Search found 21 matches
- Fri Aug 29, 2025 1:21 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 25
- Views: 6927
Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
It has one feature in particular that I don't see often (ever): kill/item/secret counts that go UP instead of down. Thank you so much for making this.
- Sun Mar 02, 2025 12:30 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 25
- Views: 7343
Re: Rust and Bones - (First release) March, 1st
quick thoughts: the good, or things that stuck out -good performance -pistol sound is incredible (update as i keep playing: ALL sounds in this mod are impressive) -movement feels nice -alt fires are yay -lol moments with some of the text stuff -death screen/text -explosions the bad -nothing is armor ...
- Tue Aug 06, 2024 12:01 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 101283
Re: ReLite
Hey Doomer,
Just wanted to say how incredible this mod is. Thank you for creating it.
Just wanted to say how incredible this mod is. Thank you for creating it.
- Tue Dec 12, 2023 9:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM Infinite - [DEMO 0.978.5]
- Replies: 25
- Views: 35407
Re: DOOM Infinite - [DEMO 0.978.5]
I'm getting an error message at the end of the tutorial and I cannot go any further. The error states "ERROR. CODE: map config error (50)". Any ideas how I can fix, or what's causing this?
Also, I'm digging this so far.
Also, I'm digging this so far.
- Mon Jul 17, 2023 11:11 am
- Forum: Gameplay Mods
- Topic: [0.3] MOShuffle - Randomize the map order!
- Replies: 40
- Views: 13572
Re: [0.3] MOShuffle - Randomize the map order!
Issue fixed. It was on my end.
I went back to the Lexicon thread, downloaded latest build (700mb range). The version I had was under 100mb. So, I probably had a bad or incomplete version.
Anyway, thanks for the reply. I'm a fan btw. Indestructable has a permanent slot in my modlist.
I went back to the Lexicon thread, downloaded latest build (700mb range). The version I had was under 100mb. So, I probably had a bad or incomplete version.
Anyway, thanks for the reply. I'm a fan btw. Indestructable has a permanent slot in my modlist.
- Sun Jul 16, 2023 7:49 pm
- Forum: Gameplay Mods
- Topic: [0.3] MOShuffle - Randomize the map order!
- Replies: 40
- Views: 13572
Re: [0.3] MOShuffle - Randomize the map order!
I was enjoying this but also having some issues with it, so I went ahead and made a modified version. I called it "0.3tf1" so that if Cutmanmike returns to it there's no confusion about which one is the real 0.4. Changes: - Support for Twilight Zone 2 and NeoDoom: Vaccinated Edition (both in ...
- Sun Jun 11, 2023 1:35 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 151499
Re: Relighting v4.01631b - smooth shadow hotfix
I use regular version 4.10.0 I noticed more people have the same problem. https://forum.zdoom.org/viewtopic.php?t=77427 And I have something more weird. I have disabled every option of each menu and stil crashes :? https://imgur.com/a/iMJc9Ai I leaved only relighting and brutal doom platinum ...
- Fri Mar 31, 2023 6:32 pm
- Forum: Gameplay Mods
- Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
- Replies: 55
- Views: 42568
Re: [NSFW] Succubus' Doom 0.1
Nice animations on enemy succubi, as well as ambient voices (nice touch). Weapons and sounds are top notch. HUD is pretty nice. Performance is really good.
Fantastic mod overall. Well done.
Fantastic mod overall. Well done.
- Tue Mar 21, 2023 8:42 pm
- Forum: Gameplay Mods
- Topic: Endless - Battle [v0.1]
- Replies: 17
- Views: 9844
Re: Endless - Battle [v0.1]
This mod is a godsend. Thank you so much for this.
- Tue Mar 21, 2023 8:20 pm
- Forum: Scripting
- Topic: Dynamic Enemy Reinforcements tweak (make the spawns friendly)
- Replies: 2
- Views: 362
Re: Dynamic Enemy Reinforcements tweak (make the spawns friendly)
Noted. And thank you so much.
- Fri Mar 17, 2023 7:21 pm
- Forum: Scripting
- Topic: Dynamic Enemy Reinforcements tweak (make the spawns friendly)
- Replies: 2
- Views: 362
Dynamic Enemy Reinforcements tweak (make the spawns friendly)
I know very little about doom scripting, so am at a roadblock trying to figure this out. If I don't get an answer here, I'll delve deeper into learning how zscript works and maybe figure it out. But I really just wanted to tweak this one thing, so am reaching out to the community as a possible quick ...
- Wed Oct 05, 2022 10:18 am
- Forum: Graphic/Audio Patches
- Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
- Replies: 94
- Views: 32303
Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Keep going man! Your dedication to this is appreciated, and not going un-noticed.
- Sat Sep 17, 2022 2:27 am
- Forum: Graphic/Audio Patches
- Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
- Replies: 94
- Views: 32303
Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Appreciating all the work you put into this.
- Fri Sep 02, 2022 2:29 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 762
- Views: 170436
Re: [0.9.2] Gun Bonsai -- everything-compatible weapon upgrading
Been away a bit and just seeing this one. Wow is all I can say. Going straight into load order. Only thing I'd change if I could, would be to disable the pausing of the game to choose an upgrade. In the options, I changed the number of upgrades to just one (from the default 4), and this seems to be ...
- Tue Apr 12, 2022 8:19 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 95846
Re: Relighting Doom v3.31b [Updated 4/8/22]
Just here to give appreciation to this mod. It's pretty jaw-droppingly incredible. Performance is kind to most of the maps I've tried.
I can't NOT use it now.
I can't NOT use it now.