Search found 32 matches

by TIIKKETMASTER
Sun May 26, 2024 10:04 pm
Forum: Assets (and other stuff)
Topic: SLADE3 sprites offset stay at (0, 0), can't change them
Replies: 2
Views: 1671

SLADE3 sprites offset stay at (0, 0), can't change them

I am using SLADE3 and a problem that prevents me from using the sprites is that, whenever i edit the sprite offsets, they dont actually change . i will edit the sprite offsets to, say, (27, 53), and as long as i have the .pk3 open, i can come back to the sprite file and it says that the sprite is ...
by TIIKKETMASTER
Tue Mar 05, 2024 8:11 pm
Forum: Resources
Topic: Standalone Game Template
Replies: 25
Views: 26322

Re: Standalone Game Template

Hi, I'm really glad I found this resource, because it's exactly what I need for a project! Unfortunately I'm running into a really weird issue, but not a major one now that I have identified what is happening partially. The template was working fine, and I had barely begun trying some map editing ...
by TIIKKETMASTER
Sun Dec 03, 2023 11:12 pm
Forum: Scripting
Topic: pitching problem with spreading projectile originally autoaiming at an enemy
Replies: 1
Views: 2623

pitching problem with spreading projectile originally autoaiming at an enemy

Hi all. i am having trouble with projectiles not firing how i intend. My goal is to make a projectile that fires with the aimed pitch (when you autoaim at an enemy) as well as having a vertical spread for that projectile after it is fired. i tried various flag combinations to no avail, it either ...
by TIIKKETMASTER
Wed Nov 29, 2023 11:59 pm
Forum: Scripting
Topic: Projectile will not fire
Replies: 5
Views: 676

Re: Projectile will not fire

Your weapon is named Fist , but this name is already in use by GZDoom. This is technically an error, but due to backwards-compatibility reasons GZDoom will rename your actor to something else to avoid name collisions. You should see a warning message during startup, something like the following ...
by TIIKKETMASTER
Wed Nov 29, 2023 11:09 pm
Forum: Scripting
Topic: Projectile will not fire
Replies: 5
Views: 676

Re: Projectile will not fire

Sorry, my crystalball is not working right now. Can you post the weapon's code, at least? Does your projectile has sprites? yeah i got sprites for my stuff. like i said i can summon it through the console and it works just fine but it does not want to be summoned through a weapon :( :( the reason ...
by TIIKKETMASTER
Mon Nov 27, 2023 12:34 am
Forum: Scripting
Topic: Projectile will not fire
Replies: 5
Views: 676

Projectile will not fire

Hi all, im wondering why my weapon will not fire a projectile at all. If i use the console, i can directly summon the projectile with no problems and the projectile does as intended. The second i try to use A_FireCustomMissile (...) in a DECORATE weapon however, it just does not seem to work. I am ...
by TIIKKETMASTER
Sat Nov 11, 2023 12:39 pm
Forum: Scripting
Topic: help with zscript state jumping
Replies: 1
Views: 491

help with zscript state jumping

hello. im not so good at zscript, so i was wondering how i make the player jump to a state when he is doing an action on the keyboard, preferably pressing the S, or DOWN key. however i need to do that. here is the code: if (*pressing key that does this*) { StateToPlay = ANIMSTATE_CROUCHING; } thank ...
by TIIKKETMASTER
Wed Nov 08, 2023 12:01 am
Forum: Scripting
Topic: how to make gzdoom.exe not load an iwad
Replies: 6
Views: 1500

Re: how to make gzdoom.exe not load an iwad

If your file contains everything that is needed to play a game (including the PLAYPAL), just name it with a .ipk3 extension and the program will see it. i got rid of the game_support.pk3 and renamed a freedoom file with the ipk3 as a test and it gave me this error: OS: Windows 10 (NT 10.0) Build ...
by TIIKKETMASTER
Tue Nov 07, 2023 11:40 pm
Forum: Scripting
Topic: how to make gzdoom.exe not load an iwad
Replies: 6
Views: 1500

Re: how to make gzdoom.exe not load an iwad

To get it to not load (or recognize) commercial games, remove the game_support.pk3 file from the installation folder. It's probably wise to start a second install of GZDoom in another folder specifically for working on your standalone game, in that case. However, this error message may be caused by ...
by TIIKKETMASTER
Tue Nov 07, 2023 11:07 pm
Forum: Scripting
Topic: how to make gzdoom.exe not load an iwad
Replies: 6
Views: 1500

how to make gzdoom.exe not load an iwad

hello. i am making a TC game for GZDOOM. my problem is that the gzdoom.exe file will try to load a doom iwad automatically. when this happens i get this error: File gzdoom.pk3 is overriding core lump mapinfo/doom2.txt. problem is, i have a mapinfo in my gzdoom.pk3 that is crucial to the game, but ...
by TIIKKETMASTER
Tue Oct 17, 2023 10:02 pm
Forum: Scripting
Topic: side scroller allow vertical movement + stagnant Y coordinate
Replies: 0
Views: 662

side scroller allow vertical movement + stagnant Y coordinate

hello. recently ive been trying to mess with the Side Scroller Game Starter Kit by Nash and i was wondering how i can edit the movement to allow W/S (vertical) movement as well. i'd also like to see if i could somehow make the camera keep its Y coordinates the same, so as you walk W/S vertically ...
by TIIKKETMASTER
Wed Oct 11, 2023 11:31 pm
Forum: Script Library
Topic: [ZScript] Side Scroller Game Starter Kit
Replies: 43
Views: 19436

Re: [ZScript] Side Scroller Game Starter Kit

how would it be possible to make the character move up/down as well? like enabling W and S for games with a more 3d flat surface while still retaining that side view?
by TIIKKETMASTER
Sat Oct 07, 2023 4:12 pm
Forum: Scripting
Topic: Perfect Top-Down Camera?
Replies: 4
Views: 660

Re: Perfect Top-Down Camera?

For the second problem, I'm not sure what you mean. I assume you mean sprite billboarding, in which case you can force them to be flat using the +FORCEYBILLBOARD flag. for the second problem, i do not mean sprite billboarding. i mean that the enemies are rotated to face the camera, not where the ...
by TIIKKETMASTER
Mon Oct 02, 2023 11:00 pm
Forum: Scripting
Topic: Perfect Top-Down Camera?
Replies: 4
Views: 660

Re: Perfect Top-Down Camera?

For the first problem, I'm afraid not much can be done about it. Even most ZScript code operates 35 times a second, because that's how the logic works. what about the side scroller thing from nash? it's camera is perfectly smooth. how would i replicate his just top-down instead of side-view ...
by TIIKKETMASTER
Sun Oct 01, 2023 10:27 pm
Forum: Scripting
Topic: Perfect Top-Down Camera?
Replies: 4
Views: 660

Perfect Top-Down Camera?

What im looking for is something like the 3rd person camera found in the wiki , but this cannot suffice because of two reasons: 1. Since it is ACS, its refresh rate is 1/35 of a second. this makes it look choppy when walking around. 2. The monsters are rotated to face the camera instead of the ...

Go to advanced search