Search found 52 matches
- Thu Dec 23, 2010 1:15 pm
- Forum: Editing (Archive)
- Topic: Warping sprites
- Replies: 4
- Views: 332
Re: Warping sprites
It's possible. The sprites have to follow the same restrictions as everything else though. Has to be 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, etc. And I think they should be as centered within the graphic itself as possible, otherwise the warping might make the sprite 'leak' (it's easier to ...
- Thu Dec 23, 2010 1:13 pm
- Forum: Abandoned/Dead Projects
- Topic: X-Massacre: Tom went to the mall (with the intent to kill)
- Replies: 43
- Views: 3825
Re: Tom went to the mall (with the intent to kill)
This mod must have a baseball bat! 

- Thu Dec 23, 2010 1:08 pm
- Forum: Editing (Archive)
- Topic: Warping sprites
- Replies: 4
- Views: 332
Warping sprites
Is it possible to warp a sprite like a floor or texture with animdefs? If it is, how I do it? 

- Tue Dec 14, 2010 1:18 pm
- Forum: Requests
- Topic: [REQUEST] NAM sprites
- Replies: 29
- Views: 5029
Re: [REQUEST] NAM sprites
...you can't be serious.NeuralStunner wrote:... Wow. Those largely suck.
- Sun Dec 12, 2010 9:29 am
- Forum: Requests
- Topic: [Request] ordinary people
- Replies: 7
- Views: 953
Re: [Request] ordinary people
That looks neat, but the way he keeps his fists makes him look like he's going to punch someone.
- Fri Dec 10, 2010 10:42 am
- Forum: Gameplay Mods
- Topic: [Release] SD3TII (no updates 01/03/12)
- Replies: 221
- Views: 24602
Re: [WIP] SuperDoom3: Take II
Why not make the hellknight a randomspawner that either spawns a hell knight or bruiser,and baron of hell would be baron of hell. It would just bring more interest because the all original d3 models are already seen in doom 2, but the new ones are not. :wink: Also, there was other differences ...
- Thu Dec 09, 2010 1:27 pm
- Forum: Editing (Archive)
- Topic: Stop player from firing
- Replies: 5
- Views: 515
Re: Stop player from firing
You can put to the map's ACS to give a inventory which prevents the weapon from firing.
- Thu Dec 09, 2010 9:00 am
- Forum: Gameplay Mods
- Topic: [Release] SD3TII (no updates 01/03/12)
- Replies: 221
- Views: 24602
Re: [WIP] SuperDoom3: Take II
This looks perfect! Everything is so same as in Doom 3. Good work. :D But why are the hell knights so small? I remember them being lot bigger in Doom 3, or I am just wrong? remember the doom maps, low hight of the maps, remember the cyberdemon, in doom3 is very big....but here is necesary fix the ...
- Wed Dec 08, 2010 12:18 pm
- Forum: Gameplay Mods
- Topic: [Release] SD3TII (no updates 01/03/12)
- Replies: 221
- Views: 24602
Re: [WIP] SuperDoom3: Take II
This looks perfect! Everything is so same as in Doom 3. Good work.

Spoiler:
- Mon Dec 06, 2010 2:16 am
- Forum: Graphic/Audio Patches
- Topic: [WIP]4xHi-res Sprites... and 4xHD?
- Replies: 238
- Views: 26566
Re: [WIP]4xHi-res Sprites... and 4xHD?
I think you could make the side teeth a bit longer.Mtzfire wrote:Imp
- Wed Dec 01, 2010 7:27 am
- Forum: Abandoned/Dead Projects
- Topic: Macabre Map
- Replies: 9
- Views: 996
Re: Macabre Map
Now that i would call constructive critism. *cough*XutaWoo wrote:This is cramped, ugly, illogically easy, and ugly.
There's really not much to say; the map is pretty much unsalvagable, not that anyone would really care.
- Sat Nov 27, 2010 5:20 am
- Forum: Editing (Archive)
- Topic: Weapon names
- Replies: 12
- Views: 1221
Re: Weapon names
Can't be it just done with DeHacked? 

- Tue Nov 23, 2010 8:33 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Shades of Death
- Replies: 10
- Views: 932
Re: [WIP] Shades of Death
So yes...damn. But hey, it's edited.Ryan Cordell wrote:Well duh..Doomfreak wrote:@NeuralStunner : Are you sarcastic?

- Tue Nov 23, 2010 8:29 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Shades of Death
- Replies: 10
- Views: 932
Re: [WIP] Shades of Death
Because Doom 3 had fat zombies. It's also edited so it doesn't have a cleaver, so it's not a butcher anymore.BurningCadavre wrote:Why is there a Bloated Butcher from Blood in there?
@NeuralStunner : Are you sarcastic?
- Mon Nov 22, 2010 8:38 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Shades of Death
- Replies: 10
- Views: 932
Re: [WIP] Shades of Death
looking a bit too cramped, and I can't say I'm really a fan of the style. meh Eh, thank you. :| These pics are indeed pretty dark and I'm not sure if that really shows a lot from the project. We will show more pics soon, which (hopefully) show more details. EDIT : Also,as we're trying to have the ...