Search found 5 matches

by ARScplrd420
Thu Jun 24, 2021 6:25 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 86475

Re: DoomDynMus - a dynamic music mod

I haven't really given the 2016 and Eternal soundtrack a listen yet besides The Only Thing They Fear Is You, but it's rather doable. Don't mind if do!, i have made the doom eternal soundtrack into the doomdynmus mod!, soundtrack is way off when encountering epic fights such when super gore nest was ...
by ARScplrd420
Tue Jun 22, 2021 4:49 pm
Forum: Scripting
Topic: Gibbing For The Arachnotron and large monsters?
Replies: 8
Views: 774

Re: Gibbing For The Arachnotron and large monsters?

Sorry to hear about that but i've fixed with the sprite's offset position in SLADE's Sprite Editor by centering it in sprite mode from the middle of the cross-axis, i have thank you for your good advice
by ARScplrd420
Tue Jun 22, 2021 2:58 am
Forum: Scripting
Topic: Gibbing For The Arachnotron and large monsters?
Replies: 8
Views: 774

Re: Gibbing For The Arachnotron and large monsters?

I still don't get it about the multiples ABCDEFG frames in one line of code, can you explain how it works? Basically, they're a way to shorten similar code. Suppose you have this code: STUF A 5 A_Stuff STUF B 5 A_Stuff STUF C 5 A_Stuff STUF D 5 A_Stuff STUF E 5 A_Stuff STUF F 5 A_Stuff STUF G 5 A ...
by ARScplrd420
Mon Jun 21, 2021 4:30 am
Forum: Scripting
Topic: Gibbing For The Arachnotron and large monsters?
Replies: 8
Views: 774

Re: Gibbing For The Arachnotron and large monsters?

The thing is that by default, Doom monsters get gibbed when their health is reduced to less than the negative amount of their starting health. So, in your case, the test arachnotron has a health of 1000. You need to get its health down to -1000. Since monsters stop taking damage once they're dead ...
by ARScplrd420
Sun Jun 20, 2021 1:46 am
Forum: Scripting
Topic: Gibbing For The Arachnotron and large monsters?
Replies: 8
Views: 774

Gibbing For The Arachnotron and large monsters?

Hi im a beginner on doom modding, i would like you ask you a question about is is possible to gib bigger demons other than zombies and imps? I was experimenting some monsters from realm667 that i wanted to try about new ai states and looked some of the pages of the the Zdoom wiki for a huge ...

Go to advanced search