Uh, buy my game or else the communists win!
https://store.steampowered.com/app/1665 ... nd_Sunset/
Search found 63 matches
- Wed Nov 08, 2023 1:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64051
- Sun Nov 13, 2022 2:14 pm
- Forum: Resources
- Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
- Replies: 7
- Views: 2319
- Thu Nov 10, 2022 8:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64051
Re: Beyond Sunset - DEMO OUT NOW

We're attending the Denver Indie Games expo!
The event is Saturday, November 26th from 11:00AM to 9:00PM MST at Black Sky Brewery in Denver, Colorado. Swing by and meet the team!
Event details here!
- Mon Nov 07, 2022 6:46 am
- Forum: Resources
- Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
- Replies: 7
- Views: 2319
Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!
I don't provide any code showing how to integrate the pathfinding into your existing mods and games, so I wanted to show an example of how to create a function that behaves similarly to A_Chase using the pathfinding system: void A_PathChase(statelabel MeleeState = null, statelabel MissileState ...
- Sun Nov 06, 2022 8:26 am
- Forum: Resources
- Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
- Replies: 7
- Views: 2319
Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!
if no nav mesh is present would it default to standard A_Chase procedures? simply to make sure something will work outside of maps without a generated navmesh? I don't provide any kind of monster movement or attack code in this library. The assumption is that people will tailor the library to suit ...
- Sun Nov 06, 2022 7:33 am
- Forum: Resources
- Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
- Replies: 7
- Views: 2319
Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!
Frankly, the use of Node JS and all the npm shenanigans are just completely counterintuitive for getting navmeshes in GZDoom, so apart from 10 people crazy enough to do so, this'll mostly go unused. EDIT: You should specify that people will need to use Powershell not Node JS to actually install and ...
- Fri Nov 04, 2022 10:32 pm
- Forum: Resources
- Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
- Replies: 7
- Views: 2319
[ZScript Library] ZNav - Navigation Mshes in ZDoom!
ZNav - Navigation meshes in GZDoom ZDoom-Pathfinding is a zscript library for navigation mesh pathfinding in GZDoom. https://imgur.com/2CyjlsO This library has two components. ZDoom-Navmesh-Generator Generate navigation meshes from your TEXTMAP lump in a browser-based editor. ZDoom-Pathfinding ...
- Fri Nov 04, 2022 10:53 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Axis-Aligned Bounding Boxes?
- Replies: 0
- Views: 489
Axis-Aligned Bounding Boxes?
I noticed that GZDoom appears to have a native bounding box:
https://github.com/ZDoom/gzdoom/blob/eb ... y/m_bbox.h
But it doesn't appear that I can access it in zscript. Would it be possible to expose this class to zscript?
https://github.com/ZDoom/gzdoom/blob/eb ... y/m_bbox.h
But it doesn't appear that I can access it in zscript. Would it be possible to expose this class to zscript?
- Fri Jul 29, 2022 10:09 pm
- Forum: Scripting
- Topic: Linetracer to detect dropoffs
- Replies: 0
- Views: 229
Linetracer to detect dropoffs
I'm trying to make a method which can detect if an actor is able to move to another position without being blocked by a dropoff (this is really more of a stair-detector). Pastebin Link The script I wrote (below) does well to determine if an actor is unable to reach a position above them, but this ...
- Sat Jul 09, 2022 5:09 pm
- Forum: Technical Issues
- Topic: Beyond Sunset / Hedon Demo on Linux
- Replies: 4
- Views: 522
Re: Beyond Sunset / Hedon Demo on Linux
How can I do this?KynikossDragonn wrote:Try setting the binaries RPATH to $ORIGIN.
I do this by building GZDoom with a CMAKE_INSTALL_RPATH of $ORIGIN
- Sat Jul 09, 2022 3:48 pm
- Forum: Technical Issues
- Topic: Beyond Sunset / Hedon Demo on Linux
- Replies: 4
- Views: 522
Beyond Sunset / Hedon Demo on Linux
On steam, a number of users have reported this error message when opening the beyond sunset demo: /path/to/steam/SteamLibrary/steamapps/common/Beyond Sunset Demo/./gzdoom: error while loading shared libraries: libzmusic.so.1: cannot open shared object file: No such file or directory The issue ...
- Wed Jun 01, 2022 2:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64051
- Tue May 31, 2022 9:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64051
Re: Beyond Sunset - DEMO OUT NOW
Small Update, you can check out a video showing some footage from Episode 2 here: https://twitter.com/sunset_city_rpg/sta ... U3KEHCajSg
- Sun May 22, 2022 9:06 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64051
Re: Beyond Sunset - DEMO OUT NOW
To clarify my interest in HacX, it's a game I have some very fond memories of, but going back to revisit it and the "2.0" versions lurking around, I feel like it deserves a proper remaster. The art of HacX is a very weird and very cool take on the cyberpunk genre, it's a far cry from the ...
- Thu Apr 21, 2022 6:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64051
Re: Beyond Sunset - DEMO OUT NOW
okay, im playing this right now, and this is awesome! and at the same time im kind of pissed i cant buy it just yet Did I mention that we have a patreon? we have a patreon. In case you're not able to join the Patreon, I gave a friend of mine access to the Patreon content, you can see highlights ...