Search found 25 matches
- Fri Apr 22, 2022 6:51 pm
- Forum: Scripting
- Topic: [ACS] Format large numbers with commas?
- Replies: 1
- Views: 291
Re: [ACS] Format large numbers with commas?
Never mind i figured it out #library "NUMBS" #include "zcommon.acs" Function int CommaNumbers(int x) { int firstleftnumb; int midnumb; int lastrightnumb; int finalnumb; int numbstr = StrParam(d:x); int numblen = Strlen(numbstr); if (numblen >=4 && numblen <=6) { firstleftnumb = StrLeft(numbstr ...
- Fri Apr 22, 2022 12:20 pm
- Forum: Scripting
- Topic: [ACS] Format large numbers with commas?
- Replies: 1
- Views: 291
[ACS] Format large numbers with commas?
Is there a way in ACS to add commas to large numbers for better readability ?
e.g : 201234567890 >> "201,234,567,890"
e.g : 201234567890 >> "201,234,567,890"
- Tue Mar 01, 2022 6:03 pm
- Forum: Scripting
- Topic: GetLevelInfo in MAP100 doesn't return correct level number
- Replies: 5
- Views: 344
Re: GetLevelInfo in MAP100 doesn't return correct level numb
I haven't used the new MAPINFO format (ZMAPINFO) before. Well, For the time being I write stuff for zdaemon and i think that it doesn't support the new format, But i'll stop using old MAPINFO whenever i use gzdoom or zandronum.
- Tue Mar 01, 2022 4:30 am
- Forum: Scripting
- Topic: GetLevelInfo in MAP100 doesn't return correct level number
- Replies: 5
- Views: 344
Re: GetLevelInfo in MAP100 doesn't return correct level numb
Thanks a lot, I added this in MAPINFO and it worked !
Code: Select all
defaultmap
map MAP100 "Test Level 100"
levelnum 100
- Mon Feb 28, 2022 4:25 pm
- Forum: Scripting
- Topic: GetLevelInfo in MAP100 doesn't return correct level number
- Replies: 5
- Views: 344
GetLevelInfo in MAP100 doesn't return correct level number
I'm trying to get the number of any map above 99 but it always returns 0 . #library "NEXTLVl" #include "zcommon.acs" script "CheckMapNumber" ENTER { delay(1); int currentlevel = getlevelinfo(LEVELINFO_LEVELNUM); log(d:currentlevel); print(d:currentlevel); } I don't know if it's a function or script ...
- Mon Feb 14, 2022 10:04 am
- Forum: Scripting
- Topic: Help With Imagetool.
- Replies: 7
- Views: 492
Re: Help With Imagetool.
Awesome! this Actually worked thank you very much.
Edit: here's my results if anyone came across this and in interest of it.
Edit: here's my results if anyone came across this and in interest of it.
- Sun Feb 13, 2022 12:56 pm
- Forum: Scripting
- Topic: Help With Imagetool.
- Replies: 7
- Views: 492
Re: Help With Imagetool.
Using the conventional method only displays "A" instead of the pictures by using HudMessage and converting my picture to doom format by slade then putting them Between FF marker, and according to this post: https://forums.zdaemon.org/viewtopic.php?p=267587&sid=872e4da0a427bf5bb78cd648df418d1f I need ...
- Thu Feb 10, 2022 3:17 pm
- Forum: Scripting
- Topic: Help With Imagetool.
- Replies: 7
- Views: 492
Help With Imagetool.
Does anyone still use ImageTool ? https://zdoom.org/wiki/ImageTool#:~:text=ImageTool%20is%20a%20generalized%20image,to%20ZDoom%20fonts%20and%20images. i wanted to display Blood splashes using HudMessage in zdaemon but for some reason it always gives me errors like : "Nothing to save" and "glyphs out ...
- Sat Jan 29, 2022 4:27 pm
- Forum: Scripting
- Topic: Can ACS detect which monster killed the player?
- Replies: 2
- Views: 591
Re: Can ACS detect which monster killed the player?
Thanks! This works most of the time, the reason i came up with my question is that in zdaemon some of the custom monsters replaces a decorations like "HangTNoBrain" and that actor doesn't have the string "Obituary", so when a player dies you get "Player Died" instead of "Player is killed by ...
- Thu Jan 27, 2022 4:33 pm
- Forum: Scripting
- Topic: Can ACS detect which monster killed the player?
- Replies: 2
- Views: 591
Can ACS detect which monster killed the player?
Is there a way we can detect which monster killed the player and execute Scripts accordingly?
- Fri Nov 26, 2021 11:22 am
- Forum: Scripting
- Topic: Safety Mechanism For Custom Inventory
- Replies: 10
- Views: 672
Re: Safety Mechanism For Custom Inventory
That's exactly what i wanted , Thank you very much. I edited the script to make it look the way i wanted: https://imgur.com/54yeNFD here is the modification: #include "zcommon.acs" function int DoDrawGhostTime (str powerup, int y) { int tics = GetActorPowerupTics(0, powerup); if (tics > 0) { int ...
- Wed Nov 24, 2021 1:18 pm
- Forum: Scripting
- Topic: Safety Mechanism For Custom Inventory
- Replies: 10
- Views: 672
Re: Safety Mechanism For Custom Inventory
Hey, sorry to bother you.. can you give me a timer example for "PowerGhost" as i really tried all the stuff i know but i couldn't make a timer for the love of god.
- Fri Nov 12, 2021 1:58 pm
- Forum: Scripting
- Topic: Help with DEHSUPP.
- Replies: 1
- Views: 163
Help with DEHSUPP.
How can i compile or decompile a dehsupp?
i have the "dehsupp.exe" but it doesn't work the same way as "acc.exe"
i know dehsupp is very old and obsolete but i really want to make my one stuff on zdaemon.
i have the "dehsupp.exe" but it doesn't work the same way as "acc.exe"
i know dehsupp is very old and obsolete but i really want to make my one stuff on zdaemon.
- Wed Nov 10, 2021 1:09 pm
- Forum: Scripting
- Topic: Monster randomizer in ACS
- Replies: 1
- Views: 192
Monster randomizer in ACS
Is there any way to spawn a custom monsters using ACS?
- Mon Oct 25, 2021 8:58 am
- Forum: Scripting
- Topic: Can anyone help me with SetActorProperty ?
- Replies: 2
- Views: 292
Re: Can anyone help me with SetActorProperty ?
Thanks i have done this method.. Even though my wad has 20 custom monsters , but i eventually made new actors for each one plus the OG monsters and gave them the properties i wanted.
i thought that maybe ACS would help in this rather lengthy task.
i thought that maybe ACS would help in this rather lengthy task.