Search found 1477 matches

by Demolisher
Thu Jan 16, 2020 11:29 am
Forum: General
Topic: Filehosting Questions
Replies: 3
Views: 547

Re: Filehosting Questions

I figured as much. Specifically, the more complete ones from long ago. Doom Tower Defense (DTD2.0.pk3) https://forum.zdoom.org/viewtopic.php?t=25695 The small quake 2 styled map that I made that used all of the models and textures from quake 2 The 1:1 replication of quake 1 maps and stuff that used ...
by Demolisher
Wed Jan 15, 2020 9:32 pm
Forum: General
Topic: Filehosting Questions
Replies: 3
Views: 547

Filehosting Questions

First off, I have decided to return from a long hiatus, and I see that a lot has happened since I have been away. I am thinking about returning to work on some of my older projects. I have lost all of the original data files except for one I stored on GitHub for safekeeping. I went to redownload my ...
by Demolisher
Wed Feb 26, 2014 6:18 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398488

Re: SLADE v3.1.0 Beta 4 Released - first post updated

Absolutely. I've always used SVN before now, I just have to read up on it.
by Demolisher
Wed Feb 26, 2014 5:40 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398488

Re: SLADE v3.1.0 Beta 4 Released - first post updated

I'm not sure what is going on there, I can't get it to happen by using 'send to' with a folder or dragging it on to slade. Also, windows won't let me create a folder with the same name (and extension) as an existing file, so no idea how you've done that. Also, beta 4 is up. I used the COPY cmd ...
by Demolisher
Fri Feb 21, 2014 12:33 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398488

Re: SLADE v3.1.0 Beta 3 Released - first post updated

Bug: Sending a directory to Slade like a file works, but the name is not loaded, and the titlebar is blank. Made a few edits, saved, closed. Went and looked in the folder, and when it had closed, it had deleted every file except for the ones I modified while it was open. It erased 95% of my mod ...
by Demolisher
Thu Feb 20, 2014 11:13 pm
Forum: General
Topic: UDMF maps to Standard format
Replies: 9
Views: 813

Re: UDMF maps to Standard format

It won't be magic, it will obliterate all line specials and really everything, but that's how I converted to UDMF from Hexen format for all of my maps. Figured it would go back, and simply drop all the unusable stuff.
by Demolisher
Thu Feb 20, 2014 11:06 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_Raise declare state to go to
Replies: 2
Views: 522

Re: A_Raise declare state to go to

I'd like to see an amount parameter first personally, like:

Code: Select all

A_Raise(8, "Slide")
Would be useful for making faster/slower raise states easily.
by Demolisher
Thu Feb 20, 2014 10:01 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Spawning Actors with Preset Args/Variables
Replies: 14
Views: 1360

Re: Spawning Actors with Preset Args/Variables

Couldn't you use [wiki]SetThingSpecial[/wiki]?
by Demolisher
Thu Feb 20, 2014 9:17 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398488

Re: SLADE v3.1.0 Beta 3 Released - first post updated

Ok thanks, I'm making a config for some ACS libraries I usually work with, and am trying to get it to override the normal config, without just replacing it, so I don't have to edit the file every update.
by Demolisher
Thu Feb 20, 2014 8:30 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398488

Re: SLADE v3.1.0 Beta 3 Released - first post updated

in the entry definitions, there is a "reliability" property, I cannot seem to figure out the specifics of what it does, can it be used to "force" one definition to be used over another?
by Demolisher
Wed Feb 19, 2014 12:05 am
Forum: General
Topic: UDMF maps to Standard format
Replies: 9
Views: 813

Re: UDMF maps to Standard format

Open 2 instances of DoomBuilder, with your map in UDMF mode, and a doom/hexen format in the other. Select. Copy. Paste. Save.
by Demolisher
Tue Feb 18, 2014 11:47 pm
Forum: Editing (Archive)
Topic: ENTER scripts question
Replies: 5
Views: 438

Re: ENTER scripts question

You must terminate the script from within, you cannot externally terminate an ENTER script.
by Demolisher
Tue Feb 18, 2014 5:57 pm
Forum: Editing (Archive)
Topic: (Answered: ACS)[DECORATE] Adding an item/counter to an item.
Replies: 9
Views: 739

Re: [DECORATE] (Unanswered) Adding an item/counter to an ite

Due to the unresolved issue of user variables in CustomInventory items and weapons, you cannot use these reliably, but you can assign a unique TID to your CustomInventory item in its Spawn state. This TID can be stored... somewhere (I'd say ACS array, but...). When the player executes the Pickup ...
by Demolisher
Tue Feb 18, 2014 5:40 pm
Forum: Editing (Archive)
Topic: ACS: String and Int in same array
Replies: 5
Views: 701

Re: ACS: String and Int in same array

I almost created a 'decoder' which used control arrays to get the offset, and return the correct value, but I decided it would be an awful practice. This was based on the observation that the offset was always 32768 (I believe).

Go to advanced search