Search found 52 matches

by Doomfreak
Thu Dec 23, 2010 1:15 pm
Forum: Editing (Archive)
Topic: Warping sprites
Replies: 4
Views: 332

Re: Warping sprites

It's possible. The sprites have to follow the same restrictions as everything else though. Has to be 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, etc. And I think they should be as centered within the graphic itself as possible, otherwise the warping might make the sprite 'leak' (it's easier to ...
by Doomfreak
Thu Dec 23, 2010 1:13 pm
Forum: Abandoned/Dead Projects
Topic: X-Massacre: Tom went to the mall (with the intent to kill)
Replies: 43
Views: 3825

Re: Tom went to the mall (with the intent to kill)

This mod must have a baseball bat! :P
by Doomfreak
Thu Dec 23, 2010 1:08 pm
Forum: Editing (Archive)
Topic: Warping sprites
Replies: 4
Views: 332

Warping sprites

Is it possible to warp a sprite like a floor or texture with animdefs? If it is, how I do it? :?:
by Doomfreak
Tue Dec 14, 2010 1:18 pm
Forum: Requests
Topic: [REQUEST] NAM sprites
Replies: 29
Views: 5029

Re: [REQUEST] NAM sprites

NeuralStunner wrote:... Wow. Those largely suck.
...you can't be serious.
by Doomfreak
Sun Dec 12, 2010 9:29 am
Forum: Requests
Topic: [Request] ordinary people
Replies: 7
Views: 953

Re: [Request] ordinary people

That looks neat, but the way he keeps his fists makes him look like he's going to punch someone.
by Doomfreak
Fri Dec 10, 2010 10:42 am
Forum: Gameplay Mods
Topic: [Release] SD3TII (no updates 01/03/12)
Replies: 221
Views: 24602

Re: [WIP] SuperDoom3: Take II

Why not make the hellknight a randomspawner that either spawns a hell knight or bruiser,and baron of hell would be baron of hell. It would just bring more interest because the all original d3 models are already seen in doom 2, but the new ones are not. :wink: Also, there was other differences ...
by Doomfreak
Thu Dec 09, 2010 1:27 pm
Forum: Editing (Archive)
Topic: Stop player from firing
Replies: 5
Views: 515

Re: Stop player from firing

You can put to the map's ACS to give a inventory which prevents the weapon from firing.
by Doomfreak
Thu Dec 09, 2010 9:00 am
Forum: Gameplay Mods
Topic: [Release] SD3TII (no updates 01/03/12)
Replies: 221
Views: 24602

Re: [WIP] SuperDoom3: Take II

This looks perfect! Everything is so same as in Doom 3. Good work. :D But why are the hell knights so small? I remember them being lot bigger in Doom 3, or I am just wrong? remember the doom maps, low hight of the maps, remember the cyberdemon, in doom3 is very big....but here is necesary fix the ...
by Doomfreak
Wed Dec 08, 2010 12:18 pm
Forum: Gameplay Mods
Topic: [Release] SD3TII (no updates 01/03/12)
Replies: 221
Views: 24602

Re: [WIP] SuperDoom3: Take II

This looks perfect! Everything is so same as in Doom 3. Good work. :D
Spoiler:
by Doomfreak
Mon Dec 06, 2010 2:16 am
Forum: Graphic/Audio Patches
Topic: [WIP]4xHi-res Sprites... and 4xHD?
Replies: 238
Views: 26566

Re: [WIP]4xHi-res Sprites... and 4xHD?

Mtzfire wrote:Imp
I think you could make the side teeth a bit longer.
by Doomfreak
Wed Dec 01, 2010 7:27 am
Forum: Abandoned/Dead Projects
Topic: Macabre Map
Replies: 9
Views: 996

Re: Macabre Map

XutaWoo wrote:This is cramped, ugly, illogically easy, and ugly.

There's really not much to say; the map is pretty much unsalvagable, not that anyone would really care.
Now that i would call constructive critism. *cough*
by Doomfreak
Sat Nov 27, 2010 5:20 am
Forum: Editing (Archive)
Topic: Weapon names
Replies: 12
Views: 1221

Re: Weapon names

Can't be it just done with DeHacked? :?:
by Doomfreak
Tue Nov 23, 2010 8:33 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Shades of Death
Replies: 10
Views: 932

Re: [WIP] Shades of Death

Ryan Cordell wrote:
Doomfreak wrote:@NeuralStunner : Are you sarcastic?
Well duh.. :P
So yes...damn. But hey, it's edited. :wink:
by Doomfreak
Tue Nov 23, 2010 8:29 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Shades of Death
Replies: 10
Views: 932

Re: [WIP] Shades of Death

BurningCadavre wrote:Why is there a Bloated Butcher from Blood in there?
Because Doom 3 had fat zombies. It's also edited so it doesn't have a cleaver, so it's not a butcher anymore.

@NeuralStunner : Are you sarcastic?
by Doomfreak
Mon Nov 22, 2010 8:38 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Shades of Death
Replies: 10
Views: 932

Re: [WIP] Shades of Death

looking a bit too cramped, and I can't say I'm really a fan of the style. meh Eh, thank you. :| These pics are indeed pretty dark and I'm not sure if that really shows a lot from the project. We will show more pics soon, which (hopefully) show more details. EDIT : Also,as we're trying to have the ...

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