Search found 4 matches
- Wed Apr 13, 2022 12:04 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 106093
Re: ZMovement 3.2.1: Final update (unless serious bugs)
I don't know why, but FinalDoomer of all things overrides most if not all of zMovement's movement options. I don't suppose there's a patch for this one...? IO couldn't find it. I've made a patch, since i also noticed this. Make sure to load BEFORE FinalDoomer. Hi, question! Can I use this patch ...
- Wed Apr 13, 2022 11:43 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1535
- Views: 486167
Re: [Release] The Trailblazer - 1.5e
Found a bug... once you get the double Fleshrends (not sure if this is with or without the extra barrel upgrade), you keep picking up the shotguns dropped by the shotgunners even when your ammo is full. Other question, is the movement alterations mod (w/ or without jetpack ability) available ...
- Wed Feb 02, 2022 11:02 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156797
Re: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
I'm using just the monsters addon, otherwise vanilla Doom2 for test driving the add-on. The enemies are massively more powerful than the ones they replace. 157HP superfast golems and 110HP fast aggressive gargoyles get swapped in for basic Zombiemen and Imps. It's just not doable in I-don't-even ...
- Tue Jan 11, 2022 8:05 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445575
Re: [3.4!] FINAL DOOMER +
Registered here to say that this weapon mod is fantastic. I have been using FinalDoomer with the Bloodstain (*edit* corrected name) megawad which has the exact type of level design i love, it's nice and fighty. Large amounts of strong monsters; I don't think it counts as a slaughter-wad but things ...