with SoF Buddy mod for Soldier of Fortune
- Replies: 1
- Views: 109
Re: Help with SoF Buddy mod for Soldier of Fortune
Nevermind, for anyone who's interested an in-game menu was added according to the GitHub.
- Mon Feb 16, 2026 12:52 pm
- Forum: Off-Topic
- Topic: Help with SoF Buddy mod for Soldier of Fortune
- Replies: 1
- Views: 109
Help with SoF Buddy mod for Soldier of Fortune
I found this on PC Gaming Wiki. It's supposed to add in a ton of optional QOL improvements for Soldier of Fortune, particulary raw mouse input (mouse acceleration can't be turned off otherwise). As far as I can tell you have to put the commands into the console to activate the cvars. I got that ...
- Mon Feb 09, 2026 5:02 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3234
- Views: 714185
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
So the update to 3.1 reversed the censoring?drfrag wrote: Mon Feb 09, 2026 1:52 pm Wenas. There was some controversy and then version 3.1 was somewhat censored AFAIR.
https://www.moddb.com/mods/wolfendoom-b ... y-censored
- Mon Feb 09, 2026 11:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3234
- Views: 714185
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
I don't mean to necropost, but on moddb it says version 3.1 was was updated on February 8th. I couldn't find any kind of changelog, though. Just wondering what changed
- Tue Oct 14, 2025 10:14 am
- Forum: Creation, Conversion, and Editing
- Topic: WadFusion — simple IWAD merge utility
- Replies: 30
- Views: 3614
Re: WadFusion — simple IWAD merge utility
So as of now is this tool not working? I tried it out the other day and the new .ipk3 wouldn't load in one of the newest beta versions of GZDoom.
- Tue Oct 14, 2025 10:06 am
- Forum: Technical Issues
- Topic: Raze unable to find any game data
- Replies: 1
- Views: 379
Re: Raze unable to find any game data
Try dragging the entire game folder into the Raze folder.
- Sat Apr 12, 2025 5:02 pm
- Forum: General
- Topic: "I Can't Find This WAD" thread
- Replies: 70
- Views: 35932
Re: "I Can't Find This WAD" thread
This is a long shot...but I'm looking for a mapset that starts in a very detailed doom-cute techbase with actual marine npc's mulling about. The first map is peaceful, but a short ways into the map the demon invasion starts and you have to start fighting. I also remember that the texture for ...
- Wed Apr 02, 2025 1:22 pm
- Forum: General
- Topic: Mod Combinations that you recommend?
- Replies: 1
- Views: 314
Re: Mod Combinations that you recommend?
Here's one that I used to make a pseudo-F.E.A.R-ish...thing
-Project MSX (weapons only): futuristic weapons that may be a tad over powered
-Doomless: Replaces demons with marines packing various weaponry to fit them into all the demon slots
-Bullet Time X: for slow-mo
-Project MSX (weapons only): futuristic weapons that may be a tad over powered
-Doomless: Replaces demons with marines packing various weaponry to fit them into all the demon slots
-Bullet Time X: for slow-mo
- Mon Mar 24, 2025 1:23 pm
- Forum: Levels
- Topic: DOOM+ V1.4.1: Thy Flesh Continued!
- Replies: 11
- Views: 3312
Re: DOOM+ V1.4.1: Thy Flesh Continued!
So is this basically a port of the Ultimate Doom episodes to Doom 2? Or a re-imagining of them?
- Tue Mar 04, 2025 10:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Universal Level Select Menu - v2.3
- Replies: 9
- Views: 7280
Re: Universal Level Select Menu for GZDoom - v2.1
Maybe this is a dumb question, but if a load a Pwad with Doom 2, with this allow me to warp to maps in the pwad?
- Sun Jan 26, 2025 1:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106346
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Don't be too hard on yourself, friend. You're a lone developer doing this in their spare time. You've got a great foundation here and a lot of encouragement from the community, and personally I'm just excited to see this project Reach 2.0! We'd all love to see you keep going with this, but there's ...
- Sun Jan 12, 2025 1:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1551
- Views: 360104
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Love this, never going back to LZWolf! Any chance Blake Stone could be given the same treatment?
- Wed Dec 18, 2024 9:52 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.7 Episode 7 Release
- Replies: 184
- Views: 108318
Re: Venturous 1.6 Release
Have you ever thought about throwing this up on steam? Cuz this is some serious quality stuff!
- Fri Oct 04, 2024 11:11 am
- Forum: Technical Issues
- Topic: GZDOOM problems
- Replies: 2
- Views: 719
Re: GZDOOM problems
What do you mean by bad?
- Fri Jul 12, 2024 7:59 pm
- Forum: Off-Topic
- Topic: Brutal mods for other games?
- Replies: 1
- Views: 2778
Brutal mods for other games?
I'm on the hunt for mods that give other games the Brutal Doom treatment. By that I mean mods that make the weapons feel extremely punchy and powerful, make enemies more dangerous, and of course add ludicrous amounts of gore.
Here's the list I've compiled so far:
-brutal half life
-blood: extra ...
Here's the list I've compiled so far:
-brutal half life
-blood: extra ...