Search found 1477 matches
- Thu Jan 16, 2020 11:29 am
- Forum: General
- Topic: Filehosting Questions
- Replies: 3
- Views: 547
Re: Filehosting Questions
I figured as much. Specifically, the more complete ones from long ago. Doom Tower Defense (DTD2.0.pk3) https://forum.zdoom.org/viewtopic.php?t=25695 The small quake 2 styled map that I made that used all of the models and textures from quake 2 The 1:1 replication of quake 1 maps and stuff that used ...
- Wed Jan 15, 2020 9:32 pm
- Forum: General
- Topic: Filehosting Questions
- Replies: 3
- Views: 547
Filehosting Questions
First off, I have decided to return from a long hiatus, and I see that a lot has happened since I have been away. I am thinking about returning to work on some of my older projects. I have lost all of the original data files except for one I stored on GitHub for safekeeping. I went to redownload my ...
- Fri Feb 28, 2014 2:19 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398488
Re: SLADE v3.1.0 Beta 4 Released - first post updated
Pull request submitted
- Wed Feb 26, 2014 6:18 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398488
Re: SLADE v3.1.0 Beta 4 Released - first post updated
Absolutely. I've always used SVN before now, I just have to read up on it.
- Wed Feb 26, 2014 5:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398488
Re: SLADE v3.1.0 Beta 4 Released - first post updated
I'm not sure what is going on there, I can't get it to happen by using 'send to' with a folder or dragging it on to slade. Also, windows won't let me create a folder with the same name (and extension) as an existing file, so no idea how you've done that. Also, beta 4 is up. I used the COPY cmd ...
- Fri Feb 21, 2014 12:33 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398488
Re: SLADE v3.1.0 Beta 3 Released - first post updated
Bug: Sending a directory to Slade like a file works, but the name is not loaded, and the titlebar is blank. Made a few edits, saved, closed. Went and looked in the folder, and when it had closed, it had deleted every file except for the ones I modified while it was open. It erased 95% of my mod ...
- Thu Feb 20, 2014 11:13 pm
- Forum: General
- Topic: UDMF maps to Standard format
- Replies: 9
- Views: 813
Re: UDMF maps to Standard format
It won't be magic, it will obliterate all line specials and really everything, but that's how I converted to UDMF from Hexen format for all of my maps. Figured it would go back, and simply drop all the unusable stuff.
- Thu Feb 20, 2014 11:06 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_Raise declare state to go to
- Replies: 2
- Views: 522
Re: A_Raise declare state to go to
I'd like to see an amount parameter first personally, like:
Would be useful for making faster/slower raise states easily.
Code: Select all
A_Raise(8, "Slide")
- Thu Feb 20, 2014 10:01 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Spawning Actors with Preset Args/Variables
- Replies: 14
- Views: 1360
Re: Spawning Actors with Preset Args/Variables
Couldn't you use [wiki]SetThingSpecial[/wiki]?
- Thu Feb 20, 2014 9:17 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398488
Re: SLADE v3.1.0 Beta 3 Released - first post updated
Ok thanks, I'm making a config for some ACS libraries I usually work with, and am trying to get it to override the normal config, without just replacing it, so I don't have to edit the file every update.
- Thu Feb 20, 2014 8:30 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398488
Re: SLADE v3.1.0 Beta 3 Released - first post updated
in the entry definitions, there is a "reliability" property, I cannot seem to figure out the specifics of what it does, can it be used to "force" one definition to be used over another?
- Wed Feb 19, 2014 12:05 am
- Forum: General
- Topic: UDMF maps to Standard format
- Replies: 9
- Views: 813
Re: UDMF maps to Standard format
Open 2 instances of DoomBuilder, with your map in UDMF mode, and a doom/hexen format in the other. Select. Copy. Paste. Save.
- Tue Feb 18, 2014 11:47 pm
- Forum: Editing (Archive)
- Topic: ENTER scripts question
- Replies: 5
- Views: 438
Re: ENTER scripts question
You must terminate the script from within, you cannot externally terminate an ENTER script.
- Tue Feb 18, 2014 5:57 pm
- Forum: Editing (Archive)
- Topic: (Answered: ACS)[DECORATE] Adding an item/counter to an item.
- Replies: 9
- Views: 739
Re: [DECORATE] (Unanswered) Adding an item/counter to an ite
Due to the unresolved issue of user variables in CustomInventory items and weapons, you cannot use these reliably, but you can assign a unique TID to your CustomInventory item in its Spawn state. This TID can be stored... somewhere (I'd say ACS array, but...). When the player executes the Pickup ...
- Tue Feb 18, 2014 5:40 pm
- Forum: Editing (Archive)
- Topic: ACS: String and Int in same array
- Replies: 5
- Views: 701
Re: ACS: String and Int in same array
I almost created a 'decoder' which used control arrays to get the offset, and return the correct value, but I decided it would be an awful practice. This was based on the observation that the offset was always 32768 (I believe).