Search found 34 matches
- Mon Jan 30, 2023 9:33 am
- Forum: Gameplay Mods
- Topic: LiveReverb - dynamic reverb for all Doom maps!
- Replies: 55
- Views: 35053
Re: LiveReverb - dynamic reverb for all Doom maps!
Makes sense, guess something else is borked within Consolation Prize since it hasn't had reverb for me for...a few years now I think? I'm hopeless at handling these things, so I'll probably just bring this up in Consolation Prize's thread.
- Thu Jan 26, 2023 8:10 am
- Forum: Gameplay Mods
- Topic: LiveReverb - dynamic reverb for all Doom maps!
- Replies: 55
- Views: 35053
Re: LiveReverb - dynamic reverb for all Doom maps!
Hey, I've been trying to get this to run with Kinsie's Consolation Prize (specifically the latest PSX Doom version) and LiveReverb deactivates itself at the start of any map. I tried adjusting the load order but it didn't do anything. Any clues on what's going on? Not sure if this matters but I'm ...
- Fri Jan 20, 2023 9:26 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 617
- Views: 177408
Re: ARACNOCIDE 2.0 IS OUT.
Hey dude great mod. I found a bug. If you play this mod with the Hell from Earth - "Frank Castle simulator" mod the hockey mask is bugged. The sprite itself or the entire powerup? The entire powerup. It becomes a invisible wall. One of my friends brought this up yesterday too. Looks like something ...
- Mon Jan 09, 2023 2:48 pm
- Forum: Gameplay Mods
- Topic: Inferno Suture - Burn
- Replies: 23
- Views: 12433
Re: Inferno Suture - Burn
Hey, I'm the guy who recorded gameplay for the trailer. In no particular order:
-Dimension of the Boomed, map 01
-Suspended in Dusk, map 01
-Ruma.wad (single map)
-Doom 2, map 10 and map 12
- Mon Oct 31, 2022 11:00 am
- Forum: Resources
- Topic: GD's music packs
- Replies: 0
- Views: 774
GD's music packs
https://imgur.com/zUT48r7 Banner by LossForWords. Exactly what it says on the tin. When I started tackling making ambient music in November of 2021, I didn't expect to put together my very first album in less than a month; much less that I'd find myself making music packs for two mods I greatly ...
- Thu Oct 27, 2022 9:00 am
- Forum: Gameplay Mods
- Topic: NEVER episode replacement / Electronic Music EP
- Replies: 16
- Views: 3759
Re: NEVER episode replacement / Electronic Music EP
Thank you for the kind words.
If you ever do some more maps and need an ambient soundscape, feel free to pick anything from BSP Excision!

- Tue Oct 11, 2022 8:13 pm
- Forum: Gameplay Mods
- Topic: NEVER episode replacement / Electronic Music EP
- Replies: 16
- Views: 3759
Re: NEVER episode replacement / Electronic Music EP
Thank you for the heads up on Bitwig and higher quality OST, I'll check them out asap! Now, bad news first: I've scrapped that mod a little before I began working on its graphics and long before I began working on the coding for multiple reasons, chief of which being I didn't have the skills and ...
- Mon Oct 03, 2022 8:46 am
- Forum: Gameplay Mods
- Topic: [v1.2] Adventures in Moth Sorcery - A Magic-Castin' Gameplay Mod!
- Replies: 4
- Views: 3781
Re: [v1.2] Adventures in Moth Sorcery - A Magic-Castin' Gameplay Mod!
This is some very cool stuff! Just got to map 08 of Doom 2 with no issues, and it's also running on LZDoom flawlessly to boot. I especially like the little idle animations most spells have, as well as the quiet fluttering of Sanahaid's wings whenever he jumps - a very neat little detail. I have ...
- Fri Sep 30, 2022 3:47 pm
- Forum: Gameplay Mods
- Topic: NEVER episode replacement / Electronic Music EP
- Replies: 16
- Views: 3759
Re: NEVER episode replacement / Electronic Music EP
You're welcome, all I can say is I eagerly wait any future projects from you. I'm still regularly playing it and the music is also amazing, I extracted it from the WAD and it has been quite the companion for me during these days. :) Also, as someone who does ambient music, could you tell me what you ...
- Fri Sep 16, 2022 2:44 pm
- Forum: Graphic/Audio Patches
- Topic: Audio Overhaul Patch for Cold as Hell
- Replies: 1
- Views: 625
Re: Audio Overhaul Patch for Cold as Hell
Congrats on the release! I look forward to using this in my own replay of Cold as Hell. 

- Fri Aug 26, 2022 9:59 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 57561
Re: War Rooster v1.3 (Updated! 20/08/2022)
It's indeed a small but very welcome update, hope you have some good time off!
- Mon Aug 22, 2022 8:46 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - ARACHNOTRON 0.0.2 Alpha [7/23/24]
- Replies: 32
- Views: 10759
Re: Hearts of Demons - ARACHNOTRON 0.0.1 Alpha
I didn't really expect LZDoom would run this, so I was pleasantly surprised it actually worked a-ok aside from a crash to console when I acquired another Birdeater and accidentally tapped slot 2 twice. I wasn't able to reproduce this and didn't snag a screenshot of it when it happened, sorry. I don ...
- Sun Aug 21, 2022 10:31 am
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 127224
Re: LZDoom 3.88b 02/26 released
Thanks for the heads-up, I'll check it out when I have some free time. Is there any guide you'd recommend to get GLES working? Update: I've managed to wrangle my laptop into running GZDoom 4.8.2, but it crashes to desktop with the Open GL ES renderer and only boots with the SoftPoly renderer, which ...
- Wed Aug 17, 2022 10:50 am
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 127224
Re: LZDoom 3.88b 02/26 released
I'm sad to see development on this has concluded, but I'm immensely thankful for your work. Were it not for LZDoom I would have gone through 2020 unable to play some new mods as well as some I wouldn't be able to run on the older GZDoom version I used for a while, especially given things got worse ...
- Tue Aug 02, 2022 9:19 am
- Forum: Gameplay Mods
- Topic: NEVER episode replacement / Electronic Music EP
- Replies: 16
- Views: 3759
Re: NEVER episode replacement / Electronic Music EP
Dropping by to say I absolutely love this. It's been kicking my ass but it's not often that I found myself stopping and admiring map geometry, especially since I've been reading Blame! again and drawing some inspiration from it for a mod of my own. I crave more maps like this. It really feels like ...