Search found 3 matches
- Fri Mar 25, 2022 7:08 pm
- Forum: Mapping
- Topic: Changing Crushing Ceilings to Doors
- Replies: 0
- Views: 298
Changing Crushing Ceilings to Doors
Hello, everyone. Barefootstallion here, or BarefootMapMaker, as folks know me on ModDB. Together with Daryn, we are making Dragon Sector - the Remake. So, I have a question, one I hope you more advanced developers can help me with. Currently, I am working on map04. In it, I borrowed a page from ...
- Fri Aug 27, 2021 7:46 am
- Forum: Mapping
- Topic: Ambient Sounds and Z-offset
- Replies: 0
- Views: 255
Ambient Sounds and Z-offset
Okay, so I built like, this huge, tall tower of all 3D floors. That said, I have had to move a lot of objects up using Z-offset. Lamps all work and stuff, but when I place sounds, using Z-offset, they don't play. Example, I have six sound things set to 4700 Z-offset. They're supposed to play a ...
- Sat Aug 21, 2021 8:37 pm
- Forum: Levels
- Topic: Dragon Sector (Remake) Mapset
- Replies: 58
- Views: 29295
Re: [PB/Brutal Doom] Dragon Sector (Remake)
it'd be nice if you put a rebreather somewhere around the end part of the 2nd map. If I didn't have 180 health I would've drowned before ever reaching the exit. There are actually two rebreathers near the end of the level. https://imgur.com/a/b3shDQT Yep, just as you go out the huge doors to the ...