Search found 14 matches
- Wed Jun 18, 2025 6:40 am
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 155
- Views: 86330
Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Would be great to see this forked and improved upon, if only so I could use it with a clean conscience.
- Sun May 18, 2025 4:37 pm
- Forum: Bugs [Raze]
- Topic: [1.12pre-4-gfb4763666] Movement is completely broken
- Replies: 2
- Views: 294
Re: [1.12pre-4-gfb4763666] Movement is completely broken
Happening to me as well, seems every devbuild marked 1.12pre and after is affected, as the one immediately before has working movement. I thought something had gone seriously wrong with my system at first before I fired up Shadow Warrior.
- Fri Apr 21, 2023 3:18 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 45898
Re: Changes In Forum Administration
I wouldn't be lying if I said I was starting to grow less fond of the Doom community in recent years for several reasons internal and external and that the recent days had shattered much of my faith in it. Let's hope now we can start to rebuild, however long that may take.
- Thu Apr 20, 2023 9:22 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79473
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
so it's a choice between a site with biased administration that tried to cover up abuse and a site with biased administration that would want me dead for being queer, got it
- Sat Jan 28, 2023 9:26 pm
- Forum: Gameplay Mods
- Topic: y2k Doom [nostalgia for y2k era Doom modding]
- Replies: 9
- Views: 4779
Re: y2k Doom [nostalgia for y2k era Doom modding]
Really love this, takes me back to my days messing around with the Weapons Resource Wad and Alandoguns.
- Wed Jan 04, 2023 5:42 am
- Forum: Gameplay Mods
- Topic: Inferno Suture - Burn
- Replies: 23
- Views: 12201
Re: Inferno Suture - Burn
Mod crashes on load on 4.10.0. OS: Windows 10 (NT 10.0) Build 19045 GZDoom version 4.10.0 W_Init: Init WADfiles. adding D:/doom2/ports/gzdoom/gzdoom.pk3, 672 lumps adding D:/doom2/ports/gzdoom/game_support.pk3, 2559 lumps adding D:/doom2/doom2.wad, 2919 lumps adding D:/doom2/ports/gzdoom/lights.pk3 ...
- Mon Dec 19, 2022 8:33 pm
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56971
Re: War Rooster v1.3 (Updated! 20/08/2022)
That would explain it, thanks!
- Mon Dec 19, 2022 5:36 pm
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56971
Re: War Rooster v1.3 (Updated! 20/08/2022)
Been playing this with Gun Bonsai, when the China Lake (and presumably the AR and M202) are unlocked, they start out at level 1 instead of carrying over the upgrades of their respective weapons. This should probably go in that mod's thread but it seems to be a compatibility thing on this one's end.
- Fri Apr 01, 2022 7:16 am
- Forum: General
- Topic: Something fishy?
- Replies: 29
- Views: 2260
Re: Something fishy?
I'm just a humble goldfish.
- Sun Oct 24, 2021 12:57 pm
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50526
Re: Dehacked Attack v2.1 & Dehacked Defense v1.0
The STRAIN sawed-off is missing it's pickup sprite and the Leichenfaust has no explosion.
- Thu Aug 12, 2021 12:10 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188352
Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons
Congrats on the 1.0 releases! 

- Tue Jun 22, 2021 3:46 am
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50526
Re: Dehacked Attack v2.0 - Blast from the Past (And Present)
I'd like to make a request: Monsters from Unholy Software's Codename HYENA: Killer Machine , a doom mod. (idk if that mod uses dehacked...) Automatically denied for a simple reason: I can't actually get the wad to run, and I'm not implementing monsters without actually knowing their behavior. Sorry ...
- Tue Jun 22, 2021 3:21 am
- Forum: Gameplay Mods
- Topic: Isabelle Companion
- Replies: 67
- Views: 96838
Re: Isabelle Companion
The problem I've had with it existing isn't even the fact it exists, or even what it is. The problem I have is that this was not declared, anywhere, whatsoever. It sat there as a dark little secret. There's a lot to be said for honesty and disclosure, and possibly about knowing what kind of ...
- Sat Jun 12, 2021 4:43 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119443
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
The GAU-9000 in Lt. Typhon V6 has a sprite prefix that conflicts with that for the Judgment Zombie, which results in graphical glitches. If loaded prior to Shades, parts of the weapon's idle animation are overwritten by it's pain frames, while if loaded after it disappears when it's pain frames are ...