Search found 5 matches
- Thu Oct 12, 2023 8:30 am
- Forum: Technical Issues
- Topic: GZDoom takes longer to load up
- Replies: 13
- Views: 2775
Re: GZDoom takes longer to load up
For testing purposes, I tried an arbitrary old version (4.5) and it seems that it has the same problem although the load-up time was slightly less (Approx. 6 Seconds)
- Thu Oct 12, 2023 1:16 am
- Forum: Technical Issues
- Topic: GZDoom takes longer to load up
- Replies: 13
- Views: 2775
Re: GZDoom takes longer to load up
I'm running it on a Windows 10 Pro Version 21H1 (OS Build 19043.1165)
Intel Core i7-9700k
8GB RAMs
GIGABYTE Motherboard
Nvidia GeForce 1080 GPU
Intel Core i7-9700k
8GB RAMs
GIGABYTE Motherboard
Nvidia GeForce 1080 GPU
- Wed Oct 11, 2023 8:04 am
- Forum: Technical Issues
- Topic: GZDoom takes longer to load up
- Replies: 13
- Views: 2775
GZDoom takes longer to load up
I recently replaced GZDoom 4.10.0 with 4.11.0. It now takes a bit longer to load up. Approx. 8 seconds longer. (Yes, I know that's not much, so sue me xD). In an effort to troubleshoot this problem, I made 2 separate folders of the 2 versions without any additions (except the Doom 2 IWAD obviously ...
- Mon Oct 11, 2021 9:13 pm
- Forum: Mapping
- Topic: Monsters won't move inside 3D floors
- Replies: 5
- Views: 1393
Re: Monsters won't move inside 3D floors
But are the floors themselves placed incorrectly? Or just the monsters?
- Mon Oct 11, 2021 1:01 am
- Forum: Mapping
- Topic: Monsters won't move inside 3D floors
- Replies: 5
- Views: 1393
Monsters won't move inside 3D floors
I have a sector with 5 floors, each floor has a monster, the bottom one works fine, but the others just stand still and take damage without retaliating.
I've attached an example WAD file to the post so you can get a better idea of what I'm dealing with.
I've attached an example WAD file to the post so you can get a better idea of what I'm dealing with.