Search found 32 matches

by JossTheFox
Sat Nov 15, 2025 10:23 pm
Forum: General
Topic: Controller In Background
Replies: 1
Views: 166

Re: Controller In Background

nevermind I was remembering completely wrong lmao
by JossTheFox
Mon Oct 27, 2025 12:18 pm
Forum: General
Topic: Controller In Background
Replies: 1
Views: 166

Controller In Background

I remember that, semi-recently, a cvar was added that blocked/allowed (at least) controller input in the background. Specifically xinput. I was able to find it before, but now I can't remember what it was and I literally nothing I search is helping. Does anyone know what it is?
by JossTheFox
Mon Nov 04, 2024 3:05 pm
Forum: Scripting
Topic: Decorate Inheritance from File
Replies: 5
Views: 358

Re: Decorate Inheritance from File

Of course, the moment I reply...
I did some more testing, and I think I've fixed it!
I had to "nest" the files a layer deeper in the .pk3. I genuinely didn't think that could be a problem until now, but sorry for not mentioning it. All I did was add an extra folder and have all the decorate files in ...
by JossTheFox
Mon Nov 04, 2024 2:53 pm
Forum: Scripting
Topic: Decorate Inheritance from File
Replies: 5
Views: 358

Re: Decorate Inheritance from File

Sorry if I came off as defensive. I was really tired last night.
And sorry for taking so long, I had some things I needed to take care of.

Here's the code for the base hatchet class. It's not mine, it came from a Realm667 mod and I might've edited it a bit, I can't remember:
ACTOR Hatchet ...
by JossTheFox
Mon Nov 04, 2024 2:16 am
Forum: Scripting
Topic: Decorate Inheritance from File
Replies: 5
Views: 358

Re: Decorate Inheritance from File

I didn't think showing the Decorate files would be super important, since the issue is (at least, seems like it is) just that GZDoom can't find the class to inherit from, even though it should be (and is) there.
I was about to go to sleep, but I can send the code when I get up.
by JossTheFox
Sun Nov 03, 2024 7:12 pm
Forum: Scripting
Topic: Decorate Inheritance from File
Replies: 5
Views: 358

Decorate Inheritance from File

I tried looking this up, but I couldn't find anything on the wiki about it.

I'm currently making a mod that has several different player characters. All the characters use the same weapons, but they have slightly different sprites (i.e. one weapon is blue, one is red, etc), and to make sure every ...
by JossTheFox
Fri Mar 08, 2024 5:25 pm
Forum: Scripting
Topic: Spawn Item Alongside Preexisting Item
Replies: 3
Views: 269

Re: Spawn Item Alongside Preexisting Item


The first jump doesn't happen because the engine skips the first frame, either use the NoDelay keyword there or include an empty TNT1 A 0 frame first.
However copying your code, it works fine for me, could you provide an example snippet of your project?

Alternatively, you could use GetCVar in ...
by JossTheFox
Fri Mar 08, 2024 4:55 pm
Forum: Scripting
Topic: Spawn Item Alongside Preexisting Item
Replies: 3
Views: 269

Spawn Item Alongside Preexisting Item

Hello again! I've been beating my head against a wall for way too long trying to figure this out, so I figured I should ask for some help.

I'm currently making a Doom mod that includes a lot of custom content, mostly weapons and stuff but also a custom campaign. I had the idea to have some ...
by JossTheFox
Fri Sep 22, 2023 12:02 pm
Forum: Closed Bugs [GZDoom]
Topic: Custom Smallfont Messing With Options Menu
Replies: 3
Views: 964

Re: Custom Smallfont Messing With Options Menu



I have tried this with several different smallfonts. I don't feel comfortable attaching them to this post, as I don't want to distribute them without the author's consent, but the fonts I've tried are Apostasy, Enlightening Small, Miniplicity, and Status Report, which are all on Realm667's ...
by JossTheFox
Thu Sep 21, 2023 4:26 pm
Forum: Closed Bugs [GZDoom]
Topic: Custom Smallfont Messing With Options Menu
Replies: 3
Views: 964

Custom Smallfont Messing With Options Menu

I haven't found anyone else reporting this issue.

When using a custom fon2/lmp smallfont ( a non-composite smallfont), any untranslated text in the options menu seemingly has its color randomly assigned when you start gzdoom.
I have three examples of this:
https://imgur.com/E0Ep6Ld
https://imgur ...
by JossTheFox
Fri Jun 09, 2023 11:23 am
Forum: Scripting
Topic: Replace Class Selection Menu
Replies: 2
Views: 593

Re: Replace Class Selection Menu


I think this is completely possible through Menudef.


I don't think it is? I've already looked at the Menudef in gzdoom.pk3 and on the wiki and (for the player class menu, at least) most of it appears to be filled in while the game is running. All I could really do in Menudef is change static ...
by JossTheFox
Thu Jun 08, 2023 3:40 pm
Forum: Scripting
Topic: Replace Class Selection Menu
Replies: 2
Views: 593

Replace Class Selection Menu

Hello! It's been a while since I've posted here, but I need your help again.

As I may have already said, I'm making a mod with several playerclasses in it: nine, in fact.
As you probably already know, when you have under seven classes available, the menu looks like this:
https://imgur.com/D8ccBdn ...
by JossTheFox
Wed Sep 14, 2022 8:54 am
Forum: Scripting
Topic: Jump To State if Item Dropped
Replies: 2
Views: 312

Re: Jump To State if Item Dropped

Oh my god.
Somehow it never crossed my mind to check the CustomInventory page! I am such an idiot.
Thank you!
by JossTheFox
Wed Sep 14, 2022 8:11 am
Forum: Scripting
Topic: Jump To State if Item Dropped
Replies: 2
Views: 312

Jump To State if Item Dropped

Hello everyone!

I am currently working on a project and I need to know if something is possible.
In my project, you can play as a few different classes. They all use the same base weapons, but the sprites have minor changes between classes (example: purple outline for class one, red outline for ...
by JossTheFox
Fri Aug 26, 2022 6:25 am
Forum: Scripting
Topic: Editing the Intermission Screen
Replies: 3
Views: 499

Re: Editing the Intermission Screen

It does? I didn't know that.
I guess that kinda removes the need for me to do anything, huh. I'll need to switch to GZDoom when I get the change to upgrade my computer.
Thanks!

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