ah thanks! I didn't think to put the quotes around the entire string
just realized I can store the commands in a .cfg and pull it in with +exec file.cfg that would be much less messy
Search found 24 matches
- Mon Mar 01, 2021 7:56 am
- Forum: Scripting
- Topic: commandline keybinds question
- Replies: 2
- Views: 225
- Mon Mar 01, 2021 12:02 am
- Forum: Scripting
- Topic: commandline keybinds question
- Replies: 2
- Views: 225
commandline keybinds question
trying to launch gzdoom via commandline and bind a key at the same time
gzdoom.exe +bind q +example
it is reading the plus on the keybind as a new command, cannot figure out how to escape it
quotes appear to be ignored and anything else gets tacked onto the keybind breaking it
gzdoom.exe +bind q +example
it is reading the plus on the keybind as a new command, cannot figure out how to escape it
quotes appear to be ignored and anything else gets tacked onto the keybind breaking it
- Sun Feb 28, 2021 11:27 am
- Forum: Closed Bugs [GZDoom]
- Topic: commandline launch with compatmode
- Replies: 5
- Views: 1540
commandline launch with compatmode
Windows 10, GZDoom v4.5.0 launching via commandline using switches for compatmode i.e +compatmode 1 +set compatmode 1 changes what is shown as the selected compat mode preset but doesn't appear to change any of the underlying variables the numbers in the menu under compatflags/compatflags2 don't ...
- Sun Feb 21, 2021 1:22 pm
- Forum: Off-Topic
- Topic: SteamGrid Image (and Pegasus Metadata) Interest
- Replies: 2
- Views: 670
Re: SteamGrid Image (and Pegasus Metadata) Interest
decided just to slap together some low effort wide ones 
- Fri Feb 19, 2021 1:27 pm
- Forum: Off-Topic
- Topic: SteamGrid Image (and Pegasus Metadata) Interest
- Replies: 2
- Views: 670
Re: SteamGrid Image (and Pegasus Metadata) Interest
also this is what pegasus looks like I need to test a bit more but I believe it will be possible to have folders that cause the wads to inherit launch commands file structure media\doom\grid.png metadata.txt doom.wad chex3.wad [... and on] in metadata.txt collection: DOOM Engine shortname: DOOM ...
- Fri Feb 19, 2021 1:22 pm
- Forum: Off-Topic
- Topic: SteamGrid Image (and Pegasus Metadata) Interest
- Replies: 2
- Views: 670
SteamGrid Image (and Pegasus Metadata) Interest
working on a process for launching wads using an emulator frontend
due to that I need some steamgrid type images for megawads
simple examples below, left has a slight blur on the background
looking to see if there is any interest in them eventually being up for download somewhere or another
due to that I need some steamgrid type images for megawads
simple examples below, left has a slight blur on the background
looking to see if there is any interest in them eventually being up for download somewhere or another
- Wed Feb 17, 2021 11:50 am
- Forum: General
- Topic: Problems with DS4 controller
- Replies: 3
- Views: 765
Re: Problems with DS4 controller
if you open up win + R and run joy.cpl does it look like it is receiving input when you aren't touching it?
in my experience some controllers read L2/R2 or LT/RT as a control stick and will view their idle state as fully left on the nonexistent stick
in my experience some controllers read L2/R2 or LT/RT as a control stick and will view their idle state as fully left on the nonexistent stick
- Wed Feb 17, 2021 11:27 am
- Forum: Scripting
- Topic: config file comments
- Replies: 1
- Views: 216
config file comments
working with some .cfg files, just looking to see if there is a syntax for comments
right now I'm cheating and using echo commands but that junks up the console quite a bit
right now I'm cheating and using echo commands but that junks up the console quite a bit
- Thu Feb 11, 2021 12:00 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75220
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
dirty hack but if you put the following into autoexec.cfg gzdoom will start with VE toggled on autoexec.cfg set ve_autoenable true test $ve_autoenable "VE_SilentToggle" this mimics pushing the "toggle vanilla" button in the menu so I don't foresee it causing any issues but no guarantees
- Mon Feb 08, 2021 10:54 pm
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 332476
Re: Cool mods people might have missed.
any good pistol mods that give infinite ammo but require reloading? looking basically for a standalone version of final doomer's doom2 pistol haha
- Mon Feb 08, 2021 9:21 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Master Levels Support
- Replies: 13
- Views: 7127
Re: Master Levels Support
your best bet is either "Blutz3 Unofficial Master Levels for Doom 2 Patch" (here) or WadSmooshScuba Steve wrote:.
I would advise going with WadSmoosh as it will then allow you to play the Works of the Masters
- Fri Feb 05, 2021 1:13 pm
- Forum: Graphic/Audio Patches
- Topic: NashDecals - lightweight decal replacer
- Replies: 13
- Views: 12310
Re: NashDecals - lightweight decal replacer
if it were possible to get a combination of VBLUD and a nashgore's bsplat_classic/small pngs I feel like it would fit great with these decals no clue how feasible that would be though I'd also really love seeing a version for Chex Quest that has the blood replaced with cartoony green goo. keep an ...
- Mon Feb 01, 2021 3:36 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 442905
Re: [3.3!] FINAL DOOMER +
Quick question for anybody familiar with the weapon sets, is there anything that uses alt fire besides the pistol?
I'm too hardwired to hitting R for reload, thinking of maybe swapping R/M2 in my binds
Thanks!
I'm too hardwired to hitting R for reload, thinking of maybe swapping R/M2 in my binds
Thanks!
- Fri Jan 29, 2021 11:15 am
- Forum: Graphic/Audio Patches
- Topic: [minimod][v2.0.0-beta] Nomina - enemy name fixes
- Replies: 6
- Views: 8484
Re: [addon][v0.2] Nomina - Custom names
I'm inside of chex3.wad and it has stings such as ACTOR FlemoidusCommonusV3 replaces FlemoidusCommonus CC_ZOMBIE = "Commonus"; actor BlueFlemKey : BlueSkull 40 GOTBLUEFLEM = "Picked up a blue flemkey."; actor SuperLargeZorcher : SuperShotgun 82 inventory.pickupmessage "$GOTSUPERLARGEZORCHER" Would ...
- Tue Jan 26, 2021 9:57 am
- Forum: Gameplay Mods
- Topic: CVAR IWAD Filters
- Replies: 0
- Views: 625
CVAR IWAD Filters
file that functionally allows access to the lump filters in autoexec.cfg (and other) files using the test command names are based off the names in the above wiki, prefixed with "iwadfilter_" and both "." and "-" replaced with "_" following is an example that will open the game directly to the player ...