Search found 10 matches
- Fri Jul 19, 2024 6:42 am
- Forum: Scripting
- Topic: I'm a coding novice and need some help. [Solved]
- Replies: 4
- Views: 234
Re: I'm a coding novice and need some help.
Got it, thank you.
- Thu Jul 18, 2024 6:13 pm
- Forum: Scripting
- Topic: I'm a coding novice and need some help. [Solved]
- Replies: 4
- Views: 234
Re: I'm a coding novice and need some help.
Ok, when I try to use this, it crashes GZDoom. VM execution aborted: Tried to read from address 0 Here's the offending code: override bool Use(bool pickup) { let target = MagePlayerCustom(target); int nc = target.NumChildren; if(nc >= MaxFamiliars) { console.printf("You have too many familiars ...
- Wed Jul 17, 2024 8:35 am
- Forum: Scripting
- Topic: I'm a coding novice and need some help. [Solved]
- Replies: 4
- Views: 234
I'm a coding novice and need some help. [Solved]
Hello. I'm having some trouble wrapping my head around accessing a class's user variables. What I'm attempting to do is: I have a custom player class that uses inventory items to spawn friendly monsters. When the inventory item is used, it invokes the owner to spawn a custom projectile which ...
- Fri Jun 25, 2021 11:06 pm
- Forum: Levels
- Topic: Hell Hath No Fury
- Replies: 7
- Views: 2171
Re: Hell Hath No Fury
HHNF Map03: Demon Lunch is released. Link is in first post.
Spoiler free video:
[youtube]https://youtu.be/eSmxODhMe6A[/youtube]
Not sure why the video isn't being embedded... Could someone give me a how-to?
Spoiler free video:
[youtube]https://youtu.be/eSmxODhMe6A[/youtube]
Not sure why the video isn't being embedded... Could someone give me a how-to?
- Thu Jun 17, 2021 5:02 pm
- Forum: Levels
- Topic: Hell Hath No Fury
- Replies: 7
- Views: 2171
Re: Hell Hath No Fury
Ver 0.2.6 is available which fixes a bug in map01 where the player can get stuck and have to restart. Link is in first post.
- Thu Jun 17, 2021 3:08 pm
- Forum: Levels
- Topic: Hell Hath No Fury
- Replies: 7
- Views: 2171
Re: Hell Hath No Fury
Thanks for the feedback. Now that you mention it, I should probably update the OP with the new link. You are playing an old version of map01, which still has the railing which needs to be jumped over and which does not integrate cc4-tex. I did find a bug with the the room with the yellow key. You ...
- Thu Jun 17, 2021 5:43 am
- Forum: Levels
- Topic: Hell Hath No Fury
- Replies: 7
- Views: 2171
Re: Hell Hath No Fury
Map02, Mounds, is complete. https://imgur.com/nL8eOD1 https://imgur.com/h0Tr5oo https://imgur.com/G2VVQmh https://imgur.com/lNuTgTD To be fair, the map is more of a playable exhibit. Feedback and criticism are welcome and encouraged. Edit: I should probably link the file, right? https://www ...
- Thu Jun 03, 2021 6:32 am
- Forum: Levels
- Topic: Hell Hath No Fury
- Replies: 7
- Views: 2171
Re: Hell Hath No Fury
Thanks for the feedback, glad you had fun.
I guess the railing broke again. I'll fix that eventually. Luckily there is the jump button work around until then.
I guess the railing broke again. I'll fix that eventually. Luckily there is the jump button work around until then.
- Sun May 30, 2021 5:57 am
- Forum: Levels
- Topic: Hell Hath No Fury
- Replies: 7
- Views: 2171
Hell Hath No Fury
Download Link https://www.mediafire.com/file/a720llvol24yd1i/HHNF_0_3_0.zip/file This is my test map as I learn Doom level editing. It's pretty much Doom classic: grab weapons, ammo, and keys, while trying to stay alive. This is a beta release at best, mostly because I'm a complete novice and there ...
- Thu May 20, 2021 11:40 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201483
Re: New Member Introductions
Dropping in to say hello.
I enjoy the work that has gone into the ZDoom and GZDoom ports; it's nice to have a modern engine on which to play the classics.
Nothing else to say, really.
I enjoy the work that has gone into the ZDoom and GZDoom ports; it's nice to have a modern engine on which to play the classics.
Nothing else to say, really.