Search found 849 matches
- Thu Jun 19, 2025 6:52 am
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 101
- Views: 36332
Re: What games do you play other than Doom?
Your router interface is typically accessible at 192.168.1.1, but Comcast networks will typically have it at 10.0.0.1. You'll need to find a tutorial on how to configure your router to relax its settings (and even then, your router interface will look different), and as such I can't help you much ...
- Thu Jun 19, 2025 6:41 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 105720
Re: ZMovement 3.2.1
It's great you were able to figure it out, I wasn't checking this forum when you made your post.
I think the weapon bobbing CVARs not working may be a consequence of me using the Base Patch, just because I was accustomed to it.
I think the weapon bobbing CVARs not working may be a consequence of me using the Base Patch, just because I was accustomed to it.
- Fri Jun 13, 2025 5:32 am
- Forum: Creation, Conversion, and Editing
- Topic: doom-crafter | Minecraft Skins in Doom
- Replies: 3
- Views: 115
Re: doom-crafter | Minecraft Skins in Doom
You're welcome. Like I said before, this is a cool tool, so keep it up!
- Thu Jun 12, 2025 4:25 am
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 101
- Views: 36332
Re: What games do you play other than Doom?
I'm also hoping to play Minecraft with my older son, but I'm running into some issues connecting to a local server. Still haven't figured that one out yet. If anyone has any tips or solutions for setting up a local Minecraft server properly, I'd really appreciate the help! I hope you can get that ...
- Wed Jun 11, 2025 2:50 pm
- Forum: Creation, Conversion, and Editing
- Topic: doom-crafter | Minecraft Skins in Doom
- Replies: 3
- Views: 115
Re: doom-crafter | Minecraft Skins in Doom
This is a cool tool. I like how it's easy to use and the fact this isn't some Windows-only code that relies on all MSVC redistributables imaginable. There's no Linux build (and the WIndows build doesn't work in WINE), but you can compile it yourself (it took 26 minutes on my potato). However, there ...
- Tue May 27, 2025 8:41 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 105720
Re: ZMovement 3.2.1
You're welcome!
(also, you don't need to quote to reply)
(also, you don't need to quote to reply)
- Mon May 26, 2025 4:24 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 105720
Re: ZMovement 3.2.1
Hey Mr. Mir, I made the patch for you, but I'll tell you (and everyone else) how it's done, just to save you all the time. First off, make a working copy (read: this means a copy you'll be modifying, not "create ZMove Ex"). Second, determine if your mod has DECORATE player classes or ZScript ones ...
- Wed May 14, 2025 8:31 am
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 511
Re: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
Thanks, I'll keep that in mind.
- Tue May 13, 2025 3:23 pm
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 511
Re: [DECORATE] How the hell do I stop vanilla weapons from appearing?
Thanks for the help, but between you writing your reply and me seeing it (since I was able to get to my computer in the mean time), I tried out stuff and it seems that: a. I was using VisibleToPlayerClass when all that does it hide from listed player classes, and I felt it was doing more harm than ...
- Mon May 12, 2025 8:28 am
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 511
Re: [DECORATE] How the hell do I stop vanilla weapons from appearing?
Not a DECORATE expert but have you looked at Samsara? I know it has player classes and it's designed to be used in multiplayer. The classes here aren't for actual Hexen-style classes like the Fighter/Mage/Cleric, it's purely so I can assign appropriate start items and weapon slots for each game ...
- Sun May 11, 2025 9:20 am
- Forum: Scripting
- Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
- Replies: 6
- Views: 511
[SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
So I'm making mod that aims to be compatible with Doom and Chex Quest (because my brothers enjoy it) and I also aim for Zandronum compatibility because online is fun. The way I achieve Chex Quest compatibility is with a separate mod. I have 2 issues: 1. In both Zandronum and GZDoom, when you type ...
- Tue Apr 29, 2025 12:18 am
- Forum: Technical Issues
- Topic: Raze no longer able to launch any games
- Replies: 1
- Views: 249
Re: Raze no longer able to launch any games
Try deleting your INI file. It should either be where you installed Raze, or under C:\Users\<User>\Documents\My Games\Raze (assuming Raze uses GZDoom's new config system)
- Mon Apr 28, 2025 3:43 am
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 208
- Views: 129088
Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Or just use SLADE, which will let you modify it "in-place*".
*It'll handle all the boring file manipulation for you.
*It'll handle all the boring file manipulation for you.
- Sun Apr 27, 2025 9:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
- Replies: 28
- Views: 17893
Re: DOOM CE: PSX TC & D64 Retribution, overhauled
Hello, I just have a quick question. In the original PSX Doom, if you beat Threshold of Pain (the last Ultimate Doom level), you got a password that would let you start at Entryway with all your weapons intact (source: https://doomwiki.org/wiki/MAP30:_Threshold_of_Pain_(PlayStation_Doom)). However ...
- Mon Apr 21, 2025 11:49 pm
- Forum: Bugs [GZDoom]
- Topic: [4.14.1] Bug - Holding M2 for long enough sends Doom guy head into the shooting animation
- Replies: 2
- Views: 228
Re: [4.14.1] Bug - Holding M2 for long enough sends Doom guy head into the shooting animation
The technical reason for this is that the "gritting teeth" mugshot face only checks to see if the weapon is in the Ready state sequence. If it's not, Doomguy will grit his teeth. Altfire is not defined in the stock Doom weapons, but the game will still do the grit check (look up "status bar face ...