Search found 146 matches
- Tue Sep 02, 2025 12:45 pm
- Forum: Script Library
- Topic: Slaughter Map Performance Booster
- Replies: 50
- Views: 20809
Re: Slaughter Map Performance Booster
That is beyond the scope of this project, which in its current form is trying to be agnostic to any mods that may be loaded. In other words I want this to work even with Guncaster or Brutal Doom or Project Brutality or Russian Overkill or Hideous Destructor or pretty much anything else that you ...
- Mon Nov 11, 2024 9:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: JMod - Mod Testing Suite
- Replies: 12
- Views: 9837
Re: JMod - Mod Testing Suite
OH MY GOD!!! Did someone really think to implement this?!
Thank you so much! Now you don't have to suffer forever with entering commands in the console! Although in some places it does not always display resources correctly with the mod, but it calls them correctly!
Keep improving it, Jarewill!
Thank you so much! Now you don't have to suffer forever with entering commands in the console! Although in some places it does not always display resources correctly with the mod, but it calls them correctly!
Keep improving it, Jarewill!

- Wed Oct 02, 2024 9:05 am
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 102
- Views: 95006
Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
It would be cool if modders created a whole Community Project to make the whole «DOOM 2» in the style of «Duke Nukem 3D». It would be really cool!
The idea suggests itself.
The idea suggests itself.
- Mon Aug 26, 2024 11:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96841
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
This thread's quite dead. But anyway, I have an important announcement to make in terms of ROW. Reds Over World version 2.0 is what I might call "done"', after plenty of beta-testing and other stuff, I think it's good to go, especially as it fixed all the things people complained about - it adds ...
- Tue Aug 13, 2024 8:59 am
- Forum: Script Library
- Topic: SIGIL 1/2 + NRFTL + LOR as expansions like HEXDD
- Replies: 17
- Views: 9238
Re: SIGIL 1/2 + NRFTL + LOR as expansions like HEXDD
The Legacy of Rust one currently requires recognition of DOOM 2: Kex Edition in your launcher or it will not appear. This requires a recent dev build https://devbuilds.drdteam.org/ and also both the re-re-released id1.wad and doom2.wad in the same folder with the id1.ipk3 shim. Optionally you can ...
- Mon Aug 12, 2024 10:03 am
- Forum: Script Library
- Topic: SIGIL 1/2 + NRFTL + LOR as expansions like HEXDD
- Replies: 17
- Views: 9238
- Mon Aug 05, 2024 11:26 am
- Forum: Gameplay Mods
- Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
- Replies: 44
- Views: 18810
Re: Alice: Toys of Madness - beta release
Jekyll Grim Payne needs to say «Thank you so much!» He is one of those who decided to remind everyone about that cool game that «EA» not only forgot, but destroyed! Such a game deserves a Remastered Edition! Fortunately, DOOM modders remember such games! I wouldn't mind playing TC if someone really d ...
- Tue Jun 25, 2024 8:25 am
- Forum: Script Library
- Topic: Slaughter Map Performance Booster
- Replies: 50
- Views: 20809
Re: Slaughter Map Performance Booster
1) It's not in GZDoom by default because it would probably break too many mods/mapsets with the way they work. No matter how you set it up, adding this mod makes those mapsets more playable and easier, even if you didn't get a performance boost from GZDoom out of it. Ultimately it's up to Graf to ...
- Sun Jun 23, 2024 7:15 am
- Forum: Script Library
- Topic: Slaughter Map Performance Booster
- Replies: 50
- Views: 20809
Re: Slaughter Map Performance Booster
I think that slowing down is also associated with a lot of projectiles if a lot of monsters are shooting. Is there any way to optimize this?
- Sat Jun 22, 2024 1:28 pm
- Forum: Script Library
- Topic: Slaughter Map Performance Booster
- Replies: 50
- Views: 20809
Re: Slaughter Map Performance Booster
Holy shit! It's working! Not ideal, of course, but Gzdoom began to lag less with a large number of monsters. I checked for «Doom 2 In City Only» on MAP23.
Why wasn't such a mod immediately inserted into GZDOOM? It is extremely needed by default!
Why wasn't such a mod immediately inserted into GZDOOM? It is extremely needed by default!
- Sat Jun 01, 2024 5:03 pm
- Forum: Levels
- Topic: Xperiment [UPDATED v1.2]
- Replies: 21
- Views: 13873
Re: Xperiment [UPDATED v1.2]
Here is a working link to download version 1.2. Thank Mad Butcher for re-uploading to Mediafire!
https://www.mediafire.com/file/8ubdlqam ... 2.zip/file
https://www.mediafire.com/file/8ubdlqam ... 2.zip/file
- Wed Apr 10, 2024 2:29 pm
- Forum: Gameplay Mods
- Topic: [Reds Over World] ROWAn - A Reds Over World Addon
- Replies: 48
- Views: 10988
Re: [Reds Over World] ROWAn - A Reds Over World Addon
Wow! When I saw this addon and what changes were made, I'm not surprised that WojtTheDoomer2K paid attention to it. HUDs screenshots alone sold this addon.
It should be appreciated!
It should be appreciated!
- Wed Apr 10, 2024 2:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96841
Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
The S Q U E A K Y doors (I saw one guy in the livestream chat say something among the lines of (paraphrasing) "I HAD ENOUGH OF THIS MOD!!! THE SQUEAKY DOORS!! THE PIPE BANGING!!!" and i can't stop snickering at it each time i remind myself of it, really reminded me of AVGN's rants). Those three ...
- Thu Mar 07, 2024 8:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96841
Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Thank you for appreciating my opinion and explaining some points. In principle, I thought so, that it was precisely because of the lack of beta testing that the Project did not come out completely polished. I understand that you can't keep track of everything alone. But it's good that you ...
- Wed Mar 06, 2024 2:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96841
Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Your Project passed the day before yesterday. If we compare it with "Mystery of Tyskie Islands", then the New Project has become more global. I liked the Shooting, the Various Opponents and Bosses, the Guns are quite good. In short, I am generally satisfied with the Project. :) However, during the ...