Search found 7 matches
- Wed Jan 12, 2022 12:56 pm
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 181
- Views: 152700
Re: Doom Runner (yet another graphical Doom launcher)
New bug I've been running into. When adding an alternate save directory in launch options, it'll sometimes save to the wrong directory. This is what I mean. Doom Runner is set to save at "D:/Doom Stuff/GZDoom/Saves/ name of mod " (note that the launcher is located at "D:/Doom Stuff/Launchers/Doom ...
- Sun Jan 09, 2022 1:59 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 246320
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
I am currently trying out this mod in combination with the map pack called "Wonderful Doom" and I have to say, the two work together just as brilliantly as their names do :) EDIT: I just gibbed a Cacodemon by kicking it and 14:52-14:58 in this video, literally: https://youtu.be/MgL1EbLo8MQ?t=892
- Sun Jan 09, 2022 12:50 pm
- Forum: Graphic/Audio Patches
- Topic: Universal Gibs
- Replies: 195
- Views: 61945
Re: Universal Gibs
That sizzling effect when parts hit nukage...mind blown. <3
- Sun Jan 09, 2022 12:11 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244863
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Imagine if this was re-released as "Nasi Goreng" (or even "Nashi GoreVeng") just to continue the food-related theme >_<
Jokes aside, it looks like a cool mod that could very well take a spot as sort of an "Autoload" mod, so to speak.
Jokes aside, it looks like a cool mod that could very well take a spot as sort of an "Autoload" mod, so to speak.
- Sun Jan 09, 2022 11:24 am
- Forum: General
- Topic: Anybody know of any gore mods?
- Replies: 7
- Views: 9693
Re: Anybody know of any gore mods?
Sorry for necroing (but I didnt want to start a completely new thread for basically the same question), but what is/are the current go-to(s) for mods that add blood and gore (a la Ketchup, Bolognese, etc) and only that, to be used mostly with map-packs and perhaps like weapon-skin or weapon-packs ...
- Thu Jan 06, 2022 3:11 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 205837
Re: [I LIVE! AGAIN!] Doom Delta v2.3!
My goodness, I just gave this a try and first of all: Wow, it really feels like Press Release and Doom Bible Doom, like the idea of a live minimap and the tech-y sort of helmet HUD has been a thing Ive longed for ever since I first saw that footage, and secondly: Score system? ;w; Finally! I love ...
- Thu Jan 06, 2022 10:25 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 181
- Views: 152700
Re: Doom Runner (yet another graphical Doom launcher)
I have been using .bat files to launch custom mods and whatnot for the longest time, but coming back to classic Doom after a long time away from it had me forgetting how to properly set things up and also everything was ruined because of a simple change in Drive letterings and I was all like "No way ...