Search found 21 matches

by SaucepanSF
Fri Aug 29, 2025 1:21 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 25
Views: 6927

Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD

It has one feature in particular that I don't see often (ever): kill/item/secret counts that go UP instead of down. Thank you so much for making this.
by SaucepanSF
Sun Mar 02, 2025 12:30 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 7343

Re: Rust and Bones - (First release) March, 1st

quick thoughts: the good, or things that stuck out -good performance -pistol sound is incredible (update as i keep playing: ALL sounds in this mod are impressive) -movement feels nice -alt fires are yay -lol moments with some of the text stuff -death screen/text -explosions the bad -nothing is armor ...
by SaucepanSF
Tue Aug 06, 2024 12:01 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 101283

Re: ReLite

Hey Doomer,

Just wanted to say how incredible this mod is. Thank you for creating it.
by SaucepanSF
Tue Dec 12, 2023 9:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM Infinite - [DEMO 0.978.5]
Replies: 25
Views: 35407

Re: DOOM Infinite - [DEMO 0.978.5]

I'm getting an error message at the end of the tutorial and I cannot go any further. The error states "ERROR. CODE: map config error (50)". Any ideas how I can fix, or what's causing this?

Also, I'm digging this so far.
by SaucepanSF
Mon Jul 17, 2023 11:11 am
Forum: Gameplay Mods
Topic: [0.3] MOShuffle - Randomize the map order!
Replies: 40
Views: 13572

Re: [0.3] MOShuffle - Randomize the map order!

Issue fixed. It was on my end.

I went back to the Lexicon thread, downloaded latest build (700mb range). The version I had was under 100mb. So, I probably had a bad or incomplete version.

Anyway, thanks for the reply. I'm a fan btw. Indestructable has a permanent slot in my modlist.
by SaucepanSF
Sun Jul 16, 2023 7:49 pm
Forum: Gameplay Mods
Topic: [0.3] MOShuffle - Randomize the map order!
Replies: 40
Views: 13572

Re: [0.3] MOShuffle - Randomize the map order!

I was enjoying this but also having some issues with it, so I went ahead and made a modified version. I called it "0.3tf1" so that if Cutmanmike returns to it there's no confusion about which one is the real 0.4. Changes: - Support for Twilight Zone 2 and NeoDoom: Vaccinated Edition (both in ...
by SaucepanSF
Sun Jun 11, 2023 1:35 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 151499

Re: Relighting v4.01631b - smooth shadow hotfix

I use regular version 4.10.0 I noticed more people have the same problem. https://forum.zdoom.org/viewtopic.php?t=77427 And I have something more weird. I have disabled every option of each menu and stil crashes :? https://imgur.com/a/iMJc9Ai I leaved only relighting and brutal doom platinum ...
by SaucepanSF
Fri Mar 31, 2023 6:32 pm
Forum: Gameplay Mods
Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
Replies: 55
Views: 42568

Re: [NSFW] Succubus' Doom 0.1

Nice animations on enemy succubi, as well as ambient voices (nice touch). Weapons and sounds are top notch. HUD is pretty nice. Performance is really good.

Fantastic mod overall. Well done.
by SaucepanSF
Tue Mar 21, 2023 8:42 pm
Forum: Gameplay Mods
Topic: Endless - Battle [v0.1]
Replies: 17
Views: 9844

Re: Endless - Battle [v0.1]

This mod is a godsend. Thank you so much for this.
by SaucepanSF
Fri Mar 17, 2023 7:21 pm
Forum: Scripting
Topic: Dynamic Enemy Reinforcements tweak (make the spawns friendly)
Replies: 2
Views: 362

Dynamic Enemy Reinforcements tweak (make the spawns friendly)

I know very little about doom scripting, so am at a roadblock trying to figure this out. If I don't get an answer here, I'll delve deeper into learning how zscript works and maybe figure it out. But I really just wanted to tweak this one thing, so am reaching out to the community as a possible quick ...
by SaucepanSF
Wed Oct 05, 2022 10:18 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 32303

Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

Keep going man! Your dedication to this is appreciated, and not going un-noticed.
by SaucepanSF
Fri Sep 02, 2022 2:29 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 762
Views: 170436

Re: [0.9.2] Gun Bonsai -- everything-compatible weapon upgrading

Been away a bit and just seeing this one. Wow is all I can say. Going straight into load order. Only thing I'd change if I could, would be to disable the pausing of the game to choose an upgrade. In the options, I changed the number of upgrades to just one (from the default 4), and this seems to be ...
by SaucepanSF
Tue Apr 12, 2022 8:19 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 95846

Re: Relighting Doom v3.31b [Updated 4/8/22]

Just here to give appreciation to this mod. It's pretty jaw-droppingly incredible. Performance is kind to most of the maps I've tried.

I can't NOT use it now.

Go to advanced search