Search found 399 matches
- Tue Mar 28, 2017 10:11 am
- Forum: Requests
- Topic: [REQUEST] Hexen II weapons 3D rips
- Replies: 6
- Views: 896
Re: [REQUEST] Hexen II weapons 3D rips
By that i meant i don't want "doomified" sprites, i just needs straight up 3d rips
- Mon Mar 27, 2017 10:52 am
- Forum: Requests
- Topic: [REQUEST] Hexen II weapons 3D rips
- Replies: 6
- Views: 896
Re: [REQUEST] Hexen II weapons 3D rips
I don't. i wrote it on the first post. I have tried to render and make a snapshot with QuArk using quake 1 models, but they look weird and with a bad angle. would be amazing to understand how to make HUD view on that model viewerRockstarRaccoon wrote:Do you have a copy of Hexen 2?
- Mon Mar 27, 2017 9:26 am
- Forum: Requests
- Topic: [REQUEST] Hexen II weapons 3D rips
- Replies: 6
- Views: 896
Re: [REQUEST] Hexen II weapons 3D rips
If you're referring to the DooM paletted ones, then i'm not interested.
I actually need true 3d rips without any palette recolor
I actually need true 3d rips without any palette recolor
- Sat Mar 25, 2017 4:26 pm
- Forum: Requests
- Topic: [REQUEST] Hexen II weapons 3D rips
- Replies: 6
- Views: 896
[REQUEST] Hexen II weapons 3D rips
What the title says. I'm mostly looking for the melee-only weapons from all classes (gauntlets, sword, mace etc).
I do not own Hexen 2 that is why i'm asking here. Thanks in advance.
EDIT: if you could include the Thor hammer from quake 1 mission pack as well, that'd be most lovely
I do not own Hexen 2 that is why i'm asking here. Thanks in advance.
EDIT: if you could include the Thor hammer from quake 1 mission pack as well, that'd be most lovely
- Fri Jan 27, 2017 7:08 pm
- Forum: Rules and Forum Announcements
- Topic: Official ZDoom Discord Server
- Replies: 127
- Views: 505727
Re: Official ZDoom Discord Server
You're a big guy.Lud wrote:Time to get serious.

- Sat Dec 10, 2016 8:38 am
- Forum: Gameplay Mods
- Topic: Grabimod Denhancer v1.1 HD
- Replies: 18
- Views: 2764
Re: Grabimod Denhancer v1.1 HD
I think people should stop trying to emulate BD...
- Wed Nov 04, 2015 11:04 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641066
Re: [SPRITES] Spriting Carnival!!
that made me thinking....Carbine Dioxide wrote:Done.
Spoiler:
- Mon Oct 19, 2015 6:02 pm
- Forum: Editing (Archive)
- Topic: ruined VHS tape filter during gameplay
- Replies: 13
- Views: 5721
Re: ruined VHS tape filter during gameplay
Would [wiki]SetHudSize[/wiki] do what you want? wether i put (5000,5000) or (0,0) the size doesn't change EDIT: here's the code. script 500 OPEN { SetHudSize(0, 0, TRUE); SetFont("VHSFONT"); PrintBold(s:"0"); delay(3); PrintBold(s:"1"); delay(3); PrintBold(s:"2"); delay(3); PrintBold(s:"3"); delay ...
- Mon Oct 19, 2015 5:08 pm
- Forum: Editing (Archive)
- Topic: ruined VHS tape filter during gameplay
- Replies: 13
- Views: 5721
ruined VHS tape filter during gameplay
Hey guys! i need some help on a thing i'm testing. I'm trying to mimick a VHS tape filter to use on a gameplay mod. The given effect should look like this while playing: http://i.imgur.com/UUP31.gif Problem is, i have done all the animation screens ready to be added. i set them as fonts in FONTDEFS ...
- Tue Mar 10, 2015 9:04 am
- Forum: Requests
- Topic: [REQUEST] Synthwave style palette set
- Replies: 6
- Views: 2190
Re: [REQUEST] Synthwave style palette set
Thank you guys for the help and suggestions! Well yes, i'm aware that giving doom only a new palette won't do justice. So after a crap-ton of attempts i came out with this palette, by simply modifying the color HUE from reddish to purple-ish. Thou it came out purple-er than expected :lol: you guys ...
- Wed Mar 04, 2015 9:26 am
- Forum: Requests
- Topic: [REQUEST] Synthwave style palette set
- Replies: 6
- Views: 2190
[REQUEST] Synthwave style palette set
hey everyone!
Is anyone able to get me a Synthwave style palette or if there's a place where i can find one?
For anyone who doesn't know what synthwave is just check the images below:
Is anyone able to get me a Synthwave style palette or if there's a place where i can find one?
For anyone who doesn't know what synthwave is just check the images below:
Spoiler:Thanks in advance
- Thu Feb 26, 2015 6:47 pm
- Forum: Requests
- Topic: [REQUEST] Hotline Miami textures\sprites
- Replies: 9
- Views: 8223
Re: [REQUEST] Hotline Miami textures\sprites
Oh great, thanks for the help!!
Any chances that there's a way to rip other content? Like fonts, hud textures and end level backgrounds??
Any chances that there's a way to rip other content? Like fonts, hud textures and end level backgrounds??
- Thu Feb 26, 2015 12:14 pm
- Forum: Requests
- Topic: [REQUEST] Hotline Miami textures\sprites
- Replies: 9
- Views: 8223
[REQUEST] Hotline Miami textures\sprites
Hey guys!
Is anyone able to tell me where i can find textures and sprites from Hotline Miami?
I couldn't find anything so i'd be glad if someone could help me, thanks.
Is anyone able to tell me where i can find textures and sprites from Hotline Miami?
I couldn't find anything so i'd be glad if someone could help me, thanks.
- Sat Sep 05, 2009 4:05 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470667
Re: ÆoD (Have you seen your stuff here? Ask for your credits!)
Oh well, glad to read that the new version is almost at the doors.
I hope the missing monsters from the various monsters of the games reproduced in AEoD will be in it
I hope the missing monsters from the various monsters of the games reproduced in AEoD will be in it

- Sun Jun 21, 2009 1:00 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470667
Re: ÆoD (Have you seen your stuff here? Ask for your credits!)
Yeah, i think it's one of the most powerful weapons in the whole AEoD weaponry, without talking of the HellHeavenHand (did i spell it right?).Major Cooke wrote:Apocalypse weapon = Kick ass
that weapon can also kill many monsters in a low-medium range with the altFire.