Yeah it seems to have been a temporary glitch, it works now.
Sorry for leaving you all hanging for so long, I only check the forums occasionally and happened to remember I posted this thread.
Search found 860 matches
- Sat Jun 27, 2026 3:37 am
- Forum: ZDoom.org Bugs
- Topic: The forum theme selection doesn't work?
- Replies: 3
- Views: 91
- Tue Jun 16, 2026 5:25 am
- Forum: ZDoom.org Bugs
- Topic: The forum theme selection doesn't work?
- Replies: 3
- Views: 91
The forum theme selection doesn't work?
There doesn't seem to be a "ZDoom Forum Bug Reports" section so I'll just post this here. (if you're a mod feel free to move this to the proper place).
Just opened up the forum and I found that the default theme would always be used even when I have it set to something else. For example, you can ...
Just opened up the forum and I found that the default theme would always be used even when I have it set to something else. For example, you can ...
- Thu May 21, 2026 3:59 pm
- Forum: Gameplay Mods
- Topic: The Monstrous Weapons [NEO] mod
- Replies: 37
- Views: 16872
Re: The Monstrous Weapons [NEO] mod
I tried this weapon pack out today and recorded a video with it. Nice stuff.
p8MqCUIuz90
Thanks, it's appreciated (even if I don't understand the text in the video).
Just wanted to point out that when you were fiddling with the HUD size while you were testing the Assault Rifle, the reason ...
- Tue May 12, 2026 3:55 am
- Forum: Gameplay Mods
- Topic: The Monstrous Weapons [NEO] mod
- Replies: 37
- Views: 16872
Re: The Monstrous Weapons mod
Sorry for leaving y'all (does anyone still care for this anymore?) hanging for literally 3 years, but I finally got around to uploading the new version I was working on (Monstrous Weapons NEO).
It's a full rewrite of the mod. Existing saves are obviously broken.
MW_Neo_1.0.pk3 is the base mod ...
- Wed Apr 29, 2026 3:55 am
- Forum: Gameplay Mods
- Topic: The Monstrous Weapons [NEO] mod
- Replies: 37
- Views: 16872
Re: The Monstrous Weapons mod
Sorry for leaving y'all (does anyone still care for this anymore?) hanging for literally 3 years, but I finally got around to uploading the new version I was working on (Monstrous Weapons NEO).
It's a full rewrite of the mod. Existing saves are obviously broken.
MW_Neo_1.0.pk3 is the base mod, MWN ...
It's a full rewrite of the mod. Existing saves are obviously broken.
MW_Neo_1.0.pk3 is the base mod, MWN ...
- Thu Dec 04, 2025 2:10 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7037
- Views: 1746952
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
This works in ZDoom 2.8.1, so it should work in LZDoom unless there are weird changes in it for some reason, but that's highly unlikely.
- Thu Sep 04, 2025 9:37 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Improve the MIDI device selection.
- Replies: 4
- Views: 1188
Re: Improve the MIDI device selection.
Never expected this to come back.
- Sun Jul 20, 2025 2:52 pm
- Forum: Scripting
- Topic: Preventing stock weapons being given in IDKFA cheat?
- Replies: 5
- Views: 716
Re: Preventing stock weapons being given in IDKFA cheat?
You're welcome.
- Tue Jul 15, 2025 3:44 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 176037
Re: ZDoom Community Top Works of All Time
Oh, sorry for the misunderstanding then.m8f wrote: yum13241, that's how the ranking system worked in the original Doomworld Top.
- Sat Jul 05, 2025 6:43 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1204
- Views: 467774
- Tue Jul 01, 2025 2:33 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 176037
Re: ZDoom Community Top Works of All Time
Hey m8f, I just noticed that there are 2 mods listed as number 7. I get that they're tied, but they should probably both be 6. This unfortunately means all the numbers after 5 are off by one.
- Thu Jun 19, 2025 6:52 am
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 104
- Views: 38640
Re: What games do you play other than Doom?
Your router interface is typically accessible at 192.168.1.1, but Comcast networks will typically have it at 10.0.0.1. You'll need to find a tutorial on how to configure your router to relax its settings (and even then, your router interface will look different), and as such I can't help you much ...
- Thu Jun 19, 2025 6:41 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 249
- Views: 112710
Re: ZMovement 3.2.1
It's great you were able to figure it out, I wasn't checking this forum when you made your post.
I think the weapon bobbing CVARs not working may be a consequence of me using the Base Patch, just because I was accustomed to it.
I think the weapon bobbing CVARs not working may be a consequence of me using the Base Patch, just because I was accustomed to it.
- Fri Jun 13, 2025 5:32 am
- Forum: Creation, Conversion, and Editing
- Topic: doom-crafter | Minecraft Skins in Doom
- Replies: 3
- Views: 485
Re: doom-crafter | Minecraft Skins in Doom
You're welcome. Like I said before, this is a cool tool, so keep it up!
- Thu Jun 12, 2025 4:25 am
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 104
- Views: 38640
Re: What games do you play other than Doom?
I'm also hoping to play Minecraft with my older son, but I'm running into some issues connecting to a local server. Still haven't figured that one out yet.
If anyone has any tips or solutions for setting up a local Minecraft server properly, I'd really appreciate the help!
I hope you can get ...