Search found 83 matches
- Tue Jun 14, 2022 2:14 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - brief roadmap page 108
Glad to hear from you Vos, I can't wait for some more Ashes to play through, 9 new maps and a couple new weapons sounds like it'll be interesting to muck around with, on a side note I'm interested in this secret project of yours, I wonder what it'll be but no pressure to deliver any news, work at ...
- Tue Apr 19, 2022 2:46 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
That is actually a really good idea Buttonboy I'm surprised I didn't think of the sooner lol. And even if it doesn't get added in the actual main series someone making a mod themselves could add that mechanic into their own mod. Heck yeah, I dig this idea a lot. It would make the crowbar and the ...
- Mon Apr 18, 2022 3:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 703729
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Hi Ozymandias81, I'm sorry if I've mislead you I don't have a gaming rig at all. In fact I actually have a laptop. Its processor specs are Intel® Celeron® N4000 Processor (4M Cache, 1.1 GHz, up to 2.6 GHz) Intel Pentium® Silver N5000 Processor (4M Cache, 1.1 GHz, up to 2.7 GHz) and its graphics sp ...
- Mon Apr 18, 2022 3:16 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Going along with the more night time level encouragement, I reckon a fully dedicated stealth level would be awesome. So imagine you get abducted like you did in the blood sport level, but by a bandit camp instead. So all your stuff gets taken but you still have your boot knife. You have to escape ...
- Wed Apr 13, 2022 6:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
So while replaying Ep 1 again I've noticed somethings: 1. In the tutorial level, in the mutant bit you can jump on to the scrap heaps and onto the giant crate, which has boxes which can spawn junk inside of them. Then from the crate you jump onto the dirt mound and perform an albeit minor level skip ...
- Mon Apr 11, 2022 6:51 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 703729
Re: [WolfenDoom] Blade of Agony
That's looking sweet :) But implementing something like that would increase the amount of effort I'd need to put into this. I won't go overboard in terms of details this time but focus on gameplay, texture usage and overall ambience :) Wow this aged like milk didn't it?, jokes aside this game is ...
- Sun Apr 10, 2022 3:26 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Not as of yet I believe, Vos is taking some time off and/or still working on it but there are a few people who are currently working on some expansions for afterglow, so something to keep your hopes up I guess?
- Mon Apr 04, 2022 12:13 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
I've been thinking of an idea recently, so you know how the Scav uses a lighter to ignite the pipebombs, well wouldn't it be cool if the Scav could find cans of bug spray or stuff like that, to use as an emergency flamethrower. I know we all have the master blaster but I still think it would be ...
- Tue Mar 22, 2022 3:54 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Yep, I knew of that one, but figured it was common knowledge. Plus, it's really not a fun fight if you do it like that. And Gemini can be lots of fun! Your right it really wasn't, I just ended up reloading a save and fighting him for real, heaps funner that way. Who would of thunk it that if the ...
- Tue Mar 22, 2022 2:47 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Well I recently did a replay of 2063 as preparation for the upcoming expansions and I found a neat fact, at the end of damage control, when your fighting Gemini if you stay in the little room with the switch that release him you can just cheese him by constantly maintaining agro on him he will never ...
- Sun Mar 20, 2022 1:06 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Anyway, there will be a minor delay as I am going away on a little trip. I'll leave it to the rest of the team if they have anything they'd like to share here. But if not, I shall see you all in a week or so. -V Auf Wiedersehen mein Freund, gute Reise!, anyways I agree with RKD, it's honestly a war ...
- Thu Mar 17, 2022 11:21 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Porcelain's DLC is most likely gonna revolve around the "lost station" alluded to in her dialogue and the map in her hideout, and other parts of the city that Scav couldn't reach. Heck, we may even see Sommerville! I would love a resolution to porcelains little side story, my personal head canon is ...
- Thu Mar 17, 2022 3:43 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Happy to hear from you Vos, I can't wait to see where the future takes you and what kind of projects you and the team are going to work on, but I'm here along for the ride, you've hooked me with ashes and I can't wait to see what other masterpieces you churn out, thanks for the hours of fun and coop ...
- Wed Feb 16, 2022 12:16 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
You should legitimately make a Resident evil mod, that would actually be awesomeVostyok wrote:Note to self: add save point mechanic using typewriters and ink ribbons
Lmao
- Mon Feb 14, 2022 2:47 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648208
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
I used to play Ashes like that to, I'd save, then go fight something and if I got hit even once, I reloaded the save, after a while that sapped all of the fun out of the mod for me, I don't know who needs to hear this but playing something pitch perfect isn't fun, but playing incorrectly is, making ...