Search found 37 matches
- Thu Feb 24, 2022 10:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Hemodemon p.14)
I see! It sounded a lot harder to code than it actually was, I guess. While we're on the topic of code, how did you make that laser weapon in HF 1 (I think it was the Caster)? What I thought was cool about it was that it always pointed in the direction you were shooting, so it would never "break up ...
- Thu Feb 24, 2022 5:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Hemodemon p.14)
Ah, interesting! Sounds like a fun mechanic, although it sounds like an absolute nightmare to code. Are you using ZScript or DECORATE? (I never inspected the code from the first Hell-Forged beyond ogling at the actor sprites and wall textures so I wouldn't know)
- Thu Feb 24, 2022 12:23 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Striga p.12)
This one is a real beaut! I love how it's familiar enough to be recognizable as a relative of the cacodemon, but different enough to be something new. I do think that something called the hemo demon should bleed more when killed, just to be thematic. All in all, it's a great-looking character ...
- Wed Feb 16, 2022 4:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Striga p.12)
That's fair, I can't wait to see the full lineup!
- Tue Feb 15, 2022 11:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)
My god. These are absolutely gorgeous, brother. I've seldom seen better monster sprites since... well, since the original Hell-Forged. Such a cool monster design, too. I love how your demon designs are a lot more horrific and evocative of terror and suffering. Makes me think of the Divine Comedy, or ...
- Sun Nov 28, 2021 8:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Announcement)
Yeah, ZBrush looks super cool, but I don't know how they can get away with charging nearly $1,000 for a piece of software. Hell, maybe you could even take requests from people every once in a while or something. BTW seeing how good your sprites look inspired me to get back to work on my clay models ...
- Sat Nov 27, 2021 10:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Announcement)
Well, I don't want to rig my models either, I just want a way to get them into different poses for capturing. You should make a tutorial series on how you make, texture and pose your models, I think the DOOM community could really benefit from it! Of course, that would probably take time off of HF's ...
- Sat Nov 27, 2021 9:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Announcement)
Wow, thanks for giving me a peek into the methods of the master! Do you also rig your models in ZBrush? It's a god damned nightmare to rig models with Blender, so nightmarish in fact that it frustrated me to the point where I've begun constructing physical models in defeat. Thankfully, I'm kind of ...
- Fri Nov 26, 2021 9:57 pm
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 303
- Views: 130527
Re: [Sprites] SoniK.O.Fan's sprites
I'm in awe! These are some of the best weapon sprites I've ever seen. The Slayer hands are spot-on, the combat shotgun/plasma rifle are massively improved, and that chaingun brings a tear to my eye, like Van Gogh rose from a shallow grave to bestow unto the world his final masterpiece in the form of ...
- Fri Nov 26, 2021 5:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153684
Re: Hell-Forged - Version 2.00 (Announcement)
Man, I'm excited to see this release, those monster sprites are drop-dead gorgeous!!! I hate to be that guy, but what program do you use to make your 3D models, and how do you translate them so well into the DOOM style?
- Fri Nov 26, 2021 2:23 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637338
Re: [SPRITES] Spriting Carnival!!
I was trying to emulate the Stone Imps from TAG2. The Realm667 Stone Imps are more like entirely new and unique monsters, whereas mine are just designed to be like the ones from the DLC. And to be fair, the ones in TAG2 don't look like they're made out of stone, either. That's why their fireballs ...
- Thu Nov 25, 2021 9:14 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637338
Re: [SPRITES] Spriting Carnival!!
For some reason Imgur doesn't want to work, so have a link instead to the following creation: https://i.imgur.com/uR2Z5up.png
Stone Imps in classic DOOM! Despite being simple recolors, I'm really proud of these guys. I can upload them into a WAD if anyone wants to use them for anything.
Stone Imps in classic DOOM! Despite being simple recolors, I'm really proud of these guys. I can upload them into a WAD if anyone wants to use them for anything.
- Wed Nov 24, 2021 4:12 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637338
Re: [SPRITES] Spriting Carnival!!
That's a damn good sprite! It looks very Eriance/Amuscaria, which is probably the highest praise I can give to a spriter.
- Sun Oct 17, 2021 4:16 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637338
Re: [SPRITES] Spriting Carnival!!
most people don't even notice there is a ratio difference until it is pointed out. I agree with that, but it's strange because the difference is actually quite marked. In the following screenshot, the crate on the left is made with normal Doom architecture. It is 64x64x64 Doom units. The crate on ...
- Mon Oct 04, 2021 11:29 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637338
Re: [SPRITES] Spriting Carnival!!
Very Earthworm Jim-style, that's awesome! It almost looks like Garfield hands, which you should absolutely do next.DOOMPiter wrote:There was some lack of Pizza around these forums, thankfully, Peppino from Pizza Tower is ready to remedy that issue!