Search found 17 matches

by OmegaZeroXIII
Thu Sep 01, 2022 12:49 pm
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 114024

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Good. I have been presenting this error "VM execution aborted: tried to read from address zero" which is triggered by "champions/handled/handler.txt line 331". I use the DOOM RPG Roguelike Arsenal modpack and the error every 5 times that I start the mod once does not happen but when entering another ...
by OmegaZeroXIII
Sun Mar 21, 2021 9:13 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

well I wanted to ask you then. is it normal for enemies to take so long to drop a weapon? I mean, they shouldn't at least always drop one from the start of a game Edit 1: 1. I wanted to know if the difficulty is correct. Well, I am seeing that the menu has disordered images and I also check the ...
by OmegaZeroXIII
Sun Mar 21, 2021 2:22 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Buenas tardes. It's nice to meet you and the truth is that I definitely love the work you've done with the RPG Rebalanced mod because it's pretty cool and I'm using it with a Wadsmoosh If anything I will try how it goes now that it is compatible with GZDOOM 4.5 and I will write anything that helps ...
by OmegaZeroXIII
Thu Mar 18, 2021 10:25 am
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

There is already an update for the DOOM RLA that fixes the pda in the GZDOOM 4.5 versions. But it is still not possible to use the teleportation of the base so it is possible that it is a bug of the DOOM RPG. Also I do not know if others happen to them but when I schedule for the weapons to be sold ...
by OmegaZeroXIII
Sun Mar 14, 2021 12:54 am
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

hahaha if looking for some ideas on how to fix the problem with the mods loading order I found your videos. so far I have got a version of Wadsmoosh working correctly with maps additional some of PSX and other very good maps that are distributed between the 4 episodes of Doom plus an additional ...
by OmegaZeroXIII
Wed Mar 10, 2021 1:28 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

as additional information checking the compatibility files of the mod. what breaks the drops is the monsterstuff.txt file that is in the path: DoomRPG-RLMonsters\actors. when I remove that text file from the zip everything works correctly so it is possible that this file takes care of the drops but ...
by OmegaZeroXIII
Tue Mar 09, 2021 1:40 pm
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 114024

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

i have this error with the latest update. I do not know why it happens and I have used the mod in its version .666 with the legendoom lite and I did not skip this error Script error, "mk-champions[20210309].pk3:zscript/champions/champs/champ_silver.txt" line 49: Named argument Species not found.
by OmegaZeroXIII
Sun Mar 07, 2021 10:50 am
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Yesterday I was testing with other things and some compatible mods are also: Nashgore (but being loaded to the latest) Universal AI (in case you like smarter enemies) and Legendoom Lite (if you want stronger enemies every so often). All were tested in a version of Doom Wadsmoosh which you have to ...
by OmegaZeroXIII
Sat Mar 06, 2021 1:40 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

And that I had forgotten. This is the order I use to start the mod ... The RLArsenal and RLMonters addons are those of the SE version that can be downloaded in full from the author's github.

https://postimg.cc/dkF5Lh4k
by OmegaZeroXIII
Sat Mar 06, 2021 1:36 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Day 2 of experimentation: I have tried this time to combine the addons of the SE version in the Rebalanced. And everything seems to indicate that the Rebalanced addons have some bug that prevents the proper functioning of Roguelike arsenal as it should I still get strange errors when entering the ...
by OmegaZeroXIII
Sat Mar 06, 2021 12:04 am
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Well, trying some things again. The mod threw me an error saying "wadsmoosh without iwad is activated" which is strange because I did not use that which for sure is because of the lexicon since it was made the addon with the rebalanced and safe version does not fully recognize the addon. During a ...
by OmegaZeroXIII
Fri Mar 05, 2021 8:30 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Well here is a report of my experiments: Apparently I can come to the conclusion that the Rebalanced version of DOOM RPG has some strange bug that does not make the mod work correctly because I tried with the SE version and everything works correctly. Except for Lexicon that even using the ...
by OmegaZeroXIII
Fri Mar 05, 2021 6:37 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

If I notice that, in addition to the fact that I also saw in one of your videos a configuration but with the Doom RPG SE version (not the rebalanced) and I have not yet rehearsed with that but I think maybe the rebalanced has a bug that does not make the monster weapon drops work correctly
by OmegaZeroXIII
Thu Mar 04, 2021 11:25 am
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

https://youtu.be/UhcK7TtmGvY I started googling about the DOOM RPG mod and this came up. Apparently someone had your idea to combine RPG + Roguelike Arsenal. In this case using a version of DOOM in WadSmoosh and in the comments of the video there is a Github with the indication of how to load the ...
by OmegaZeroXIII
Tue Mar 02, 2021 7:33 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19385

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

It seems that the LA pack is making adjustments so I hope I can make it work correctly. Keep it up because I'm well entertained with the RPG + ColorfullHell

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