Search found 24 matches

by krutomisi
Mon Mar 01, 2021 7:56 am
Forum: Scripting
Topic: commandline keybinds question
Replies: 2
Views: 225

Re: commandline keybinds question

ah thanks! I didn't think to put the quotes around the entire string

just realized I can store the commands in a .cfg and pull it in with +exec file.cfg that would be much less messy
by krutomisi
Mon Mar 01, 2021 12:02 am
Forum: Scripting
Topic: commandline keybinds question
Replies: 2
Views: 225

commandline keybinds question

trying to launch gzdoom via commandline and bind a key at the same time

gzdoom.exe +bind q +example

it is reading the plus on the keybind as a new command, cannot figure out how to escape it
quotes appear to be ignored and anything else gets tacked onto the keybind breaking it
by krutomisi
Sun Feb 28, 2021 11:27 am
Forum: Closed Bugs [GZDoom]
Topic: commandline launch with compatmode
Replies: 5
Views: 1540

commandline launch with compatmode

Windows 10, GZDoom v4.5.0 launching via commandline using switches for compatmode i.e +compatmode 1 +set compatmode 1 changes what is shown as the selected compat mode preset but doesn't appear to change any of the underlying variables the numbers in the menu under compatflags/compatflags2 don't ...
by krutomisi
Sun Feb 21, 2021 1:22 pm
Forum: Off-Topic
Topic: SteamGrid Image (and Pegasus Metadata) Interest
Replies: 2
Views: 670

Re: SteamGrid Image (and Pegasus Metadata) Interest

decided just to slap together some low effort wide ones 😇
by krutomisi
Fri Feb 19, 2021 1:27 pm
Forum: Off-Topic
Topic: SteamGrid Image (and Pegasus Metadata) Interest
Replies: 2
Views: 670

Re: SteamGrid Image (and Pegasus Metadata) Interest

also this is what pegasus looks like I need to test a bit more but I believe it will be possible to have folders that cause the wads to inherit launch commands file structure media\doom\grid.png metadata.txt doom.wad chex3.wad [... and on] in metadata.txt collection: DOOM Engine shortname: DOOM ...
by krutomisi
Fri Feb 19, 2021 1:22 pm
Forum: Off-Topic
Topic: SteamGrid Image (and Pegasus Metadata) Interest
Replies: 2
Views: 670

SteamGrid Image (and Pegasus Metadata) Interest

working on a process for launching wads using an emulator frontend

due to that I need some steamgrid type images for megawads

simple examples below, left has a slight blur on the background
looking to see if there is any interest in them eventually being up for download somewhere or another
by krutomisi
Wed Feb 17, 2021 11:50 am
Forum: General
Topic: Problems with DS4 controller
Replies: 3
Views: 765

Re: Problems with DS4 controller

if you open up win + R and run joy.cpl does it look like it is receiving input when you aren't touching it?

in my experience some controllers read L2/R2 or LT/RT as a control stick and will view their idle state as fully left on the nonexistent stick
by krutomisi
Wed Feb 17, 2021 11:27 am
Forum: Scripting
Topic: config file comments
Replies: 1
Views: 216

config file comments

working with some .cfg files, just looking to see if there is a syntax for comments
right now I'm cheating and using echo commands but that junks up the console quite a bit
by krutomisi
Thu Feb 11, 2021 12:00 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75220

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

dirty hack but if you put the following into autoexec.cfg gzdoom will start with VE toggled on autoexec.cfg set ve_autoenable true test $ve_autoenable "VE_SilentToggle" this mimics pushing the "toggle vanilla" button in the menu so I don't foresee it causing any issues but no guarantees
by krutomisi
Mon Feb 08, 2021 10:54 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 332476

Re: Cool mods people might have missed.

any good pistol mods that give infinite ammo but require reloading? looking basically for a standalone version of final doomer's doom2 pistol haha
by krutomisi
Mon Feb 08, 2021 9:21 pm
Forum: Feature Suggestions [GZDoom]
Topic: Master Levels Support
Replies: 13
Views: 7127

Re: Master Levels Support

Scuba Steve wrote:.
your best bet is either "Blutz3 Unofficial Master Levels for Doom 2 Patch" (here) or WadSmoosh

I would advise going with WadSmoosh as it will then allow you to play the Works of the Masters
by krutomisi
Fri Feb 05, 2021 1:13 pm
Forum: Graphic/Audio Patches
Topic: NashDecals - lightweight decal replacer
Replies: 13
Views: 12310

Re: NashDecals - lightweight decal replacer

if it were possible to get a combination of VBLUD and a nashgore's bsplat_classic/small pngs I feel like it would fit great with these decals no clue how feasible that would be though I'd also really love seeing a version for Chex Quest that has the blood replaced with cartoony green goo. keep an ...
by krutomisi
Mon Feb 01, 2021 3:36 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 442905

Re: [3.3!] FINAL DOOMER +

Quick question for anybody familiar with the weapon sets, is there anything that uses alt fire besides the pistol?
I'm too hardwired to hitting R for reload, thinking of maybe swapping R/M2 in my binds

Thanks!
by krutomisi
Fri Jan 29, 2021 11:15 am
Forum: Graphic/Audio Patches
Topic: [minimod][v2.0.0-beta] Nomina - enemy name fixes
Replies: 6
Views: 8484

Re: [addon][v0.2] Nomina - Custom names

I'm inside of chex3.wad and it has stings such as ACTOR FlemoidusCommonusV3 replaces FlemoidusCommonus CC_ZOMBIE = "Commonus"; actor BlueFlemKey : BlueSkull 40 GOTBLUEFLEM = "Picked up a blue flemkey."; actor SuperLargeZorcher : SuperShotgun 82 inventory.pickupmessage "$GOTSUPERLARGEZORCHER" Would ...
by krutomisi
Tue Jan 26, 2021 9:57 am
Forum: Gameplay Mods
Topic: CVAR IWAD Filters
Replies: 0
Views: 625

CVAR IWAD Filters

file that functionally allows access to the lump filters in autoexec.cfg (and other) files using the test command names are based off the names in the above wiki, prefixed with "iwadfilter_" and both "." and "-" replaced with "_" following is an example that will open the game directly to the player ...

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