Search found 21 matches
- Sun Mar 01, 2026 6:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor IV (UZDoom/GZDoom)
- Replies: 18
- Views: 2517
Re: The Inquisitor IV (UZDoom/GZDoom)
That seems to be what happened! I went back and completely turned that quest in. I think there were two dialogue prompts so I thought that it was already done. Great game! Each Inquisitor seems to be one up the previous entry. The epic fights toward the end really show how far you progress through ...
- Thu Feb 26, 2026 9:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor IV (UZDoom/GZDoom)
- Replies: 18
- Views: 2517
Re: The Inquisitor IV (UZDoom/GZDoom)
Love the Inquisitor series.
I assume the city guard not letting me into Alcatha is a bug? I selected "Mages" and guard said I could pass. I then selected the other option and he said no. Now I have to use Noclip to get into town.
I assume the city guard not letting me into Alcatha is a bug? I selected "Mages" and guard said I could pass. I then selected the other option and he said no. Now I have to use Noclip to get into town.
- Sun Mar 10, 2024 12:47 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DEAD TECH Episode One (1.1.4)!
- Replies: 27
- Views: 16311
Re: DEAD TECH Episode One (1.0)!
God tier design on this. The environments, enemies, and setup really evoke that post-apocalyptic high technology vibe.
My one criticism is that I have no idea what the protagonist is saying. Are there subtitles?
My one criticism is that I have no idea what the protagonist is saying. Are there subtitles?
- Thu Feb 15, 2024 11:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 287
- Views: 104442
Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Makes sense! I dug into the files to read the intended intro to E4M3. Finished the mod and loved it of course. The ending battles were quite diabolical. Does this take place in an alternate history future of the MoTI universe? I tried to find nods or easter eggs as references but it has been such a ...
- Wed Feb 14, 2024 6:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 287
- Views: 104442
Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
Fantastic TC. Loved MoTI and was looking forward to this. Not a fan of the platforming because of how the PC jumps. Out of curiosity, what was the cannon reason that WW3 started without any of the sides slinging more than conventional weaponry at each other? Is there supposed to be an intro slide to ...
- Sat Feb 03, 2024 4:39 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 643
- Views: 220289
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
Is there a way to use the mod but still keep the original ending parts to levels / splash screens?
- Wed Aug 02, 2023 3:40 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 360
- Views: 150028
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Since the Voxel pack is suggested, will this work with new Voxel update?
- Fri Nov 04, 2022 4:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: GoldenEye TC Complete
- Replies: 17
- Views: 8668
Re: GoldenEye TC Complete
Are objectives listed or unnecessary?
- Fri Jul 15, 2022 9:18 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 86
- Views: 104752
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo
The arsenal is crazy fun to play with. Is there any way to not have the mod override the end of the level splash screens for whatever custom WAD you're working with?
- Wed Jul 13, 2022 11:53 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 166
- Views: 45792
Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman
[quote="anjinsanroland"][/quote]
Just finished it, thanks for the Balduin tip!
I had not tried to speak to everyone in the Necro guild and figured it out.
I will not spoil it for everyone, but I am guessing that there is only one ending?
Just finished it, thanks for the Balduin tip!
I had not tried to speak to everyone in the Necro guild and figured it out.
I will not spoil it for everyone, but I am guessing that there is only one ending?
- Wed Jul 13, 2022 7:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 166
- Views: 45792
Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman
I went into this expecting a single large level RPG themed and not a full game! A pleasant surprise. Is there a list of locations for the Balduin plates? There is a spot in the sewers where "the masonry is weak", but nothing seems to break it down. Is that a trick for later or am I missing something?
- Sat Dec 18, 2021 3:09 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 161318
Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for
Fair enough.
Is there any option to turn off the rescuable marines? One of the roughest things across all of the BD versions is babysitting Leeroy Jenkins and Co.
Is there any option to turn off the rescuable marines? One of the roughest things across all of the BD versions is babysitting Leeroy Jenkins and Co.
- Wed Dec 15, 2021 9:38 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 161318
Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for
This one is great, but is there any way to keep it from overwriting Wad specific monsters?
- Sun Dec 12, 2021 2:56 pm
- Forum: Gameplay Mods
- Topic: Operation Apollyon v1.7: Anniversary Edition (11/01/21)
- Replies: 61
- Views: 42233
Re: Operation Apollyon v1.6b: Endless Fantasy (02/05/21)
Love it so far. Trying it out with Switcheroom 1.
One question I have is how to activate the HUD? None of the options that I have tried seem to activate any sort of HUD.
One question I have is how to activate the HUD? None of the options that I have tried seem to activate any sort of HUD.
- Mon Oct 25, 2021 9:26 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1776
- Views: 660665
Re: (Release 1.02) Ashes Afterglow TC
Seem to have run into a bit of a weird bug. I played both sides towards the middle in the second hub. I accepted the final quest from the raiders, and accepted the final quest for the town. I did the main quest for the town, then on leaving the hub was told that I completed the quest for the raiders ...