Search found 32 matches
- Sun May 26, 2024 10:04 pm
- Forum: Assets (and other stuff)
- Topic: SLADE3 sprites offset stay at (0, 0), can't change them
- Replies: 2
- Views: 1671
SLADE3 sprites offset stay at (0, 0), can't change them
I am using SLADE3 and a problem that prevents me from using the sprites is that, whenever i edit the sprite offsets, they dont actually change . i will edit the sprite offsets to, say, (27, 53), and as long as i have the .pk3 open, i can come back to the sprite file and it says that the sprite is ...
- Tue Mar 05, 2024 8:11 pm
- Forum: Resources
- Topic: Standalone Game Template
- Replies: 25
- Views: 26322
Re: Standalone Game Template
Hi, I'm really glad I found this resource, because it's exactly what I need for a project! Unfortunately I'm running into a really weird issue, but not a major one now that I have identified what is happening partially. The template was working fine, and I had barely begun trying some map editing ...
- Sun Dec 03, 2023 11:12 pm
- Forum: Scripting
- Topic: pitching problem with spreading projectile originally autoaiming at an enemy
- Replies: 1
- Views: 2623
pitching problem with spreading projectile originally autoaiming at an enemy
Hi all. i am having trouble with projectiles not firing how i intend. My goal is to make a projectile that fires with the aimed pitch (when you autoaim at an enemy) as well as having a vertical spread for that projectile after it is fired. i tried various flag combinations to no avail, it either ...
- Wed Nov 29, 2023 11:59 pm
- Forum: Scripting
- Topic: Projectile will not fire
- Replies: 5
- Views: 676
Re: Projectile will not fire
Your weapon is named Fist , but this name is already in use by GZDoom. This is technically an error, but due to backwards-compatibility reasons GZDoom will rename your actor to something else to avoid name collisions. You should see a warning message during startup, something like the following ...
- Wed Nov 29, 2023 11:09 pm
- Forum: Scripting
- Topic: Projectile will not fire
- Replies: 5
- Views: 676
Re: Projectile will not fire
Sorry, my crystalball is not working right now. Can you post the weapon's code, at least? Does your projectile has sprites? yeah i got sprites for my stuff. like i said i can summon it through the console and it works just fine but it does not want to be summoned through a weapon :( :( the reason ...
- Mon Nov 27, 2023 12:34 am
- Forum: Scripting
- Topic: Projectile will not fire
- Replies: 5
- Views: 676
Projectile will not fire
Hi all, im wondering why my weapon will not fire a projectile at all. If i use the console, i can directly summon the projectile with no problems and the projectile does as intended. The second i try to use A_FireCustomMissile (...) in a DECORATE weapon however, it just does not seem to work. I am ...
- Sat Nov 11, 2023 12:39 pm
- Forum: Scripting
- Topic: help with zscript state jumping
- Replies: 1
- Views: 491
help with zscript state jumping
hello. im not so good at zscript, so i was wondering how i make the player jump to a state when he is doing an action on the keyboard, preferably pressing the S, or DOWN key. however i need to do that. here is the code: if (*pressing key that does this*) { StateToPlay = ANIMSTATE_CROUCHING; } thank ...
- Wed Nov 08, 2023 12:01 am
- Forum: Scripting
- Topic: how to make gzdoom.exe not load an iwad
- Replies: 6
- Views: 1500
Re: how to make gzdoom.exe not load an iwad
If your file contains everything that is needed to play a game (including the PLAYPAL), just name it with a .ipk3 extension and the program will see it. i got rid of the game_support.pk3 and renamed a freedoom file with the ipk3 as a test and it gave me this error: OS: Windows 10 (NT 10.0) Build ...
- Tue Nov 07, 2023 11:40 pm
- Forum: Scripting
- Topic: how to make gzdoom.exe not load an iwad
- Replies: 6
- Views: 1500
Re: how to make gzdoom.exe not load an iwad
To get it to not load (or recognize) commercial games, remove the game_support.pk3 file from the installation folder. It's probably wise to start a second install of GZDoom in another folder specifically for working on your standalone game, in that case. However, this error message may be caused by ...
- Tue Nov 07, 2023 11:07 pm
- Forum: Scripting
- Topic: how to make gzdoom.exe not load an iwad
- Replies: 6
- Views: 1500
how to make gzdoom.exe not load an iwad
hello. i am making a TC game for GZDOOM. my problem is that the gzdoom.exe file will try to load a doom iwad automatically. when this happens i get this error: File gzdoom.pk3 is overriding core lump mapinfo/doom2.txt. problem is, i have a mapinfo in my gzdoom.pk3 that is crucial to the game, but ...
- Tue Oct 17, 2023 10:02 pm
- Forum: Scripting
- Topic: side scroller allow vertical movement + stagnant Y coordinate
- Replies: 0
- Views: 662
side scroller allow vertical movement + stagnant Y coordinate
hello. recently ive been trying to mess with the Side Scroller Game Starter Kit by Nash and i was wondering how i can edit the movement to allow W/S (vertical) movement as well. i'd also like to see if i could somehow make the camera keep its Y coordinates the same, so as you walk W/S vertically ...
- Wed Oct 11, 2023 11:31 pm
- Forum: Script Library
- Topic: [ZScript] Side Scroller Game Starter Kit
- Replies: 43
- Views: 19436
Re: [ZScript] Side Scroller Game Starter Kit
how would it be possible to make the character move up/down as well? like enabling W and S for games with a more 3d flat surface while still retaining that side view?
- Sat Oct 07, 2023 4:12 pm
- Forum: Scripting
- Topic: Perfect Top-Down Camera?
- Replies: 4
- Views: 660
Re: Perfect Top-Down Camera?
For the second problem, I'm not sure what you mean. I assume you mean sprite billboarding, in which case you can force them to be flat using the +FORCEYBILLBOARD flag. for the second problem, i do not mean sprite billboarding. i mean that the enemies are rotated to face the camera, not where the ...
- Mon Oct 02, 2023 11:00 pm
- Forum: Scripting
- Topic: Perfect Top-Down Camera?
- Replies: 4
- Views: 660
Re: Perfect Top-Down Camera?
For the first problem, I'm afraid not much can be done about it. Even most ZScript code operates 35 times a second, because that's how the logic works. what about the side scroller thing from nash? it's camera is perfectly smooth. how would i replicate his just top-down instead of side-view ...
- Sun Oct 01, 2023 10:27 pm
- Forum: Scripting
- Topic: Perfect Top-Down Camera?
- Replies: 4
- Views: 660
Perfect Top-Down Camera?
What im looking for is something like the 3rd person camera found in the wiki , but this cannot suffice because of two reasons: 1. Since it is ACS, its refresh rate is 1/35 of a second. this makes it look choppy when walking around. 2. The monsters are rotated to face the camera instead of the ...