Search found 15 matches
- Thu Jun 13, 2024 4:26 pm
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 154929
Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
This mod still holds up really well despite originally being from 2015 (yeah sure it's been updated but the base is still ancient)
- Fri Mar 08, 2024 1:11 pm
- Forum: Gameplay Mods
- Topic: Somewhere in Hell - Beta available (Madness Combat mod)
- Replies: 87
- Views: 28526
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.11 released)
It'd be interesting to be able to play as MAG hank and deimos in DedmosRebuilt.fla where he has weird rock powers.
- Wed Apr 12, 2023 10:59 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688652
Re: ZDoom project ideas you have
Not sure if this is possible but after seeing mods that make monsters show up as reinforcements (ai director etc) I thought it would be interesting to have a mode where one player is spawning monsters and all the rest have to beat the level. (prolly just do it with classes) I guess kinda something ...
- Wed Sep 28, 2022 3:02 pm
- Forum: Levels
- Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
- Replies: 225
- Views: 128417
Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
You should probably update the main post with the new link
- Thu Aug 11, 2022 9:45 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP][Horror] Divine Frequency (Demo Updated)
- Replies: 175
- Views: 83989
Re: [WIP][Horror] Divine Frequency (Demo Updated)
I hope to see a video about the evolution of this tc because it's so awesome how it's changed
im curious about all the different visual changes gameplay changes that have happened
esp when the different demos and updates have completely different starts/intros and areas!
again love it..
im curious about all the different visual changes gameplay changes that have happened
esp when the different demos and updates have completely different starts/intros and areas!
again love it..
- Fri Apr 15, 2022 7:35 pm
- Forum: Gameplay Mods
- Topic: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
- Replies: 53
- Views: 15936
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Anyone still got the maps?
link is gone
link is gone
- Tue Apr 20, 2021 4:34 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: Terrorists!
- Replies: 683
- Views: 105333
Re: Weasel Presents: Terrorists!
I upgraded my kick but it doesn't do the combo?
EDIT: You tap the button after to do the combo
EDIT: You tap the button after to do the combo
- Sat Mar 27, 2021 3:53 pm
- Forum: Gameplay Mods
- Topic: GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)
- Replies: 4
- Views: 3431
Re: GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)
Games super easy to extract stuff so yeah a texture replacement and music replacement seems somewhat easyBrunn0 wrote:This looks great! Funnily enough i never though bout Gun Godz and Doom mashing up, but it fits pretty well. Hope someone contacts you bout the music mod, that soundtrack is really good.
- Sat Mar 13, 2021 9:56 pm
- Forum: Gameplay Mods
- Topic: GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)
- Replies: 4
- Views: 3431
GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)
https://cdn.discordapp.com/attachments/604769117337026568/820499944279638026/GUNGODZDOOM.png -Weapons From Gun Godz -Enemies from Gun Godz -Both bosses from the original game -Items from Gun Godz I started this mod while I was working on another mod that's a little bit bigger (Post Void Doom Mod ...
- Fri Feb 19, 2021 11:58 pm
- Forum: Gameplay Mods
- Topic: TOMBA DOOM (Monster and Item Replacement)
- Replies: 2
- Views: 3606
Re: TOMBA DOOM (Monster and Item Replacement)
I must say, this is a pretty cool enemy/item mod. The monsters only version won't load for me though. It gives some error about a barrel reference. Execution could not continue. Could not find script lump 'actors/Barrel' The full mod works totally fine, but I gotta say, these bastards hit pretty ...
- Thu Feb 18, 2021 2:44 am
- Forum: Gameplay Mods
- Topic: TOMBA DOOM (Monster and Item Replacement)
- Replies: 2
- Views: 3606
TOMBA DOOM (Monster and Item Replacement)
https://cdn.discordapp.com/attachments/661066161844256769/811820345995558922/tomba.png Tomba Doom is my first mod that replaces all doom 1/2 (except wolfenstein ss) with enemies from the 2.5 game Tomba! Credits to Whooppe Camp And Spriters Resource for most of the sprites. (I used lightning sprites ...
- Sun Feb 07, 2021 4:36 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97411
Re: [RELEASE] DN3DooM - update v.1.06d
is this the same mod as viewtopic.php?f=43&t=65460&hilit=Duke+Nukem+3d
or is it like a different one cus i'm confused on which one I should use they seem to do the same thing bringing duke nukem to doom
or is it like a different one cus i'm confused on which one I should use they seem to do the same thing bringing duke nukem to doom
- Fri Jan 29, 2021 3:42 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 459273
Re: [1.0] Corruption Cards - Choose cards that alter your ga
Quick Suggestion: Maybe make cards that could edit weapons like it could lower your fire rate or make ammo harder to get
- Wed Jan 27, 2021 5:57 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 459273
Re: [1.0] Corruption Cards - Choose cards that alter your ga
I'm pretty sure that's why there's the custom gamemode that you can edit with options. I haven't really messed around with the mod that much but I enjoy playing slapping it on for extra difficulty.
- Wed Jan 27, 2021 5:52 pm
- Forum: Gameplay Mods
- Topic: Complex DooM (UPDATED 10/01/22)
- Replies: 115
- Views: 139684
Re: Complex DooM (updated 17/01/19)
So i'm assuming legendary and clusterfuck won't work with this? If so sucks but hey at least we're getting updates for complex doom!