Search found 20 matches
- Sat Jul 26, 2025 12:10 am
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 48
- Views: 30569
Re: Blood Fixer (updated 10/1/17)
Here's a quick and dirty fix for Legacy of Rust! Only made 3 changes. Vassago don't bleed, as they don't appear to be made of flesh, and neither do the Banshees or Ghouls. The rest have default blood colors. I should note, I've only tested this with WadFusion + GZDoom v4.14.2. I tried getting it to ...
- Sat Jul 19, 2025 6:51 pm
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 48
- Views: 30569
Re: Blood Fixer (updated 10/1/17)
I wonder if anyone's ever modified this to work with Legacy of Rust's new monsters? I think the Vassago and Ghouls there should be bloodless as they just kinda explode/evaporate upon death. I'm guessing the Vassago is made of some kind of otherworldly, demonic, non-fleshly material; and the Ghouls ...
- Mon Jan 08, 2024 3:31 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
sounds like you need corruption cards and a good horde deck, for a nice progressive curve of chaos I use corruption cards on different setups but not the one I got currently, as it's a tad bit too silly. Though a billion bouncing grenades all over the stage does have bits of silliness, it doesn't ...
- Mon Jan 08, 2024 2:20 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Hahaha, this mod is pure chaos. Anyone playing I recommend having 10.5x on your game & bump up the enemy count every so often. Reaches absurd levels sounds like you need corruption cards and a good horde deck, for a nice progressive curve of chaos I use corruption cards on different setups but not ...
- Sat Jan 06, 2024 10:46 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Hahaha, this mod is pure chaos. Anyone playing I recommend having 10.5x on your game & bump up the enemy count every so often. Reaches absurd levels
- Sat Jan 06, 2024 5:41 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
That stack trace is weird as hell! What pistol start mod are you using? My best guess here is that you were wielding an SPAS-15 with Rapid Fire on your way out of the level, the pistol start mod deleted it and replaced it with a Five-Seven, and Rapid Fire ended up trying to execute a psprite state ...
- Sat Jan 06, 2024 5:00 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: Bugfix release: 0.10.6
0.10.6 is out , fixing the menu crash reported above and a few issues with Swiftness. This is such a fun mod. Been playing it with Protocol Disposable + Project Malice. Gets really insane. Got a crash to console when exiting to the next level though so I decided to share it. I always have my log ...
- Sat Dec 30, 2023 6:16 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
Unfortunately you're right, I noticed this a little after I made this post when playing on DSDA. I just try not to look at it and pretend it doesn't exist, same with the weird off-center weapon alignments XD DSDA is still in a pretty rough state, the way the guns lock in place mid-bob is so funny ...
- Sat Dec 30, 2023 6:03 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
I noticed that when weapons get fast, the muzzle flash sprite that's laid over the main gun sprite lingers longer than it should; leading to the cutoff muzzleflash sprite hovering when the weapon itself has already moved. Still a really interesting mod though! https://imgur.com/a/o8ztfYl little ...
- Sat Dec 23, 2023 7:40 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 165413
Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
I noticed that when weapons get fast, the muzzle flash sprite that's laid over the main gun sprite lingers longer than it should; leading to the cutoff muzzleflash sprite hovering when the weapon itself has already moved. Still a really interesting mod though!
https://imgur.com/a/o8ztfYl
https://imgur.com/a/o8ztfYl
- Mon Dec 18, 2023 7:27 am
- Forum: Gameplay Mods
- Topic: Doom Rebalanced - A vanilla-inspired rebalance mod
- Replies: 24
- Views: 10147
Re: Doom Rebalanced - A vanilla-inspired rebalance mod
The pistol is more powerful & accurate than the chaingun XD
- Mon Dec 11, 2023 8:10 am
- Forum: Gameplay Mods
- Topic: Responsive Weapons + Faster Weapon Switching
- Replies: 61
- Views: 46876
Re: Responsive Weapons + Faster Weapon Switching
Not gonna lie, in my opinion this is THE best quality of life mod for doom so far. The change is simple but once you have it, you never wanna go back
- Fri Aug 04, 2023 11:20 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 219645
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Nice!A_D_M_E_R_A_L wrote: ↑Fri Aug 04, 2023 7:41 am OKAY, the culprit is the particles not caching properly for respawned monsters (only imps and nobles) which I've just fixed on my end.
- Fri Aug 04, 2023 7:06 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 219645
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hey there! Got a crash to console on GZDoom v4.10.0. This happens on Nightmare mode when a certain amount of time has passed, or something like that. Maybe it has something to do with enemies or something. I checked my load order and even when EVP is the only mod, it still crashes the same. Really ...
- Thu Aug 03, 2023 9:32 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 219645
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
2.9f (21/6/23) Added terrain compatibility for Hell Ground Fixed a potential sprite conflict with spawn cubes Added an option to adjust the positioning of the level name in the intermission screen Added particles to the Archvile hit effect Changed the evil eye sprites Added particle fireworks for ...