Search found 9 matches

by Sartana
Mon Oct 09, 2023 11:17 am
Forum: Gameplay Mods
Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]
Replies: 13
Views: 5555

Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]

This is pretty solid, especially for an early version. Personally, there's a couple things I would adjust, though. Kei could use a little more range on his katana. He has to get VERY close to hit things, and to me, it would just make his gameplay feel a little better if he didn't have to practically ...
by Sartana
Fri Apr 01, 2022 2:02 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 190367

Re: [1.2.6] Codename: DEMOLITIONIST

This is one of the most charming gameplay mods I've played. I'm in the process of replaying all the classic Doom packs, up to and including Plutonia and TNT, just because I want more Demo-chan.
by Sartana
Mon Oct 11, 2021 7:55 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 342084

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

Had an idea for a second 2-slot weapon for the Crusader, if you happen to be looking for one. A flail. As in, a spiked ball on a chain, with a handle. Primary fire would swing it straight downward, impacting the ground. Heavy damage, requiring some precision, since it wouldn't have much horizontal ...
by Sartana
Mon Oct 04, 2021 1:22 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 342084

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

You're really receptive to ideas! That's a really great quality for a dev to have. I might as well throw out my next idea, then. For the baselard's reload-fire attack, Corvus. My thinking is, he operates basically as he is for now - As a kind of independent "turret" shooting at nearby enemies from ...
by Sartana
Mon Oct 04, 2021 10:07 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 342084

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

My first thought actually was dual-wielding. But I thought that would tread on the toes of Baratus and his paired swords, so I went with the other one.
by Sartana
Sun Oct 03, 2021 11:56 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 342084

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

My suggestion for upgrading the primary fire would be to somehow emphasize their poison effect. It's a cool and unique mechanic, but very understated as it is now. Longer duration AND higher damage, I'd say, and leave the alt-fire's poison as it already is now, so the player is rewarded for rushing ...
by Sartana
Fri Oct 01, 2021 10:53 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 342084

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

OK, great! Well, I haven't played around enough with the coral staff to really form opinions on that, but I did have an idea for an upgraded alt-fire for the baselard. Give the player the ability to charge the throw. After about a second, maybe two, of charging, throwing it would make the projectile ...
by Sartana
Thu Sep 30, 2021 5:44 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 342084

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

Are you taking suggestions for future class features, or do you already have it pretty much set in stone? I have a couple of upgrade ideas for the Druid. Great mod, by the way.
by Sartana
Tue Feb 23, 2021 12:10 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 143557

Re: Scavver's Paradise V1.8 - A Survival Horror Mod

I had a small suggestion re:armor the player doesn't plan to use, either because it's a step down from their current gear or its stats not being what the player is looking for. Maybe we could interact with it with the "scrap weapon" state active and turn them into an "armor patch" that instantly ...

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