Search found 17 matches
- Thu Feb 03, 2022 10:26 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Add menu sliders for FluidSynth chorus, reverb, etc settings
- Replies: 0
- Views: 516
Add menu sliders for FluidSynth chorus, reverb, etc settings
Feel like this would be a nice QoL feature for people using soundfonts through GZDoom's FluidSynth implementation. Adding sliders and option entries for FluidSynth's chorus amount, chorus type, reverb amount, damping, room size, sample rate, and etcetera in the menu under "Advanced Sound Options ...
- Wed Feb 02, 2022 11:01 pm
- Forum: Off-Topic
- Topic: Trying to find a Synth/Soundfont used in a video
- Replies: 2
- Views: 799
Re: Trying to find a Synth/Soundfont used in a video
If it's mustheory2.sf2 I believe, I did a small comparison between it and the video. It does sound like a nice soundfont but I don't think its the same, Drums and Bowed Glass pad are pretty spot on but most of the other samples sound different. Thanks for the suggestion though as I will keep it ...
- Wed Feb 02, 2022 5:41 pm
- Forum: Off-Topic
- Topic: Trying to find a Synth/Soundfont used in a video
- Replies: 2
- Views: 799
Trying to find a Synth/Soundfont used in a video
I'm hoping maybe someone who is well versed in this stuff could help me with this here, but recently went back to watch this particular Doom video out of boredom's sake and thought the MIDI output this guy's using sounded really cool. h6YTBTSsrqU The soundfont I found the closest would be Airfont ...
- Mon Jan 31, 2022 8:30 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.4.0/1.4.1] Random Menu Flickering
- Replies: 6
- Views: 2749
Re: [1.4.0/1.4.1] Random Menu Flickering
Should be Vulkan as I mentioned. This doesn't happen in OpenGL or GL ES as far as i can tell.
- Sun Jan 30, 2022 10:04 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.4.0/1.4.1] Random Menu Flickering
- Replies: 6
- Views: 2749
Re: [1.4.0/1.4.1] Random Menu Flickering
What addons specifically? Not that I would expect this to change much, but it's still helpful to know in any case. Sorry. I guess I used the wrong word there, but I meant the expansions like Duke Carribean and Duke it out in DC. My mistake. If you can get a potato photo or even a video off your ...
- Sun Jan 30, 2022 8:16 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.4.0/1.4.1] Random Menu Flickering
- Replies: 6
- Views: 2749
[1.4.0/1.4.1] Random Menu Flickering
Hello. I've been having this problem when playing Duke 3D + Add-ons with the Raze3D renderer in Vulkan mode where menu graphics and such start flickering and glitching wildly. Haven't been able to trigger this consistently and any screenshot I take doesn't show the issue so I'm guessing it must be a ...
- Fri Jan 28, 2022 11:09 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658931
Re: [SPRITES] Spriting Carnival!!
More Mario stuff. Redone the shading/palette and added a couple more characters. Would like to work on this some more in the future for a player skin, companion mod, or something else but I'm really not good at animating sprites properly.
- Sat Jan 22, 2022 6:39 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658931
Re: [SPRITES] Spriting Carnival!!
Never seen anyone attempt a proper Doom-esque Mario sprite before, since most Mario sprite replacements for Doom just rip from the official games.
- Wed Jan 19, 2022 4:03 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658931
Re: [SPRITES] Spriting Carnival!!
Where's the Magnum? Not bad at all. Was working on my own version of this a few months ago but now I guess i have an excuse not to, heh. One thing i would suggest is maybe make the visor one more pixel taller on the bottom half, looks a tiny bit squished as is. I'll actually share the helmet i made ...
- Mon Apr 19, 2021 9:22 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658931
Re: [SPRITES] Spriting Carnival!!
Some things I may or may not complete, a Serious Sam HUD face based on how he looks in the HD remasters of First Encounter and Second Encounter. Edited from screenshots of a render. I plan on making/frankenspriting proper player sprites for him eventually. https://imgur.com/ja7idpS And a slightly ...
- Thu Apr 08, 2021 12:45 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.0.0] Visual Artifacting in Vulkan mode
- Replies: 42
- Views: 2902
Re: [1.0.0] Visual Artifacting in Vulkan mode
Turning on 4x MSAA seemed to have solved the corruption on my end, too. I guess somehow I must've skipped over that option in the menu. 

- Thu Apr 08, 2021 11:46 am
- Forum: Closed Bugs [Raze]
- Topic: [1.0.0] Visual Artifacting in Vulkan mode
- Replies: 42
- Views: 2902
Re: [1.0.0] Visual Artifacting in Vulkan mode
This probably isn't what you're meaning, but here's the log from playing a couple levels with VK_debug 1. I guess i should've specified that I didn't know if there was a specific document or file that had the output.
- Thu Apr 08, 2021 10:58 am
- Forum: Closed Bugs [Raze]
- Topic: [1.0.0] Visual Artifacting in Vulkan mode
- Replies: 42
- Views: 2902
Re: [1.0.0] Visual Artifacting in Vulkan mode
I'll just drop my .ini file here, Didn't expect this to blow up overnight quite like this. I have no post-processing enabled and I tried with both palette emulation on and off, as well as texture filtering. The issue still persists. raze-Hydro.ini I realize you said your drivers are up to date, but ...
- Wed Apr 07, 2021 10:55 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.0.0] Visual Artifacting in Vulkan mode
- Replies: 42
- Views: 2902
Re: [1.0.0] Visual Artifacting in Vulkan mode
Not at all, GZDoom runs pretty much flawlessly on my system.
- Wed Apr 07, 2021 9:16 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.0.0] Visual Artifacting in Vulkan mode
- Replies: 42
- Views: 2902
Re: [1.0.0] Visual Artifacting in Vulkan mode
Interesting... I haven't seen that on this end. Are your specs on your profile accurate? I only have NVIDIA systems :( Yes, can confirm. My card is a low profile HP Radeon RX550/550 series with 4GB of vram and GDDR5 memory according to my AMD Settings dashboard, its pretty shoddy nowadays but can ...