Search found 32 matches
- Sun Apr 12, 2026 8:19 pm
- Forum: Gameplay Mods
- Topic: Damage HUD Indicators v1.0 (09/01/2023)
- Replies: 28
- Views: 8930
Re: Damage HUD Indicators v1.0 (09/01/2023)
If you're willing to supply additional graphics, I can add them in. Just make sure you provide me with stuff I can actually use.
Oh no, yeah you can use 'em, I just put that disclaimer there so you'd know I wasn't supporting the modification of your mod due to your permissions. Anyone can use ...
- Sun Apr 12, 2026 6:00 am
- Forum: Gameplay Mods
- Topic: Damage HUD Indicators v1.0 (09/01/2023)
- Replies: 28
- Views: 8930
Re: Damage HUD Indicators v1.0 (09/01/2023)
Here's some ideas for options I made for this mod, different indicator styles. Purely a suggestion/idea and not in any way an edit of the original mod. Do NOT modify or replace the original graphics in this mod with these files.
One is just a kinda classic-doom-like style indicator, the other is ...
One is just a kinda classic-doom-like style indicator, the other is ...
- Fri Apr 10, 2026 11:59 pm
- Forum: Gameplay Mods
- Topic: [0.3] MOShuffle - Randomize the map order!
- Replies: 45
- Views: 15548
Re: [0.3] MOShuffle - Randomize the map order!
I wonder if there's a way to get this working with WadFusion? (since it includes Legacy of Rust levels)
I added dynamic map support a while back, see my post linked below for details (also includes an example lump adding Sigil 2 maps). I haven't gotten around to adding LoR to my WadFusion ...
- Thu Apr 09, 2026 6:27 pm
- Forum: Gameplay Mods
- Topic: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
- Replies: 40
- Views: 19304
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Alright, so here's a patch that makes this mod's vanilla LOR monster replacers work with WadFusion (as of 4/9/26). I just had to rename the deh_actor_(number) stuff to id24(monster) and now it works!
(EDIT: I posted a new version below that should also make it so the vanilla spawns for the ...
- Thu Apr 09, 2026 2:12 am
- Forum: Gameplay Mods
- Topic: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
- Replies: 40
- Views: 19304
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Version 4.4 released!
CHANGES:
Main version only:
Added an option to disable the Incinerator's splash damage, but buffing it's direct damage instead.
Both:
Added an option to enable/disable the bonus monster indepedentely, with the ability to randomize this setting as well.
Fixed ...
- Thu Apr 09, 2026 1:46 am
- Forum: Gameplay Mods
- Topic: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
- Replies: 40
- Views: 19304
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Alright, so here's a patch that makes this mod's vanilla LOR monster replacers work with WadFusion (as of 4/9/26). I just had to rename the deh_actor_(number) stuff to id24(monster) and now it works!
(EDIT: I posted a new version below that should also make it so the vanilla spawns for the ...
(EDIT: I posted a new version below that should also make it so the vanilla spawns for the ...
- Thu Apr 09, 2026 12:40 am
- Forum: Gameplay Mods
- Topic: [0.3] MOShuffle - Randomize the map order!
- Replies: 45
- Views: 15548
Re: [0.3] MOShuffle - Randomize the map order!
Hey, Y'all! I was working on something completely unrelated to this, but needed to look up a bit of code, and I found an error in the previous versions all the way back to at least the one ToxicFrog released, specifically, the line adding NERVE to the map lists refers to Master Levels instead ...
- Tue Apr 07, 2026 3:18 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadFusion — simple IWAD merge utility
- Replies: 30
- Views: 3739
Re: WadFusion — simple IWAD merge utility
Would it be possible to make a sort of system where any mod that calls for a LoR monster is funneled into the actor tag that WadFusion uses? For example, if a mod modifies the Vassago, but it looks at the tag "Deh_Actor_154" or "Vassago" instead of "ID24Vassago", there's something put in place that ...
- Mon Apr 06, 2026 2:29 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Automatic Continuation 1.4
- Replies: 53
- Views: 26316
Re: [mini-mod] Universal Automatic Continuation 1.4
WadFusion also added Legacy of Rust!
- Sun Apr 05, 2026 10:37 pm
- Forum: Gameplay Mods
- Topic: [0.3] MOShuffle - Randomize the map order!
- Replies: 45
- Views: 15548
Re: [0.3] MOShuffle - Randomize the map order!
Hey, Y'all! I was working on something completely unrelated to this, but needed to look up a bit of code, and I found an error in the previous versions all the way back to at least the one ToxicFrog released, specifically, the line adding NERVE to the map lists refers to Master Levels instead. I ...
- Sun Apr 05, 2026 10:14 pm
- Forum: Gameplay Mods
- Topic: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
- Replies: 40
- Views: 19304
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
This doesn't seem to play well with WadFusion, I'm guessing it's because it uses different actor names for the new monsters, so they just don't get enhanced by this mod as they should (for instance, a ghoul in LOR WadFusion won't gain the death-glow effect)
- Mon Sep 15, 2025 4:48 pm
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 49
- Views: 32268
Re: Blood Fixer (updated 10/1/17)
Here's a quick and dirty fix for Legacy of Rust! Only made 3 changes. Vassago don't bleed, as they don't appear to be made of flesh, and neither do the Banshees or Ghouls. The rest have default blood colors. I should note, I've only tested this with WadFusion + GZDoom v4.14.2. I tried getting it ...
- Sat Jul 26, 2025 12:10 am
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 49
- Views: 32268
Re: Blood Fixer (updated 10/1/17)
Here's a quick and dirty fix for Legacy of Rust! Only made 3 changes. Vassago don't bleed, as they don't appear to be made of flesh, and neither do the Banshees or Ghouls. The rest have default blood colors. I should note, I've only tested this with WadFusion + GZDoom v4.14.2. I tried getting it to ...
- Sat Jul 19, 2025 6:51 pm
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 49
- Views: 32268
Re: Blood Fixer (updated 10/1/17)
I wonder if anyone's ever modified this to work with Legacy of Rust's new monsters? I think the Vassago and Ghouls there should be bloodless as they just kinda explode/evaporate upon death. I'm guessing the Vassago is made of some kind of otherworldly, demonic, non-fleshly material; and the Ghouls ...
- Mon Jan 08, 2024 3:31 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 770
- Views: 185477
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
sounds like you need corruption cards and a good horde deck, for a nice progressive curve of chaos
I use corruption cards on different setups but not the one I got currently, as it's a tad bit too silly. Though a billion bouncing grenades all over the stage does have bits of silliness, it ...