Search found 5 matches

by nuclear_shmatt
Fri Nov 18, 2022 11:24 pm
Forum: Rules and Forum Announcements
Topic: Official ZDoom Discord Server
Replies: 127
Views: 509571

Re: Official ZDoom Discord Server

Nuclear_Shmatt#0681

I assume I was in the server at the time, and the fact I'm unable to join indicates I've been banned.
by nuclear_shmatt
Tue Nov 15, 2022 4:49 pm
Forum: Rules and Forum Announcements
Topic: Official ZDoom Discord Server
Replies: 127
Views: 509571

Re: Official ZDoom Discord Server

I have Two-Factor Authentication for my Discord now because of a hack that happened last year. I got banned from MANY servers and I'm tryna go through all the servers I got banned from due to the spam the hack caused. I was hoping I could get unbanned or sort something out. Hack took place between ...
by nuclear_shmatt
Fri Apr 30, 2021 3:29 am
Forum: Scripting
Topic: Is the NOCLIP flag impossible to change?
Replies: 5
Views: 679

Re: Is the NOCLIP flag impossible to change?

This is the decorate for the monster or 'entity'. Actor The_Entity : PlayerPawn 900 { limitedtoteam 1 Speed 1 Health 100 Radius 16 Height 56 Mass 100 PainChance 255 Player.Maxhealth 100 Player.DisplayName "The Entity" Player.CrouchSprite "PLYC" Player.StartItem "TheEntity_Power" Player.StartItem ...
by nuclear_shmatt
Wed Apr 28, 2021 3:39 pm
Forum: Scripting
Topic: Is the NOCLIP flag impossible to change?
Replies: 5
Views: 679

Re: Is the NOCLIP flag impossible to change?

I'm using Q-Zandronum, which is the a fork of the Zandronum 3.0. I would use GZdoom but GZdoom lacks full and proper multiplayer support and the concept doesn't work without it since you can't respawn once you die. Q-Zandronum doesn't support ZScript yet, I'm hoping they can do that soon. I would ...
by nuclear_shmatt
Sat Apr 24, 2021 12:15 am
Forum: Scripting
Topic: Is the NOCLIP flag impossible to change?
Replies: 5
Views: 679

Is the NOCLIP flag impossible to change?

I'm making a multiplayer mod, group of players vs an omnipotent monster that can noclip around to stop the group from exiting the level. IfNoclipOn: UDM2 A 0 A_SetTranslucent(0, 0) UDM2 A 0 A_ChangeFlag("FLOATBOB", true) UDM2 A 0 A_ChangeFlag("NOCLIP", true) UDM2 A 0 A_ChangeFlag("SOLID", false ...

Go to advanced search