Search found 57 matches
- Sat Jun 28, 2025 2:57 am
- Forum: Mapping
- Topic: Any Better Effect Spawners???
- Replies: 0
- Views: 50
Any Better Effect Spawners???
Besides what's on Realm667, does anyone know of any spawner wads for fog, steam, and fire? I've tried adjusting sizes and speed and everything else with less than good results.
- Mon Mar 27, 2023 12:34 am
- Forum: Assets (and other stuff)
- Topic: Scroll Texture on 3D Model?
- Replies: 4
- Views: 913
Re: Scroll Texture on 3D Model?
I pieced together a shader from many sources. SHADER = 3dscroll.fp //3D Model UV animation shader uniform float timer; vec4 Process(vec4 color) { vec2 uv = vec2(gl_TexCoord[0].s, gl_TexCoord[0].t + (timer*0.0625)); return getTexel(uv); } In GLDEFS I call out the SHADER: HardwareShader "textures ...
- Mon Mar 13, 2023 9:48 pm
- Forum: Assets (and other stuff)
- Topic: Scroll Texture on 3D Model?
- Replies: 4
- Views: 913
Re: Scroll Texture on 3D Model?
I'm 5'-10". Every bit of that went over my head.
- Sun Mar 12, 2023 8:59 pm
- Forum: Assets (and other stuff)
- Topic: Scroll Texture on 3D Model?
- Replies: 4
- Views: 913
Scroll Texture on 3D Model?
Possible?
- Mon Oct 10, 2022 8:24 pm
- Forum: Mapping
- Topic: SOLVED ??? How to Remove PolyObjects with 3D Models Attached ???
- Replies: 3
- Views: 822
Re: ??? How to Remove PolyObjects with 3D Models Attached ???
Thanks UNGA, I also posted this question on Doomworld and got a response. I was told you can't "remove" polyobjects from a MAP. Once constructed they will always exist. I knew the 3D models wouldn't move with the polyobject doors there so my mind was stuck on removing them, not moving them. You just ...
- Mon Sep 26, 2022 6:59 pm
- Forum: Mapping
- Topic: SOLVED ??? How to Remove PolyObjects with 3D Models Attached ???
- Replies: 3
- Views: 822
Re: ??? How to Remove PolyObjects with 3D Models Attached ???
https://drive.google.com/file/d/1l0mee2tNWfPbxUxnMbpdWSMv0kYTMB8Z/view?usp=sharing I made a little test map to show what I would like to happen. 1. Player can go through Door A all they want until they reach a point farther into the MAP. 2. When they get to that point I want the 3D model polyobject ...
- Sun Sep 25, 2022 11:37 pm
- Forum: Mapping
- Topic: SOLVED ??? How to Remove PolyObjects with 3D Models Attached ???
- Replies: 3
- Views: 822
SOLVED ??? How to Remove PolyObjects with 3D Models Attached ???
I have a doorway with two doors that open left/right. The door shapes are not rectangular. Using ZScript by 'boris' I have two 3D models attached to the PolyObjects. The doors work fine on their own. After the Player goes through the doors and navigates to a point farther in the map, I want to ...
- Sun Sep 18, 2022 10:48 pm
- Forum: Mapping
- Topic: Door's don't open from inside
- Replies: 5
- Views: 925
Re: Door's don't open from inside
Are all of your door linedef fronts face outward?
- Thu Sep 08, 2022 5:03 pm
- Forum: Mapping
- Topic: ???Swinging Dynamic Light???
- Replies: 1
- Views: 790
???Swinging Dynamic Light???
Any way to make a dynamic light swing like a pendulum?
I have a 3D model light that hangs from the ceiling. I can make it oscillate and would like the light from it move as it moves.
My general impression from what I've tried is it can't be done.
I have a 3D model light that hangs from the ceiling. I can make it oscillate and would like the light from it move as it moves.
My general impression from what I've tried is it can't be done.
- Wed Apr 13, 2022 1:23 am
- Forum: Scripting
- Topic: How to ramp up rotation?
- Replies: 1
- Views: 274
How to ramp up rotation?
I have two large models that are concentric and counter rotate. I can get the final rotation I want in MODELDEF. But they're rotating from the get go at full speed. Model newreactorinnerring { Path "Models" Model 0 "newreactorinnerring.obj" SurfaceSkin 0 0 "lfw20.png" Scale 1.0 1.0 1.2 ROTATING ...
- Sat Apr 09, 2022 3:33 am
- Forum: Assets (and other stuff)
- Topic: Solved - Bad Lighting of Animated MD3 Models
- Replies: 1
- Views: 486
Re: Solved - Bad Lighting of Animated MD3 Models
I apologize for a post that I ended up resolving shortly after. But it was the writing up of the post that provided me with a direction to the solution. Of the five animated MD3 models I have, three were messed up straight out of Blender. The other two were just fine. So there is something I did ...
- Fri Apr 08, 2022 11:12 pm
- Forum: Assets (and other stuff)
- Topic: Solved - Bad Lighting of Animated MD3 Models
- Replies: 1
- Views: 486
Solved - Bad Lighting of Animated MD3 Models
Riddle me this ENJAY, said the Old Salty Dog? Or anyone else who may have experienced this. 1. Link is to an 8MB PK3 file containing a small recreation from my larger MAP. They're the airlock doors from Doom 3. 2. This is a Doom 2 MAP. It's only been run in GZDoom 4.7. Totally built using UDB, last ...
- Thu Apr 07, 2022 1:08 pm
- Forum: Mapping
- Topic: Solved - Incorrect Scaling of Textures
- Replies: 5
- Views: 951
Re: Solved - Incorrect Scaling of Textures
Nor ask for more information. I Just knew someone would ask how I fixed it, though. And my attitude is not great, as I've asked multiple times for help/direction, my posts get read, but not a single response. So I spend hours and hours until I finally come up with something that works. I'm not ...
- Thu Apr 07, 2022 2:23 am
- Forum: Mapping
- Topic: Solved - Incorrect Scaling of Textures
- Replies: 5
- Views: 951
Re: Incorrect Scaling of Textures
Figured it out. Thanks for no help.
- Sat Mar 26, 2022 9:42 pm
- Forum: Mapping
- Topic: Solved - Incorrect Scaling of Textures
- Replies: 5
- Views: 951
Solved - Incorrect Scaling of Textures
1. This is one example of some textures that aren't being scaled as desired. 2. Within UDB and testing from UDB using GZDoom 470 I see the desired texture scaled (2x2) for the light. 3. When I pack everything up in a PK3 file and run it with the same GZDoom 470, I see an unscaled texture. 4. I've ...