Search found 14 matches

by DreemurrDeceevurr
Wed Jun 18, 2025 6:40 am
Forum: Gameplay Mods
Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Replies: 155
Views: 86330

Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points

Would be great to see this forked and improved upon, if only so I could use it with a clean conscience.
by DreemurrDeceevurr
Sun May 18, 2025 4:37 pm
Forum: Bugs [Raze]
Topic: [1.12pre-4-gfb4763666] Movement is completely broken
Replies: 2
Views: 294

Re: [1.12pre-4-gfb4763666] Movement is completely broken

Happening to me as well, seems every devbuild marked 1.12pre and after is affected, as the one immediately before has working movement. I thought something had gone seriously wrong with my system at first before I fired up Shadow Warrior.
by DreemurrDeceevurr
Fri Apr 21, 2023 3:18 am
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 45898

Re: Changes In Forum Administration

I wouldn't be lying if I said I was starting to grow less fond of the Doom community in recent years for several reasons internal and external and that the recent days had shattered much of my faith in it. Let's hope now we can start to rebuild, however long that may take.
by DreemurrDeceevurr
Thu Apr 20, 2023 9:22 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 79473

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

so it's a choice between a site with biased administration that tried to cover up abuse and a site with biased administration that would want me dead for being queer, got it
by DreemurrDeceevurr
Sat Jan 28, 2023 9:26 pm
Forum: Gameplay Mods
Topic: y2k Doom [nostalgia for y2k era Doom modding]
Replies: 9
Views: 4779

Re: y2k Doom [nostalgia for y2k era Doom modding]

Really love this, takes me back to my days messing around with the Weapons Resource Wad and Alandoguns.
by DreemurrDeceevurr
Wed Jan 04, 2023 5:42 am
Forum: Gameplay Mods
Topic: Inferno Suture - Burn
Replies: 23
Views: 12201

Re: Inferno Suture - Burn

Mod crashes on load on 4.10.0. OS: Windows 10 (NT 10.0) Build 19045 GZDoom version 4.10.0 W_Init: Init WADfiles. adding D:/doom2/ports/gzdoom/gzdoom.pk3, 672 lumps adding D:/doom2/ports/gzdoom/game_support.pk3, 2559 lumps adding D:/doom2/doom2.wad, 2919 lumps adding D:/doom2/ports/gzdoom/lights.pk3 ...
by DreemurrDeceevurr
Mon Dec 19, 2022 8:33 pm
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 56971

Re: War Rooster v1.3 (Updated! 20/08/2022)

That would explain it, thanks!
by DreemurrDeceevurr
Mon Dec 19, 2022 5:36 pm
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 56971

Re: War Rooster v1.3 (Updated! 20/08/2022)

Been playing this with Gun Bonsai, when the China Lake (and presumably the AR and M202) are unlocked, they start out at level 1 instead of carrying over the upgrades of their respective weapons. This should probably go in that mod's thread but it seems to be a compatibility thing on this one's end.
by DreemurrDeceevurr
Fri Apr 01, 2022 7:16 am
Forum: General
Topic: Something fishy?
Replies: 29
Views: 2260

Re: Something fishy?

I'm just a humble goldfish.
by DreemurrDeceevurr
Sun Oct 24, 2021 12:57 pm
Forum: Gameplay Mods
Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
Replies: 56
Views: 50526

Re: Dehacked Attack v2.1 & Dehacked Defense v1.0

The STRAIN sawed-off is missing it's pickup sprite and the Leichenfaust has no explosion.
by DreemurrDeceevurr
Thu Aug 12, 2021 12:10 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188352

Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons

Congrats on the 1.0 releases! :D
by DreemurrDeceevurr
Tue Jun 22, 2021 3:46 am
Forum: Gameplay Mods
Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
Replies: 56
Views: 50526

Re: Dehacked Attack v2.0 - Blast from the Past (And Present)

I'd like to make a request: Monsters from Unholy Software's Codename HYENA: Killer Machine , a doom mod. (idk if that mod uses dehacked...) Automatically denied for a simple reason: I can't actually get the wad to run, and I'm not implementing monsters without actually knowing their behavior. Sorry ...
by DreemurrDeceevurr
Tue Jun 22, 2021 3:21 am
Forum: Gameplay Mods
Topic: Isabelle Companion
Replies: 67
Views: 96838

Re: Isabelle Companion

The problem I've had with it existing isn't even the fact it exists, or even what it is. The problem I have is that this was not declared, anywhere, whatsoever. It sat there as a dark little secret. There's a lot to be said for honesty and disclosure, and possibly about knowing what kind of ...
by DreemurrDeceevurr
Sat Jun 12, 2021 4:43 am
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 119443

Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

The GAU-9000 in Lt. Typhon V6 has a sprite prefix that conflicts with that for the Judgment Zombie, which results in graphical glitches. If loaded prior to Shades, parts of the weapon's idle animation are overwritten by it's pain frames, while if loaded after it disappears when it's pain frames are ...

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