Search found 14 matches
- Mon May 02, 2022 3:23 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 251
- Views: 128761
Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling
Don't forget the possibility to active or disable it in the gearbox option to make it more comfortable I think there is no need to make this an option. I should be able to detect if player has freelook and change the wheel selection behavior accordingly. I very want to play gearbox with no free ...
- Tue Apr 26, 2022 2:38 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 251
- Views: 128761
Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling
Don't forget the possibility to active or disable it in the gearbox option to make it more comfortable
I very want to play gearbox with no free mouse look/always mouselook off
I very want to play gearbox with no free mouse look/always mouselook off
- Mon Apr 25, 2022 8:01 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 251
- Views: 128761
Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling
Hi can u create an horizontal version for people who use ""always mouselook" like me
Horizontal mouse look only is more charming, it also makes older wads and (mods without alt zoom weapons) feel better for me
Edit : i wanted to write "always mouselook off"
Horizontal mouse look only is more charming, it also makes older wads and (mods without alt zoom weapons) feel better for me
Edit : i wanted to write "always mouselook off"
- Fri Apr 15, 2022 7:38 pm
- Forum: Technical Issues
- Topic: How to run software renderer?
- Replies: 16
- Views: 5213
Re: How to run software renderer?
I have Intel HD Graphics 3000, ram 12 ,win7
I found a solution here : https://community.citra-emu.org/t/force ... dows/14122
I found a solution here : https://community.citra-emu.org/t/force ... dows/14122
- Wed Apr 13, 2022 10:54 pm
- Forum: Gameplay Mods
- Topic: Mars Mercenary v1.2: Smooth Operator
- Replies: 27
- Views: 14418
Re: Mars Mercenary v1
Why not add a rocket launcher too?
- Wed Apr 06, 2022 10:52 am
- Forum: Technical Issues
- Topic: Performance issue
- Replies: 13
- Views: 2267
Re: Performance issue
Try this maybee it can help u
https://www.doomworld.com/forum/topic/1 ... nd-lzdoom/
https://www.doomworld.com/forum/topic/1 ... nd-lzdoom/
- Sun Mar 27, 2022 9:02 pm
- Forum: Technical Issues
- Topic: How to run software renderer?
- Replies: 16
- Views: 5213
Re: How to run software renderer?
@lafoxxx i have this error : Unsupported OpenGL version. At least OpenGL 3.3 is required to run GZDoom. can i use mesa to bypass it? i'm on windows i found a windows version here : https://github.com/pal1000/mesa-dist-win and here : https://fdossena.com/?p=mesa/index.frag In the official wesite ...
- Sun Mar 27, 2022 8:21 pm
- Forum: Technical Issues
- Topic: How to run software renderer?
- Replies: 16
- Views: 5213
How to run software renderer?
Hi it is possible to choose between software mode or opengl or vulkan by a command line? I need it because i'm using a doom launcher to run my collection of wads ,when i click on start to play it's not ask me because all iwads are already configured to the specific pwads The port the most i use is ...
- Sat Mar 26, 2022 6:00 pm
- Forum: Gameplay Mods
- Topic: [BDX] Brutal DOOM X — v0.8
- Replies: 6
- Views: 7476
Re: [BDX] Brutal DOOM X — v0.8
Hi do u have a video? i don't see any gameplay about this mod in youtube
- Sat Mar 26, 2022 5:45 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 69301
Re: BDLite [V1.2 RELEASED - 2019-12-20]
Hi Do u have discord server?
- Mon Nov 08, 2021 9:28 am
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 201221
Re: [WIP] Dusted's Pandemonia (v2.1.2)
Hello Please add alt fire zoom mode to the railgun *impossible to zoom)
it a little makes me uncomfortable
it a little makes me uncomfortable
- Fri Oct 01, 2021 7:47 pm
- Forum: Levels
- Topic: Doom Episode - 1 Remaster (demo available)
- Replies: 33
- Views: 42756
Re: Doom Episode - 1 Remaster (demo available)
why not to create a standalone full custom textures only version of your mod too? to simply "replace" the original graphics of doom and compatible with all wad like how dhtp and dltp is I wanted to test your mod (the modern texture only) for others wad like sigil ,tnt ,alien vandetta ,zone 300/400 ...
- Wed Sep 29, 2021 6:20 pm
- Forum: Technical Issues
- Topic: Figuring out how to use GZDoom on Linux Mint [news topic split]
- Replies: 19
- Views: 9215
Re: Figuring out how to use GZDoom on Linux Mint [news topic
Hi man ,it is possible to define or change the default iwad location directory (DOOMWADDIR/DOOMWADPATH) by a command line parameter
for gzdoom/lzdoom
i need it it to create an autoplay menu builder for my repack
the problem is my iwad/pwad data and my sourceport is in different folder
for gzdoom/lzdoom
i need it it to create an autoplay menu builder for my repack
the problem is my iwad/pwad data and my sourceport is in different folder
- Mon Sep 27, 2021 2:08 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 172621
Re: ZDoom Community Top Works of All Time
Helooo
my actual list (best mod) is :
Project brutality - 5
Brutal doom - 3
Slayer rampage - 3
Dusted's Pandemonia - 3
D4T - 1
My top 5 favorite mod is :
Slayer rampage
Project brutality
Brutal doom
Dusted's Pandemonia
D4T
my actual list (best mod) is :
Project brutality - 5
Brutal doom - 3
Slayer rampage - 3
Dusted's Pandemonia - 3
D4T - 1
My top 5 favorite mod is :
Slayer rampage
Project brutality
Brutal doom
Dusted's Pandemonia
D4T