Search found 63 matches

by Custodian
Sun Nov 13, 2022 2:14 pm
Forum: Resources
Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
Replies: 7
Views: 2319

Re: [ZScript Library] ZDoom-Pathfinding - Nav Meshes in ZDoom!

Update!

We have included a working example file and some bugfixes! We also added a debug tool that lets you visualize your agent paths!



by Custodian
Thu Nov 10, 2022 8:17 am
Forum: TCs, Full Games, and Other Projects
Topic: Beyond Sunset - EARLY ACCESS OUT NOW
Replies: 78
Views: 64051

Re: Beyond Sunset - DEMO OUT NOW



We're attending the Denver Indie Games expo!
The event is Saturday, November 26th from 11:00AM to 9:00PM MST at Black Sky Brewery in Denver, Colorado. Swing by and meet the team!
Event details here!
by Custodian
Mon Nov 07, 2022 6:46 am
Forum: Resources
Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
Replies: 7
Views: 2319

Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!

I don't provide any code showing how to integrate the pathfinding into your existing mods and games, so I wanted to show an example of how to create a function that behaves similarly to A_Chase using the pathfinding system: void A_PathChase(statelabel MeleeState = null, statelabel MissileState ...
by Custodian
Sun Nov 06, 2022 8:26 am
Forum: Resources
Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
Replies: 7
Views: 2319

Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!

if no nav mesh is present would it default to standard A_Chase procedures? simply to make sure something will work outside of maps without a generated navmesh? I don't provide any kind of monster movement or attack code in this library. The assumption is that people will tailor the library to suit ...
by Custodian
Sun Nov 06, 2022 7:33 am
Forum: Resources
Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
Replies: 7
Views: 2319

Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!

Frankly, the use of Node JS and all the npm shenanigans are just completely counterintuitive for getting navmeshes in GZDoom, so apart from 10 people crazy enough to do so, this'll mostly go unused. EDIT: You should specify that people will need to use Powershell not Node JS to actually install and ...
by Custodian
Fri Nov 04, 2022 10:32 pm
Forum: Resources
Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
Replies: 7
Views: 2319

[ZScript Library] ZNav - Navigation Mshes in ZDoom!

ZNav - Navigation meshes in GZDoom ZDoom-Pathfinding is a zscript library for navigation mesh pathfinding in GZDoom. https://imgur.com/2CyjlsO This library has two components. ZDoom-Navmesh-Generator Generate navigation meshes from your TEXTMAP lump in a browser-based editor. ZDoom-Pathfinding ...
by Custodian
Fri Nov 04, 2022 10:53 am
Forum: Feature Suggestions [GZDoom]
Topic: Axis-Aligned Bounding Boxes?
Replies: 0
Views: 489

Axis-Aligned Bounding Boxes?

I noticed that GZDoom appears to have a native bounding box:

https://github.com/ZDoom/gzdoom/blob/eb ... y/m_bbox.h

But it doesn't appear that I can access it in zscript. Would it be possible to expose this class to zscript?
by Custodian
Fri Jul 29, 2022 10:09 pm
Forum: Scripting
Topic: Linetracer to detect dropoffs
Replies: 0
Views: 229

Linetracer to detect dropoffs

I'm trying to make a method which can detect if an actor is able to move to another position without being blocked by a dropoff (this is really more of a stair-detector). Pastebin Link The script I wrote (below) does well to determine if an actor is unable to reach a position above them, but this ...
by Custodian
Sat Jul 09, 2022 5:09 pm
Forum: Technical Issues
Topic: Beyond Sunset / Hedon Demo on Linux
Replies: 4
Views: 522

Re: Beyond Sunset / Hedon Demo on Linux

KynikossDragonn wrote:Try setting the binaries RPATH to $ORIGIN.

I do this by building GZDoom with a CMAKE_INSTALL_RPATH of $ORIGIN
How can I do this?
by Custodian
Sat Jul 09, 2022 3:48 pm
Forum: Technical Issues
Topic: Beyond Sunset / Hedon Demo on Linux
Replies: 4
Views: 522

Beyond Sunset / Hedon Demo on Linux

On steam, a number of users have reported this error message when opening the beyond sunset demo: /path/to/steam/SteamLibrary/steamapps/common/Beyond Sunset Demo/./gzdoom: error while loading shared libraries: libzmusic.so.1: cannot open shared object file: No such file or directory The issue ...
by Custodian
Tue May 31, 2022 9:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: Beyond Sunset - EARLY ACCESS OUT NOW
Replies: 78
Views: 64051

Re: Beyond Sunset - DEMO OUT NOW

Small Update, you can check out a video showing some footage from Episode 2 here: https://twitter.com/sunset_city_rpg/sta ... U3KEHCajSg
by Custodian
Sun May 22, 2022 9:06 pm
Forum: TCs, Full Games, and Other Projects
Topic: Beyond Sunset - EARLY ACCESS OUT NOW
Replies: 78
Views: 64051

Re: Beyond Sunset - DEMO OUT NOW

To clarify my interest in HacX, it's a game I have some very fond memories of, but going back to revisit it and the "2.0" versions lurking around, I feel like it deserves a proper remaster. The art of HacX is a very weird and very cool take on the cyberpunk genre, it's a far cry from the ...
by Custodian
Thu Apr 21, 2022 6:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Beyond Sunset - EARLY ACCESS OUT NOW
Replies: 78
Views: 64051

Re: Beyond Sunset - DEMO OUT NOW

okay, im playing this right now, and this is awesome! and at the same time im kind of pissed i cant buy it just yet Did I mention that we have a patreon? we have a patreon. In case you're not able to join the Patreon, I gave a friend of mine access to the Patreon content, you can see highlights ...

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