Search found 10 matches

by borogk
Mon Jan 22, 2024 7:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod v1.2

Version 1.3 released! See it on GitHub .

A little quality of life update.

What's new:


Editor and player scripts are now named cm-editor.ps1 and cm-player.ps1 respectively, it's done to minimize the risk of name clashing in case Cameraman folder is added to PATH
Editor saves exported camera ...
by borogk
Sun Sep 03, 2023 4:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod v1.1

Version 1.2 released! See it on GitHub .

The second big update.

What's new:


Angle smoothing for Bezier curves with relative angle mode - no more jittery camera movement
Added a new "Point and shoot" drawing mode, which greatly simplifies designing linear camera paths
Expanded the editor HUD ...
by borogk
Wed Feb 01, 2023 3:56 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod v1.1

Version 1.1 released! See it on GitHub .

What's new:

bash script alternatives to PowerShell (shout out to m0rb )
Added option which automatically warps player to the camera during playback
Added option which hides player model/sprite during playback
Always hide the cursor during playback ...
by borogk
Mon Oct 18, 2021 6:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod

Sweet mod!

I just made a few functionally equivalent bash scripts (for the *nix doom crowd out there) and sent a pull request on github

Feel free to reject if you've got other things planned :)

Cheers

Whoa, thanks for the contribution! I figured somebody would want bash versions and here we go ...
by borogk
Sat Oct 02, 2021 7:12 am
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod

Doomguy914 wrote:Happy to help. Also your bypass method did the trick. :D
Glad to hear! The docs are updated now too.
by borogk
Fri Oct 01, 2021 5:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod


So I'm guessing this is because of a setting I have enabled on my computer preventing it from running. But like I said as a work around, I can just run the editor.psi file without the starting parameters and add them manually once in game. :)

This is a rather hacky workaround you have, no wonder ...
by borogk
Fri Oct 01, 2021 3:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod

I suspect user error on my end, but if this helps, here's the command line.

https://imgur.com/7xpOkbZ

Did you specify -iwad and -warp parameters when running the script? I don't see them in the resulting command line.
Without warping directly to a level, pre-activating +noclip2 and +notarget ...
by borogk
Fri Oct 01, 2021 3:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Re: Cameraman Mod

While this is an awesome idea, the current instructions I followed on the github led to Powershell re-opening the file path repeatedly unless killed with task manager.

This is odd, I specifically tested the script to be runnable from any directory. Could you please provide example command line ...
by borogk
Thu Sep 30, 2021 12:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cameraman Mod v1.3
Replies: 22
Views: 12952

Cameraman Mod v1.3

Cameraman Mod v1.3

https://imgur.com/HJczl6t

Download v1.3 here

GitHub page

Use it to create camera profiles, play them back in-engine and capture as clips for your videos or movies!

Possible use cases:

make trailers for Doom engine maps and mods
create machinima in Doom engine ...
by borogk
Mon Jun 07, 2021 4:59 pm
Forum: Gameplay Mods
Topic: Snake Eyes
Replies: 1
Views: 1935

Snake Eyes

Snake Eyes Mod

Original idea by Peter Lawrence (aka DTDsphere on this forum).

Download here

This is a mod for Doom II / Ultimate Doom. The idea is simple:
- Monsters always roll the highest possible damage
- Player always rolls the lowest possible damage

That's it. All other RNG aspects of ...

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