Search found 21 matches

by detwelve
Tue Jan 21, 2025 6:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*

Thanks for the great reporting and feedback! I try to touch a Armos to reveal a secret passageway, it does not either create an armos OR reveal the passageway This is because the Armos blocking hidden passages are triggered like doors (with the 'use' button) instead of by touch. It's been some years ...
by detwelve
Mon Jan 20, 2025 12:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*

Thanks for all of the feedback and bug reports. I've posted a 1.2.0 update with a download link in the top thread post. Enjoy!
by detwelve
Thu Mar 02, 2023 5:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM (v1.1.0)

DarkkOne wrote: Thu Mar 02, 2023 4:36 pm Picked up 1.1.0, still have the issue where you can use multiple keys on a single door on accident.
Thanks for the report! This bug and other reports of it somehow escaped my radar. I can reproduce and I'll make sure it gets fixed in the next update.
by detwelve
Wed Dec 21, 2022 9:58 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM (v1.1.0)

Here's an UI idea: add the "Weapon Numbers", along with passive items on the UI so we can tell what we have. That's a good idea. I also need to add some indicator that the boomerang is always available as the alt-fire. Are you aware that the list of what you have is available on the Pause screen? I ...
by detwelve
Mon Jan 31, 2022 8:49 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

I can't say for sure, but I think the 1 Rupee being green is intentional? In later Zelda games, the 1 Rupee is green. This is correct. It was part of the changes brought over from Zelda 1 Redux. It was one I thought about not bringing over, but since I'd already put in a 20 rupee to replace the ...
by detwelve
Sun Jan 30, 2022 12:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

Just released an update for version 1.1.0! I wanted a VR branch to be the next major release, but there was just too much room for improvement in the original release to let slide. v1.1.0 makes some significant quality of life changes without really changing the gameplay or original aesthetic. This ...
by detwelve
Mon Dec 20, 2021 10:58 am
Forum: TCs, Full Games, and Other Projects
Topic: Zelda-inspired Fan Project
Replies: 6
Views: 3949

Re: Zelda-inspired Fan Project

Very cool project! I love the top down perspective. Once I've finished with an update to my current Zelda 1 project I'd love to download this and see if there's something valuable that could be contributed. I would also be interested in adapting some of the top-down strategies for part of a Zelda 2 ...
by detwelve
Tue Oct 19, 2021 2:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

Boomerangs! So basically Goriya boomerangs should bounce off the small shield. Then for Player side, you carry both boomerangs instead of the Magic Boomerang superseding the Wooden Boomerang. Good catches! I'll make sure to fix it so the wooden boomerang doesn't pickup if you get silver first (if ...
by detwelve
Tue Oct 19, 2021 7:59 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

Is compatibility for combined arms' past linked class possible? i like this tc but i'm not the biggest fan of how the weapons actually feel Straight up compatibility would be difficult, but the author of Combined Arms has kindly made me aware of the mod and some things they are doing under the hood ...
by detwelve
Mon Oct 18, 2021 3:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls Remastered - Download Now!
Replies: 25
Views: 15190

Re: Doom: The Golden Souls Remastered - Download Now!

I'd loaded Golden Souls at some point in the past, but didn't finish it. This new release is just the excuse I need to go back through. I'm already a few hours in and it's fantastic! Thanks for putting this out there - it really nails the Doom X Nintendo feeling.
by detwelve
Sat Oct 16, 2021 9:30 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

I know this isn't accurate to the original game, but may I request an addon? I'd like to have spawners have a 100% chance and enemies to only spawn once/never respawn once killed and also to not disappear on map change or based on distance. I'm going to do a bugfix release a v1.0.3 this weekend ...
by detwelve
Fri Oct 15, 2021 9:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

Super congrats, detwelve. Your TC is featured in the latest video by Vinny of Vinesauce. Wow, very cool! After about half way through I was already into the source adding things to a 1.0.3 release (I could swear Darknut shot swords, but I think Vinny is right and they don't). Man, it was hard ...
by detwelve
Thu Oct 07, 2021 12:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

Thanks for the reports! I will put out a 1.0.2 tonight that addresses Gleeok in dungeon 6, teleports for the money making game (only the one near game start works as intended), and stalfos shouldn't shoot swords.
by detwelve
Thu Oct 07, 2021 7:23 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

I really like this TC! However, I did want to point out the bug with the Gleeok on the 7th dungeon (The one where Ghoma is the boss). The Gleeok spawns behind the wall, making it impossible to kill without the noclip cheat activated. Aside from that and the glitch that was already fixed in the ...
by detwelve
Wed Oct 06, 2021 3:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42388

Re: The Legend of DOOM TC

You should take a look under the hood of my Past-Linked Class from Combined_Arms, it might help you further streamline the gameplay of your project. Thanks so much. I checked out Combined Arms and it's great! I thought I researched thoroughly for Zelda based mods before starting, but clearly not as ...

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