Search found 14 matches

by omxgamer127
Mon May 02, 2022 3:23 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 251
Views: 128761

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Don't forget the possibility to active or disable it in the gearbox option to make it more comfortable I think there is no need to make this an option. I should be able to detect if player has freelook and change the wheel selection behavior accordingly. I very want to play gearbox with no free ...
by omxgamer127
Tue Apr 26, 2022 2:38 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 251
Views: 128761

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Don't forget the possibility to active or disable it in the gearbox option to make it more comfortable
I very want to play gearbox with no free mouse look/always mouselook off
by omxgamer127
Mon Apr 25, 2022 8:01 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 251
Views: 128761

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Hi can u create an horizontal version for people who use ""always mouselook" like me
Horizontal mouse look only is more charming, it also makes older wads and (mods without alt zoom weapons) feel better for me
Edit : i wanted to write "always mouselook off"
by omxgamer127
Fri Apr 15, 2022 7:38 pm
Forum: Technical Issues
Topic: How to run software renderer?
Replies: 16
Views: 5213

Re: How to run software renderer?

I have Intel HD Graphics 3000, ram 12 ,win7
I found a solution here : https://community.citra-emu.org/t/force ... dows/14122
by omxgamer127
Wed Apr 13, 2022 10:54 pm
Forum: Gameplay Mods
Topic: Mars Mercenary v1.2: Smooth Operator
Replies: 27
Views: 14418

Re: Mars Mercenary v1

Why not add a rocket launcher too?
by omxgamer127
Wed Apr 06, 2022 10:52 am
Forum: Technical Issues
Topic: Performance issue
Replies: 13
Views: 2267

Re: Performance issue

by omxgamer127
Sun Mar 27, 2022 9:02 pm
Forum: Technical Issues
Topic: How to run software renderer?
Replies: 16
Views: 5213

Re: How to run software renderer?

@lafoxxx i have this error : Unsupported OpenGL version. At least OpenGL 3.3 is required to run GZDoom. can i use mesa to bypass it? i'm on windows i found a windows version here : https://github.com/pal1000/mesa-dist-win and here : https://fdossena.com/?p=mesa/index.frag In the official wesite ...
by omxgamer127
Sun Mar 27, 2022 8:21 pm
Forum: Technical Issues
Topic: How to run software renderer?
Replies: 16
Views: 5213

How to run software renderer?

Hi it is possible to choose between software mode or opengl or vulkan by a command line? I need it because i'm using a doom launcher to run my collection of wads ,when i click on start to play it's not ask me because all iwads are already configured to the specific pwads The port the most i use is ...
by omxgamer127
Sat Mar 26, 2022 6:00 pm
Forum: Gameplay Mods
Topic: [BDX] Brutal DOOM X — v0.8
Replies: 6
Views: 7476

Re: [BDX] Brutal DOOM X — v0.8

Hi do u have a video? i don't see any gameplay about this mod in youtube
by omxgamer127
Sat Mar 26, 2022 5:45 pm
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 69301

Re: BDLite [V1.2 RELEASED - 2019-12-20]

Hi Do u have discord server?
by omxgamer127
Mon Nov 08, 2021 9:28 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 201221

Re: [WIP] Dusted's Pandemonia (v2.1.2)

Hello Please add alt fire zoom mode to the railgun *impossible to zoom)
it a little makes me uncomfortable
by omxgamer127
Fri Oct 01, 2021 7:47 pm
Forum: Levels
Topic: Doom Episode - 1 Remaster (demo available)
Replies: 33
Views: 42756

Re: Doom Episode - 1 Remaster (demo available)

why not to create a standalone full custom textures only version of your mod too? to simply "replace" the original graphics of doom and compatible with all wad like how dhtp and dltp is I wanted to test your mod (the modern texture only) for others wad like sigil ,tnt ,alien vandetta ,zone 300/400 ...
by omxgamer127
Wed Sep 29, 2021 6:20 pm
Forum: Technical Issues
Topic: Figuring out how to use GZDoom on Linux Mint [news topic split]
Replies: 19
Views: 9215

Re: Figuring out how to use GZDoom on Linux Mint [news topic

Hi man ,it is possible to define or change the default iwad location directory (DOOMWADDIR/DOOMWADPATH) by a command line parameter
for gzdoom/lzdoom
i need it it to create an autoplay menu builder for my repack
the problem is my iwad/pwad data and my sourceport is in different folder
by omxgamer127
Mon Sep 27, 2021 2:08 pm
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 172621

Re: ZDoom Community Top Works of All Time

Helooo
my actual list (best mod) is :
Project brutality - 5
Brutal doom - 3
Slayer rampage - 3
Dusted's Pandemonia - 3
D4T - 1

My top 5 favorite mod is :
Slayer rampage
Project brutality
Brutal doom
Dusted's Pandemonia
D4T

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