Search found 15 matches

by hezenbezen
Sun Mar 07, 2021 4:57 am
Forum: Levels
Topic: [hexen][single][gzdoom] Oracle: the God of Time
Replies: 3
Views: 1167

Re: [hexen][single][gzdoom] Oracle: the God of Time

Please redownload the file who took it before this moment. :oops: It was 6 o'clock after dreamless night of coding, so just get now the file in play, not test mode :lol:
by hezenbezen
Sat Mar 06, 2021 9:06 pm
Forum: Levels
Topic: [hexen][single][gzdoom] Oracle: the God of Time
Replies: 3
Views: 1167

Re: [hexen][single][gzdoom] Oracle: the God of Time

First, an update came out. Oracle: the God of Time by hezenbezen, v1.2 Added more traps and bonuses Thunderstorm changed to realistic (over 20 different thunder sounds!) The game balance is now smoother and more user-friendly All bugs are fixed Description A stand-and-play map. If you don't like ...
by hezenbezen
Sat Mar 06, 2021 11:21 am
Forum: Closed Bugs [GZDoom]
Topic: Print not working at Korax's death associated scripts
Replies: 2
Views: 388

Re: Print not working at Korax's death associated scripts

This is not a bug. The only time text is printed for the player is if the player is the calling actor for each print statement (or the script that calls it), or use [wiki]PrintBold[/wiki] instead. The reason it works fine for "puke" is because that command ensures the player is the calling actor. I ...
by hezenbezen
Sat Mar 06, 2021 10:28 am
Forum: Closed Bugs [GZDoom]
Topic: Print not working at Korax's death associated scripts
Replies: 2
Views: 388

Print not working at Korax's death associated scripts

Hi all, When Korax dies, a final text script executes in my code. And the print function writes nothing. If I place a testing ambient sound in the cycle with print, as below, it sounds, so cycle iterates, but still no text. script 92 (void) { str FinText[15]={ "string of text", ... "string of text ...
by hezenbezen
Fri Feb 19, 2021 12:59 pm
Forum: Levels
Topic: [hexen][single][gzdoom] Oracle: the God of Time
Replies: 3
Views: 1167

Re: [hexen][single][gzdoom] Oracle: the God of Time

Wad file updated - some bugs removed, and the overall game balance improved.

The description coming soon.
Screenshot_Hexen_20210219_134726.jpg
by hezenbezen
Thu Feb 18, 2021 3:23 pm
Forum: Levels
Topic: [hexen][single][gzdoom] Oracle: the God of Time
Replies: 3
Views: 1167

[hexen][single][gzdoom] Oracle: the God of Time

You, the glorious son of an ancient people of wizards and warriors, like all the inhabitants of the capital of your kingdom, worship the God of Time on His Altar, where the Oracle, the marvelous creation of the mighty magicians, gives blessings, gifts and clues to everyone who will honor the God of ...
by hezenbezen
Wed Feb 17, 2021 6:02 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: IsInsideSector(tag,x,y)
Replies: 2
Views: 1893

IsInsideSector(tag,x,y)

Hi all, is there a way to find out if a point is inside a sector (or a set of)? Like function in title. It's necessary for example when I want to spawn a monster inside some sector with complex boundaries. (Actually, then I have to take into account things' radiuses, but it's solvable if I place the ...
by hezenbezen
Mon Feb 15, 2021 11:12 am
Forum: Levels
Topic: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each other!
Replies: 10
Views: 2149

Re: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each ot

And what we have today is the 2nd Bestiary map: Duel of Clans! Download here . Metal desgined hall with isolated arenas for projectile-armed only classes. Now they appear by single class groups in two fenced corridors (not totally impassable, lol). Bosses have 3 separate playpens in front of the ...
by hezenbezen
Mon Feb 15, 2021 10:27 am
Forum: Levels
Topic: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each other!
Replies: 10
Views: 2149

Re: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each ot

I had a played through this map but with a twist or two. Glad 2 c u'r impressed (a modified one though) Many ideas to build I have, just need a little bit more than 24 hours per day :) If I'll decide 2 build a doom or heretic hub, then hexen monsters data should be included. If you wanna see some ...
by hezenbezen
Sun Feb 07, 2021 2:24 pm
Forum: Levels
Topic: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each other!
Replies: 10
Views: 2149

Re: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each ot

wildweasel wrote:And because I went and approved/replied to the wrong version of the thread, the one reply to the old one is now somehow the OP. Damn it all.
Well for now the post have no preview image :cry:
by hezenbezen
Sun Feb 07, 2021 2:21 pm
Forum: Levels
Topic: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each other!
Replies: 10
Views: 2149

Re: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each ot

So it's like Doom Arena/Reconquest? Only original monsters, none custom. Including the Hexen Maulotaur friend (does not attack the protagonist). Except Wolfenstein dude, Keen, Chicken and Ghost Mummies (their absence does not affect gameplay). And it's the map for just observing, not playing. If ...
by hezenbezen
Sun Feb 07, 2021 1:58 pm
Forum: Levels
Topic: Bestiary: Dm2+Heretic+Hexen ALL monsters beating each other!
Replies: 10
Views: 2149

Bestiary: Dm2+Heretic+Hexen ALL monsters beating each other!

Hi all! Here's my mindblowing, all-monsters-in-one, die-and-see WAD :D :) I'd carried this idea for so long, and that's it. The map for observing how they batter each other. It's map is small and simple, but it contains all monsters from Doom2, Heretic and Hexen. Choode mage class. What you need is ...
by hezenbezen
Sun Feb 07, 2021 4:42 am
Forum: Technical Issues
Topic: Ultimate Builder: Teleport, Quake: not defined
Replies: 1
Views: 477

Re: Ultimate Builder: Teleport, Quake: not defined

Up. At fact, Ultimate Builder and ACC compiler don't know most of ACS functions for platforms, light etc. The same error.
by hezenbezen
Wed Feb 03, 2021 4:03 am
Forum: Assets (and other stuff)
Topic: Crossmonstering =)
Replies: 4
Views: 756

Re: Crossmonstering =)

A monster also have its sounds. And behaviour. Arachnotron and Lost Soul act not as other monsters. Copying only sprites seems to be not enough.
by hezenbezen
Wed Feb 03, 2021 3:43 am
Forum: Assets (and other stuff)
Topic: Crossmonstering =)
Replies: 4
Views: 756

Crossmonstering =)

Hi all,
Please help with exporting/importing monsters.
I need a howto to share monsters data between doom|heretic|hexen wads.
I.e. a map for Hexen should contain all monsters from Heretic and Doom2.
Which editor could help and how?

Go to advanced search