Search found 15 matches

by celulamp
Thu Jun 13, 2024 4:26 pm
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 154929

Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!

This mod still holds up really well despite originally being from 2015 (yeah sure it's been updated but the base is still ancient)
by celulamp
Fri Mar 08, 2024 1:11 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 28526

Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.11 released)

It'd be interesting to be able to play as MAG hank and deimos in DedmosRebuilt.fla where he has weird rock powers.
by celulamp
Wed Apr 12, 2023 10:59 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688652

Re: ZDoom project ideas you have

Not sure if this is possible but after seeing mods that make monsters show up as reinforcements (ai director etc) I thought it would be interesting to have a mode where one player is spawning monsters and all the rest have to beat the level. (prolly just do it with classes) I guess kinda something ...
by celulamp
Wed Sep 28, 2022 3:02 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 225
Views: 128417

Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined

You should probably update the main post with the new link
by celulamp
Thu Aug 11, 2022 9:45 pm
Forum: Abandoned/Dead Projects
Topic: [WIP][Horror] Divine Frequency (Demo Updated)
Replies: 175
Views: 83989

Re: [WIP][Horror] Divine Frequency (Demo Updated)

I hope to see a video about the evolution of this tc because it's so awesome how it's changed

im curious about all the different visual changes gameplay changes that have happened

esp when the different demos and updates have completely different starts/intros and areas!

again love it..
by celulamp
Fri Apr 15, 2022 7:35 pm
Forum: Gameplay Mods
Topic: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Replies: 53
Views: 15936

Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)

Anyone still got the maps?



link is gone
by celulamp
Tue Apr 20, 2021 4:34 pm
Forum: Gameplay Mods
Topic: Weasel Presents: Terrorists!
Replies: 683
Views: 105333

Re: Weasel Presents: Terrorists!

I upgraded my kick but it doesn't do the combo?

EDIT: You tap the button after to do the combo
by celulamp
Sat Mar 27, 2021 3:53 pm
Forum: Gameplay Mods
Topic: GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)
Replies: 4
Views: 3431

Re: GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)

Brunn0 wrote:This looks great! Funnily enough i never though bout Gun Godz and Doom mashing up, but it fits pretty well. Hope someone contacts you bout the music mod, that soundtrack is really good.
Games super easy to extract stuff so yeah a texture replacement and music replacement seems somewhat easy
by celulamp
Sat Mar 13, 2021 9:56 pm
Forum: Gameplay Mods
Topic: GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)
Replies: 4
Views: 3431

GUN GODZ (IN DOOM) (MONSTER+ITEM+WEP)

https://cdn.discordapp.com/attachments/604769117337026568/820499944279638026/GUNGODZDOOM.png -Weapons From Gun Godz -Enemies from Gun Godz -Both bosses from the original game -Items from Gun Godz I started this mod while I was working on another mod that's a little bit bigger (Post Void Doom Mod ...
by celulamp
Fri Feb 19, 2021 11:58 pm
Forum: Gameplay Mods
Topic: TOMBA DOOM (Monster and Item Replacement)
Replies: 2
Views: 3606

Re: TOMBA DOOM (Monster and Item Replacement)

I must say, this is a pretty cool enemy/item mod. The monsters only version won't load for me though. It gives some error about a barrel reference. Execution could not continue. Could not find script lump 'actors/Barrel' The full mod works totally fine, but I gotta say, these bastards hit pretty ...
by celulamp
Thu Feb 18, 2021 2:44 am
Forum: Gameplay Mods
Topic: TOMBA DOOM (Monster and Item Replacement)
Replies: 2
Views: 3606

TOMBA DOOM (Monster and Item Replacement)

https://cdn.discordapp.com/attachments/661066161844256769/811820345995558922/tomba.png Tomba Doom is my first mod that replaces all doom 1/2 (except wolfenstein ss) with enemies from the 2.5 game Tomba! Credits to Whooppe Camp And Spriters Resource for most of the sprites. (I used lightning sprites ...
by celulamp
Sun Feb 07, 2021 4:36 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97411

Re: [RELEASE] DN3DooM - update v.1.06d

is this the same mod as viewtopic.php?f=43&t=65460&hilit=Duke+Nukem+3d

or is it like a different one cus i'm confused on which one I should use they seem to do the same thing bringing duke nukem to doom
by celulamp
Fri Jan 29, 2021 3:42 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459273

Re: [1.0] Corruption Cards - Choose cards that alter your ga

Quick Suggestion: Maybe make cards that could edit weapons like it could lower your fire rate or make ammo harder to get
by celulamp
Wed Jan 27, 2021 5:57 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459273

Re: [1.0] Corruption Cards - Choose cards that alter your ga

I'm pretty sure that's why there's the custom gamemode that you can edit with options. I haven't really messed around with the mod that much but I enjoy playing slapping it on for extra difficulty.
by celulamp
Wed Jan 27, 2021 5:52 pm
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 115
Views: 139684

Re: Complex DooM (updated 17/01/19)

So i'm assuming legendary and clusterfuck won't work with this? If so sucks but hey at least we're getting updates for complex doom!

Go to advanced search