
Search found 63 matches
- Tue Feb 25, 2025 1:08 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38026
- Views: 4636831
- Tue Jun 20, 2023 9:19 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38026
- Views: 4636831
Re: [SPRITES] Spriting Carnival!!
New Lost Soul candidate for my project, Futurenautica. Still on the fence about if it is too Cryptkeeper-ish though.
- Thu May 04, 2023 10:47 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
- Replies: 19
- Views: 10978
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
New update released - v2.0! Almost the entire mod has been either re-written or overhauled. Fire looks ten times better than before but has extensive optimization tricks to prevent FPS murdering. Plasma blasts completely revamped to look much more impressive but also grounded in reality. Blood ...
- Thu Dec 29, 2022 2:06 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
- Replies: 19
- Views: 10978
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), updated to v1.10!
Will this work with BrutalDoomv21? Yes and no. If you load it first then about 75% of what it does will get overwritten with what Brutal Doom does instead. If you load it last then it will overwrite a bunch of things in Brutal Doom which will likely break stuff. This is meant to be more like an ...
- Wed Dec 21, 2022 2:04 pm
- Forum: Script Library
- Topic: [ZScript] Fancy Flames
- Replies: 0
- Views: 1244
[ZScript] Fancy Flames
Hey all... I'm really pleased with how these are looking so I thought I'd share them. I am sure they aren't the most efficient when it comes to resource utilization, but so far I haven't had any slowdown from them. Demo video: https://youtu.be/jLEUVVZzoMU Screenshot 2022-12-21 145940.jpg Screenshot ...
- Wed Dec 21, 2022 12:58 pm
- Forum: Graphic/Audio Patches
- Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
- Replies: 34
- Views: 32538
- Wed Dec 21, 2022 10:36 am
- Forum: Graphic/Audio Patches
- Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
- Replies: 34
- Views: 32538
Re: CBLOOD Ultimate Edition!
Delfino this may be helpful or you may already know about it. This isn't just for the blood, but when I'm using different replacement palettes, in order to get the most out of them, I like to go to Display Options, Hardware Rendering, Post-Processing, Tonemap Mode, and set it to Palette mode. This ...
- Tue Dec 20, 2022 3:34 pm
- Forum: Graphic/Audio Patches
- Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
- Replies: 34
- Views: 32538
Re: CBLOOD Ultimate Edition!
If anyone is interested, here is my custom set of additions. This does the following in addition to CBlood's default changes... - Gives pain elementals black blood - Gives revenants "dark orange #4" blood (a nice gross color that resembles a cross between bone marrow and vomit) - Copies the blood ...
- Sat Dec 17, 2022 11:50 am
- Forum: Graphic/Audio Patches
- Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
- Replies: 19
- Views: 10978
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), updated to v1.10!
Loving this with ReLighting https://forum.zdoom.org/viewtopic.php?t=76706 everything looks amazing, Thank you Agreed! I 've definitely become a fan of the newest version of ReLighting. I put the minimum brightness all the way down to 50 and it makes for a really great atmosphere. It does seem like ...
- Thu Dec 15, 2022 9:14 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
- Replies: 19
- Views: 10978
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX)
New update released - v1.10! This new version includes new blood effects (visible bleeding from enemies and splats left on floors), environmental fog/smoke, nukage gas caused by barrel explosions, glowing red mist round hell objects, improved fireballs, improved flames, improved water, brighter ...
- Fri Dec 09, 2022 1:21 pm
- Forum: Graphic/Audio Patches
- Topic: [Texture Replacement] Patch64 (v1.3.1)
- Replies: 6
- Views: 9772
Re: [Texture Replacement] Patch64 (v1.2)
Oh it's on now! 
- Tue Nov 08, 2022 11:41 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
- Replies: 19
- Views: 10978
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX)
Great improvements from the previous version. Any plans on changing revenant rockets? Also a bug with caco attacks and that they will count as getting hit by their exploding projectile after it hits a wall Hey! Sorry I took so long to reply to this! I got reeeeeeally distracted, burnt out, and ...
- Tue Nov 08, 2022 11:22 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39074
Re: [Release] The D64ifier - Now modular and no longer in beta!
Heeeeey... disappeared for a bit... sorry 'bout that. Life stuff, burn out, ADHD, COVID, all the usual suspects... Sometimes randomly it will error with this for the D64ifier Music module. Any ideas why? Man I hate that... was using that script/system with the hopes of eventually making a dynamic ...
- Thu Jun 16, 2022 9:53 am
- Forum: Graphic/Audio Patches
- Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
- Replies: 19
- Views: 10978
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX)
Just updated this to version 1.03. Nothing revolutionary, just finally fixed the colors of imp flames so they are more yellow+red instead of white+red, made the explosions from imp fireballs much less extreme, improved the behavior of flames to have more realistic physics and more random sizing ...
- Mon May 23, 2022 10:35 am
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39074
Re: [Release] The D64ifier - Now modular and no longer in be
Now if only you used the Doom 64 PBR textures oh boy this would really be looking sweet Are you talking about the ones for Doom 64 Retribution? That project is pretty self-contained as far as the textures go, and with the D64ifier about 65% of the textures were custom created by stitching together ...