Search found 10 matches
- Mon Nov 06, 2023 5:44 am
- Forum: Assets (and other stuff)
- Topic: Ultra-Minimalist Aestethic
- Replies: 3
- Views: 1173
Re: Ultra-Minimalist Aestethic
This is called DoomCute (also known generally as "sector detailing"). It's a prestigious line of work with a long and glorious history. Awesome! I knew I had seen it around, but I didn't know the name. I have been experimenting with some stuff I have thought about but never tried before. It is a ...
- Fri Nov 03, 2023 8:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: NegSpace
- Replies: 1
- Views: 1937
NegSpace
NegSpace All is not well on the deep space station Ocelot Alpha. A day off suddenly turns into a fight for survival when demons from Hell possess the inhabitants of the station! NegSpace is a DoomCute project with an emphasis on negative lighting. Follow my progress on GitHub ! https://imgur.com ...
- Thu Nov 02, 2023 9:23 pm
- Forum: Tutorials
- Topic: Kappes Buur's Tutorials
- Replies: 6
- Views: 8482
Re: Kappes Buur's Tutorials
It looks like this link is dead. I went to archive.org and it doesn't look like they backed up more than the home page. 
- Tue Oct 31, 2023 3:02 am
- Forum: Assets (and other stuff)
- Topic: Ultra-Minimalist Aestethic
- Replies: 3
- Views: 1173
Ultra-Minimalist Aestethic
Hi all, I've been lurking a long time and I got the itch to finally put together a few maps. I had a question about the way I am creating props. I fully recognize this is extremely ghetto and perhaps a bit goofy given that GZDoom is capable of. I have been using sectors with strategically placed to ...
- Sun Dec 19, 2021 2:36 am
- Forum: Scripting
- Topic: [beginner] Weapon from Realm667 not appearing in UDB
- Replies: 9
- Views: 1682
Re: [beginner] Weapon from Realm667 not appearing in UDB
Gotcha. So it's like importing a library that contains all the classes you need. Thanks boris!boris wrote: gzdoom.pk3 contains the base classes (like the Actor clas) that all other actors are based on, and UDB needs that to resolve the inheritance.
- Sat Dec 18, 2021 5:55 pm
- Forum: Scripting
- Topic: [beginner] Weapon from Realm667 not appearing in UDB
- Replies: 9
- Views: 1682
Re: [beginner] Weapon from Realm667 not appearing in UDB
You rock my socks! I was running into exactly this problem. Thank you!necros wrote:Also, make sure to check the 'Exclude this resource from testing parameters' otherwise you'll get an error from zdoom when you try to launch the map.
- Sat Dec 18, 2021 4:50 pm
- Forum: Scripting
- Topic: [beginner] Weapon from Realm667 not appearing in UDB
- Replies: 9
- Views: 1682
Re: [beginner] Weapon from Realm667 not appearing in UDB
Before opening your map, click on "Add resource", select "From PK3/PK7", click on the folder icon, navigate to where your GZDoom directory is, choose gzdoom.pk3. That worked! Thank you so much. I knew I must have been missing something small! Pardon my ignorance, but what did I just do and why do ...
- Sat Dec 18, 2021 2:40 pm
- Forum: Scripting
- Topic: [beginner] Weapon from Realm667 not appearing in UDB
- Replies: 9
- Views: 1682
Re: [beginner] Weapon from Realm667 not appearing in UDB
The correct sequence of actions is the following: Create a map in UDB, save the WAD file. Open the WAD file with SLADE and copy the lumps from GrenadeLauncher.wad to your new WAD. Add a MAPINFO lump with a DoomEdNums section to your WAD via SLADE. You do not actually need to define any maps there ...
- Fri Dec 03, 2021 10:00 am
- Forum: Scripting
- Topic: [beginner] Weapon from Realm667 not appearing in UDB
- Replies: 9
- Views: 1682
Update: MAPINFO file
So I have been reading around, and it looks like I might be missing a MAPINFO file. So I created one but then when I tried to open my wad in Ultimate Doom Builder, I got an error. Unable to find maps using any game configuration. Does this wad contain any maps at all?.. So I think I need to define ...
- Thu Dec 02, 2021 9:34 pm
- Forum: Scripting
- Topic: [beginner] Weapon from Realm667 not appearing in UDB
- Replies: 9
- Views: 1682
[beginner] Weapon from Realm667 not appearing in UDB
Thanks for reading! Using GZDoom: UDMF, Slade, and Ultimate Doom Builder. I'm new to using custom weapons, so I apologize if I'm missing something obvious. I read up on the zdoom wiki and various other sites about creating custom weapons in ZDoom but I seem to be missing something. I downloaded the ...