Version 1.3 released! See it on GitHub .
A little quality of life update.
What's new:
Editor and player scripts are now named cm-editor.ps1 and cm-player.ps1 respectively, it's done to minimize the risk of name clashing in case Cameraman folder is added to PATH
Editor saves exported camera ...
Search found 10 matches
- Mon Jan 22, 2024 7:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
- Sun Sep 03, 2023 4:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Re: Cameraman Mod v1.1
Version 1.2 released! See it on GitHub .
The second big update.
What's new:
Angle smoothing for Bezier curves with relative angle mode - no more jittery camera movement
Added a new "Point and shoot" drawing mode, which greatly simplifies designing linear camera paths
Expanded the editor HUD ...
The second big update.
What's new:
Angle smoothing for Bezier curves with relative angle mode - no more jittery camera movement
Added a new "Point and shoot" drawing mode, which greatly simplifies designing linear camera paths
Expanded the editor HUD ...
- Wed Feb 01, 2023 3:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Re: Cameraman Mod v1.1
Version 1.1 released! See it on GitHub .
What's new:
bash script alternatives to PowerShell (shout out to m0rb )
Added option which automatically warps player to the camera during playback
Added option which hides player model/sprite during playback
Always hide the cursor during playback ...
What's new:
bash script alternatives to PowerShell (shout out to m0rb )
Added option which automatically warps player to the camera during playback
Added option which hides player model/sprite during playback
Always hide the cursor during playback ...
- Mon Oct 18, 2021 6:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Re: Cameraman Mod
Sweet mod!
I just made a few functionally equivalent bash scripts (for the *nix doom crowd out there) and sent a pull request on github
Feel free to reject if you've got other things planned :)
Cheers
Whoa, thanks for the contribution! I figured somebody would want bash versions and here we go ...
I just made a few functionally equivalent bash scripts (for the *nix doom crowd out there) and sent a pull request on github
Feel free to reject if you've got other things planned :)
Cheers
Whoa, thanks for the contribution! I figured somebody would want bash versions and here we go ...
- Sat Oct 02, 2021 7:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Re: Cameraman Mod
Glad to hear! The docs are updated now too.Doomguy914 wrote:Happy to help. Also your bypass method did the trick.
- Fri Oct 01, 2021 5:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Re: Cameraman Mod
So I'm guessing this is because of a setting I have enabled on my computer preventing it from running. But like I said as a work around, I can just run the editor.psi file without the starting parameters and add them manually once in game. :)
This is a rather hacky workaround you have, no wonder ...
- Fri Oct 01, 2021 3:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Re: Cameraman Mod
I suspect user error on my end, but if this helps, here's the command line.
https://imgur.com/7xpOkbZ
Did you specify -iwad and -warp parameters when running the script? I don't see them in the resulting command line.
Without warping directly to a level, pre-activating +noclip2 and +notarget ...
https://imgur.com/7xpOkbZ
Did you specify -iwad and -warp parameters when running the script? I don't see them in the resulting command line.
Without warping directly to a level, pre-activating +noclip2 and +notarget ...
- Fri Oct 01, 2021 3:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Re: Cameraman Mod
While this is an awesome idea, the current instructions I followed on the github led to Powershell re-opening the file path repeatedly unless killed with task manager.
This is odd, I specifically tested the script to be runnable from any directory. Could you please provide example command line ...
This is odd, I specifically tested the script to be runnable from any directory. Could you please provide example command line ...
- Thu Sep 30, 2021 12:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cameraman Mod v1.3
- Replies: 22
- Views: 12952
Cameraman Mod v1.3
Cameraman Mod v1.3
https://imgur.com/HJczl6t
Download v1.3 here
GitHub page
Use it to create camera profiles, play them back in-engine and capture as clips for your videos or movies!
Possible use cases:
make trailers for Doom engine maps and mods
create machinima in Doom engine ...
https://imgur.com/HJczl6t
Download v1.3 here
GitHub page
Use it to create camera profiles, play them back in-engine and capture as clips for your videos or movies!
Possible use cases:
make trailers for Doom engine maps and mods
create machinima in Doom engine ...
- Mon Jun 07, 2021 4:59 pm
- Forum: Gameplay Mods
- Topic: Snake Eyes
- Replies: 1
- Views: 1935
Snake Eyes
Snake Eyes Mod
Original idea by Peter Lawrence (aka DTDsphere on this forum).
Download here
This is a mod for Doom II / Ultimate Doom. The idea is simple:
- Monsters always roll the highest possible damage
- Player always rolls the lowest possible damage
That's it. All other RNG aspects of ...
Original idea by Peter Lawrence (aka DTDsphere on this forum).
Download here
This is a mod for Doom II / Ultimate Doom. The idea is simple:
- Monsters always roll the highest possible damage
- Player always rolls the lowest possible damage
That's it. All other RNG aspects of ...